#include void main(void); #define DELAY 2 #define JUMP 4 void main() { int i; int old_mode; old_mode = fg_getmode(); fg_setmode(fg_automode()); fg_setcolor(15); fg_move(0,JUMP); fg_draw(fg_getmaxx(),JUMP); fg_draw(fg_getmaxx(),fg_getmaxy()-JUMP); fg_draw(0,fg_getmaxy()-JUMP); fg_draw(0,JUMP); fg_waitkey(); for (i = 0; i < 6; i++) { fg_pan(0,JUMP); fg_waitfor(DELAY); fg_pan(0,0); fg_waitfor(DELAY); } fg_setmode(old_mode); fg_reset(); }