#include #include #include void main(void); #define VISUAL 0 #define HIDDEN 1 void main() { int new_mode, old_mode; int frame, offset; int i; /* initialize the video environment */ new_mode = fg_bestmode(320,200,2); if (new_mode < 0 || new_mode == 12) { printf("This program requires a 320 "); printf("x 200 color graphics mode.\n"); exit(1); } old_mode = fg_getmode(); fg_setmode(new_mode); fg_allocate(HIDDEN); /* draw the background in the upper left corner */ fg_setpage(HIDDEN); fg_setcolor(1); fg_rect(0,95,0,49); fg_setcolor(15); fg_move(48,25); fg_ellipse(20,20); /* copy it to the center of the visual page */ fg_transfer(0,95,0,49,112,124,HIDDEN,VISUAL); /* slide the object across the background three times */ fg_setcolor(10); for (i = 0; i < 36; i++) { frame = i % 12; offset = 10 * frame - 10; fg_transfer(0,95,20,29,112,105,HIDDEN,HIDDEN); fg_rect(112+offset,131+offset,96,105); fg_transfer(112,207,96,105,112,105,HIDDEN,VISUAL); fg_waitfor(2); } /* restore the original video mode and return to DOS */ fg_freepage(HIDDEN); fg_setmode(old_mode); fg_reset(); }