#include "aafli.h" Boolean fli_until_key(int cur_frame, int frame_count, int cur_loop) { if (dos_key_is()) { dos_key_in(); return(FALSE); } else return(TRUE); } /* Play fli looping forever until any key is hit */ Errval fli_play(char *fliname) { return(fli_until(fliname, -1, fli_until_key)); }