/* This file includes miscellaneous plot functions and logic for 3D, used by lorenz.c and line3d.c By Tim Wegner and Marc Reinig. */ #include #include #include "fractint.h" #include "fractype.h" #include "prototyp.h" /* Use these palette indices for red/blue - same on ega/vga */ #define PAL_BLUE 1 #define PAL_RED 2 #define PAL_MAGENTA 3 extern void (_fastcall * standardplot)(int,int,int); extern int Targa_Out, sxoffs, syoffs; int whichimage; extern int fractype; extern int mapset; extern int xadjust; extern int yadjust; extern int xxadjust; extern int yyadjust; extern int xshift; extern int yshift; extern char MAP_name[]; extern int init3d[]; extern int xdots; extern int ydots; extern int colors; extern BYTE dacbox[256][3]; extern int debugflag; extern int max_colors; int xxadjust1; int yyadjust1; int eyeseparation = 0; int glassestype = 0; int xshift1; int yshift1; int xtrans = 0; int ytrans = 0; int red_local_left; int red_local_right; int blue_local_left; int blue_local_right; int red_crop_left = 4; int red_crop_right = 0; int blue_crop_left = 0; int blue_crop_right = 4; int red_bright = 80; int blue_bright = 100; BYTE T_RED; /* Bresenham's algorithm for drawing line */ void _fastcall draw_line (int X1, int Y1, int X2, int Y2, int color) { /* uses Bresenham algorithm to draw a line */ int dX, dY; /* vector components */ int row, col, final, /* final row or column number */ G, /* used to test for new row or column */ inc1, /* G increment when row or column doesn't change */ inc2; /* G increment when row or column changes */ char pos_slope; extern int xdots,ydots; dX = X2 - X1; /* find vector components */ dY = Y2 - Y1; pos_slope = (dX > 0); /* is slope positive? */ if (dY < 0) pos_slope = !pos_slope; if (abs (dX) > abs (dY)) /* shallow line case */ { if (dX > 0) /* determine start point and last column */ { col = X1; row = Y1; final = X2; } else { col = X2; row = Y2; final = X1; } inc1 = 2 * abs (dY); /* determine increments and initial G */ G = inc1 - abs (dX); inc2 = 2 * (abs (dY) - abs (dX)); if (pos_slope) while (col <= final) /* step through columns checking for new row */ { (*plot) (col, row, color); col++; if (G >= 0) /* it's time to change rows */ { row++; /* positive slope so increment through the rows */ G += inc2; } else /* stay at the same row */ G += inc1; } else while (col <= final) /* step through columns checking for new row */ { (*plot) (col, row, color); col++; if (G > 0) /* it's time to change rows */ { row--; /* negative slope so decrement through the rows */ G += inc2; } else /* stay at the same row */ G += inc1; } } /* if |dX| > |dY| */ else /* steep line case */ { if (dY > 0) /* determine start point and last row */ { col = X1; row = Y1; final = Y2; } else { col = X2; row = Y2; final = Y1; } inc1 = 2 * abs (dX); /* determine increments and initial G */ G = inc1 - abs (dY); inc2 = 2 * (abs (dX) - abs (dY)); if (pos_slope) while (row <= final) /* step through rows checking for new column */ { (*plot) (col, row, color); row++; if (G >= 0) /* it's time to change columns */ { col++; /* positive slope so increment through the columns */ G += inc2; } else /* stay at the same column */ G += inc1; } else while (row <= final) /* step through rows checking for new column */ { (*plot) (col, row, color); row++; if (G > 0) /* it's time to change columns */ { col--; /* negative slope so decrement through the columns */ G += inc2; } else /* stay at the same column */ G += inc1; } } } /* draw_line */ /* use this for continuous colors later */ void _fastcall plot3dsuperimpose16b(int x,int y,int color) { int tmp; if (color != 0) /* Keeps index 0 still 0 */ { color = colors - color; /* Reverses color order */ color = color / 4; if(color == 0) color = 1; } color = 3; tmp = getcolor(x,y); /* map to 4 colors */ if(whichimage == 1) /* RED */ { if(red_local_left < x && x < red_local_right) { putcolor(x,y,color|tmp); if (Targa_Out) targa_color(x, y, color|tmp); } } else if(whichimage == 2) /* BLUE */ if(blue_local_left < x && x < blue_local_right) { color = color <<2; putcolor(x,y,color|tmp); if (Targa_Out) targa_color(x, y, color|tmp); } } void _fastcall plot3dsuperimpose16(int x,int y,int color) { int tmp; tmp = getcolor(x,y); if(whichimage == 1) /* RED */ { color = PAL_RED; if(tmp > 0 && tmp != color) color = PAL_MAGENTA; if(red_local_left < x && x < red_local_right) { putcolor(x,y,color); if (Targa_Out) targa_color(x, y, color); } } else if(whichimage == 2) /* BLUE */ if(blue_local_left < x && x < blue_local_right) { color = PAL_BLUE; if(tmp > 0 && tmp != color) color = PAL_MAGENTA; putcolor(x,y,color); if (Targa_Out) targa_color(x, y, color); } } void _fastcall plot3dsuperimpose256(int x,int y,int color) { int tmp; BYTE