GoldRunner 2000 Copyright 1997 (c) MediaLink Development Written by Chet Simpson GoldRunner 2000 (GR2K) is neither "shareware" of "freeware". It has been release so CoCo owners can see the results of "The Challenge" that was issued by Eric Crichlow almost 5 months ago. This 'preview' requires 512k and has not been tested on 1mb or 2mb CoCo III's. If you have a 1mb or 2mb CoCo III and exprerience problems please contact MediaLink development giving a detailed description of the problem (MEDIALINK@DELPHI.COM).. There are several differences between GR2K and the upcoming release of Digger II: Return of the Saint. The main difference is that GR2K uses looped sound samples for its musical sound tracks. D2 uses actual 2 channel digital music similar to .MOD files on the Amiga and PC. There is a very good chance that we will be releasing a demo of the sound system that plays 4 channel digital samples very cleanly (We can't tell much of a difference between an 8bit sound blaster and the Orch-90 pak!). Installation: Use The Compressor V1.01 to decompress GR2K-1.ARC onto a freshly formatted disk. Label this disk "GR2K: Boot Disk". USe The Compressor V1.01 to decompress GR2K-2.ARC onto a freshly formatted disk. Lebel this disk "GR2K: Level Disk". Running: Insert the "GR2K: Boot Disk" into drive 0 and type: LOADM"GR2K" and press [ENTER]. You should soon be greeted with the MediaLink logo screen and the game will continue to load. Once the title page is loaded the intro score will begin to play. After a few seconds you will be requested to press any key to continue. After you press a key, the finial portion will be loaded and you will be requested to insert Disk 2, side 1 into the drive. You should now insert Disk 2 and press a key to continue. You should now see the main option screen. From here you have a choice of viewing the credits, playing a keyboard or joystick game or warping to a completed level. Warping: When you select 'warp' from the main option screen, you will be asked for the 'warp code' of the desired level. Simply enter it in and press enter and you will be taken directly to that level. If an invalid warp code is entered, the computer will scold you harshly! Playing: The object is to complete each level by collecting all of the gold bars and leaving through the escape ladder. Each level has 5 gaurds attempting to thwart your efforts of collecting the gold and escaping. Not only will they chase you, but they will pick up gold bars are they move (only one per gaurd). If a gaurd has picked up a gold bar, the only way to retrieve it is to dig a hole and let him fall into it. Once that happens the gold bar will appear above him and you can pick it up. But beware, gaurds will only stay trapped in the whole for so long before they manage to get out. Beware of closing holes! Keyboard control: When playing a keyboard game, use the left and right arrow keys to move left or right (respectivly), the [ALT] key to move up and the [CTRL] key to move down. Use the spacebar to dig. Joystick controls: To play a game using the joystick, it must be plugged into the right joystick port. If using a 2 button joystick, use button one (on the top) to dig. Completing a level: Whenever you complete a level, you are given a warp code. This is useful if you want to directly 'warp' to the next level when starting a game. Keyboard commands: While playing the game, the following heys can be used to do different things: Key Use ------------------------------- S Toggles music on/off (usefull as it really gets annoying!) P Pauses the game [BREAK] In the event you work yourself into a corner, you an restart the level, by pressing this key. All questions and comments should be directed to MEDIALINK@DELPHI.COM -------------------------------------------------------------------------- *** PRODUCT ANNOUNCEMENT *** ...As you reach the exit of the cavern, you are eagerly greeted by the Guards of the Gold. Saying nothing, they slap you in the face, drag you back into the depths of the earth and entomb you in a small niche. Left to die, your screaming and clawing at the rock walls go unnoticed. Suddenly, the earth begins to violently shake and the ground beneath you cracks open. As you look through the opening, you notice no movement, no sound, no activity what-so-ever. You quickly jump through, falling to the floor. As you get up you notice that you are back in the mines of Ling except this mine is full of diamonds, BIG diamonds. As you grab a shovel hanging on the cavern wall several guards come charging in after you and once again, the chase begins... MediaLink Development is proud to announce the upcoming release of "Digger II: Return of the Saint", the latest game to hit the CoCo. Armed with only a shovel and your wits, you must make it through over 75 mines grabbing all the diamonds you can. Digger II features: 320x192 16 color graphics screen. 4 way full screen scrolling. Digital sound effects. 2 channel digital music. Runs at 20 frames per second (as fast as PC games on a '486dx2/40) Runs on a standard 6809 Color Computer. Requires: 512k Color Computer III RGB Monitor Joystick Available by the April 1997 Chicago CoCoFest! *****Screenshots available soon*****