/* ------------- rect.c --------------- */ #include "dflat.h" /* --- Produce the vector end points produced by the overlap of two other vectors --- */ static void subVector(int *v1, int *v2, int t1, int t2, int o1, int o2) { *v1 = *v2 = -1; if (within(o1, t1, t2)) { *v1 = o1; if (within(o2, t1, t2)) *v2 = o2; else *v2 = t2; } else if (within(o2, t1, t2)) { *v2 = o2; if (within(o1, t1, t2)) *v1 = o1; else *v1 = t1; } else if (within(t1, o1, o2)) { *v1 = t1; if (within(t2, o1, o2)) *v2 = t2; else *v2 = o2; } else if (within(t2, o1, o2)) { *v2 = t2; if (within(t1, o1, o2)) *v1 = t1; else *v1 = o1; } } /* --- Return the rectangle produced by the overlap of two other rectangles ---- */ RECT subRectangle(RECT r1, RECT r2) { RECT r = {0,0,0,0}; subVector((int *) &RectLeft(r), (int *) &RectRight(r), RectLeft(r1), RectRight(r1), RectLeft(r2), RectRight(r2)); subVector((int *) &RectTop(r), (int *) &RectBottom(r), RectTop(r1), RectBottom(r1), RectTop(r2), RectBottom(r2)); if (RectRight(r) == -1 || RectTop(r) == -1) RectRight(r) = RectLeft(r) = RectTop(r) = RectBottom(r) = 0; return r; } /* ------- return the client rectangle of a window ------ */ RECT ClientRect(void *wnd) { RECT rc; RectLeft(rc) = GetClientLeft((WINDOW)wnd); RectTop(rc) = GetClientTop((WINDOW)wnd); RectRight(rc) = GetClientRight((WINDOW)wnd); RectBottom(rc) = GetClientBottom((WINDOW)wnd); return rc; } /* ----- return the rectangle relative to its window's screen position -------- */ RECT RelativeWindowRect(void *wnd, RECT rc) { RectLeft(rc) -= GetLeft((WINDOW)wnd); RectRight(rc) -= GetLeft((WINDOW)wnd); RectTop(rc) -= GetTop((WINDOW)wnd); RectBottom(rc) -= GetTop((WINDOW)wnd); return rc; } /* ----- clip a rectangle to the parents of the window ----- */ RECT ClipRectangle(void *wnd, RECT rc) { RECT sr; RectLeft(sr) = RectTop(sr) = 0; RectRight(sr) = SCREENWIDTH-1; RectBottom(sr) = SCREENHEIGHT-1; if (!TestAttribute((WINDOW)wnd, NOCLIP)) while ((wnd = GetParent((WINDOW)wnd)) != NULL) rc = subRectangle(rc, ClientRect(wnd)); return subRectangle(rc, sr); }