t_c; t_c = 255-color; if (color != 0) /* Keeps index 0 still 0 */ { color = colors - color; /* Reverses color order */ if (max_colors == 236) color = 1 + color / 21; /* Maps colors 1-255 to 13 even ranges */ else color = 1 + color / 18; /* Maps colors 1-255 to 15 even ranges */ } tmp = getcolor(x,y); /* map to 16 colors */ if(whichimage == 1) /* RED */ { if(red_local_left < x && x < red_local_right) { /* Overwrite prev Red don't mess w/blue */ putcolor(x,y,color|(tmp&240)); if (Targa_Out) if (!ILLUMINE) targa_color(x, y, color|(tmp&240)); else targa_writedisk (x+sxoffs, y+syoffs, t_c, 0, 0); } } else if(whichimage == 2) /* BLUE */ if(blue_local_left < x && x < blue_local_right) { /* Overwrite previous blue, don't mess with existing red */ color = color <<4; putcolor(x,y,color|(tmp&15)); if (Targa_Out) if (!ILLUMINE) targa_color(x, y, color|(tmp&15)); else { targa_readdisk (x+sxoffs, y+syoffs, &T_RED, (BYTE *)&tmp, (BYTE *)&tmp); targa_writedisk (x+sxoffs, y+syoffs, T_RED, 0, t_c); } } } void _fastcall plotIFS3dsuperimpose256(int x,int y,int color) { int tmp; BYTE t_c; t_c = 255-color; if (color != 0) /* Keeps index 0 still 0 */ { /* my mind is fried - lower indices = darker colors is EASIER! */ color = colors - color; /* Reverses color order */ if (max_colors == 236) color = 1 + color / 21; /* Maps colors 1-255 to 13 even ranges */ else color = 1 + color / 18; /* Looks weird but maps colors 1-255 to 15 relatively even ranges */ } tmp = getcolor(x,y); /* map to 16 colors */ if(whichimage == 1) /* RED */ { if(red_local_left < x && x < red_local_right) { putcolor(x,y,color|tmp); if (Targa_Out) if (!ILLUMINE) targa_color(x, y, color|tmp); else targa_writedisk (x+sxoffs, y+syoffs, t_c, 0, 0); } } else if(whichimage == 2) /* BLUE */ if(blue_local_left < x && x < blue_local_right) { color = color <<4; putcolor(x,y,color|tmp); if (Targa_Out) if (!ILLUMINE) targa_color(x, y, color|tmp); else { targa_readdisk (x+sxoffs, y+syoffs, &T_RED, (BYTE *)&tmp, (BYTE *)&tmp); targa_writedisk (x+sxoffs, y+syoffs, T_RED, 0, t_c); } } } void _fastcall plot3dalternate(int x,int y,int color) { int tmp; BYTE t_c; t_c = 255-color; /* lorez high color red/blue 3D plot function */ /* if which image = 1, compresses color to lower 128 colors */ /* my mind is STILL fried - lower indices = darker colors is EASIER! */ color = colors - color; if((whichimage == 1) && !((x+y)&1)) /* - lower half palette */ { if(red_local_left < x && x < red_local_right) { putcolor(x,y,color>>1); if (Targa_Out) if (!ILLUMINE) targa_color(x, y, color>>1); else targa_writedisk (x+sxoffs, y+syoffs, t_c, 0, 0); } } else if((whichimage == 2) && ((x+y)&1) ) /* - upper half palette */ { if(blue_local_left < x && x < blue_local_right) { putcolor(x,y,(color>>1)+(colors>>1)); if (Targa_Out) if (!ILLUMINE) targa_color(x, y, (color>>1)+(colors>>1)); else targa_writedisk (x+sxoffs, y+syoffs, T_RED, 0, t_c); } } } void plot_setup() { double d_red_bright, d_blue_bright; int i; /* set funny glasses plot function */ switch(glassestype) { case 1: standardplot = plot3dalternate; break; case 2: if(colors == 256) if (fractype != IFS3D) standardplot = plot3dsuperimpose256; else standardplot = plotIFS3dsuperimpose256; else standardplot = plot3dsuperimpose16; break; default: standardplot = putcolor; break; } xshift1 = xshift = (XSHIFT * (double)xdots)/100; yshift1 = yshift = (YSHIFT * (double)ydots)/100; if(glassestype) { red_local_left = (red_crop_left * (double)xdots)/100.0; red_local_right = ((100 - red_crop_right) * (double)xdots)/100.0; blue_local_left = (blue_crop_left * (double)xdots)/100.0; blue_local_right = ((100 - blue_crop_right) * (double)xdots)/100.0; d_red_bright = (double)red_bright/100.0; d_blue_bright = (double)blue_bright/100.0; switch(whichimage) { case 1: xshift += (eyeseparation* (double)xdots)/200; xxadjust = ((xtrans+xadjust)* (double)xdots)/100; xshift1 -= (eyeseparation* (double)xdots)/200; xxadjust1 = ((xtrans-xadjust)* (double)xdots)/100; break; case 2: xshift -= (eyeseparation* (double)xdots)/200; xxadjust = ((xtrans-xadjust)* (double)xdots)/100; break; } } else xxadjust = (xtrans* (double)xdots)/100; yyadjust = -(ytrans* (double)ydots)/100; if (mapset) { ValidateLuts(MAP_name); /* read the palette file */ if(glassestype==1 || glassestype==2) { if(glassestype == 2 && colors < 256) { dacbox[PAL_RED ][0] = 63; dacbox[PAL_RED ][1] = 0; dacbox[PAL_RED ][2] = 0; dacbox[PAL_BLUE ][0] = 0; dacbox[PAL_BLUE ][1] = 0; dacbox[PAL_BLUE ][2] = 63; dacbox[PAL_MAGENTA][0] = 63; dacbox[PAL_MAGENTA][1] = 0; dacbox[PAL_MAGENTA][2] = 63; } for (i=0;i<256;i++) { dacbox[i][0] = dacbox[i][0] * d_red_bright; dacbox[i][2] = dacbox[i][2] * d_blue_bright; } } spindac(0,1); /* load it, but don't spin */ } }