/**************************************************************************** * triangle.h * * This module contains all defines, typedefs, and prototypes for TRIANGLE.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef TRIANGLE_H #define TRIANGLE_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ #define TRIANGLE_OBJECT (PATCH_OBJECT) #define SMOOTH_TRIANGLE_OBJECT (PATCH_OBJECT+DOUBLE_ILLUMINATE) /***************************************************************************** * Global typedefs ******************************************************************************/ typedef struct Triangle_Struct TRIANGLE; typedef struct Smooth_Triangle_Struct SMOOTH_TRIANGLE; struct Triangle_Struct { OBJECT_FIELDS VECTOR Normal_Vector; DBL Distance; unsigned int Dominant_Axis:2; unsigned int vAxis:2; /* used only for smooth triangles */ VECTOR P1, P2, P3; }; struct Smooth_Triangle_Struct { OBJECT_FIELDS VECTOR Normal_Vector; DBL Distance; unsigned int Dominant_Axis:2; unsigned int vAxis:2; /* used only for smooth triangles */ VECTOR P1, P2, P3; VECTOR N1, N2, N3, Perp; }; /***************************************************************************** * Global variables ******************************************************************************/ extern METHODS Triangle_Methods; extern METHODS Smooth_Triangle_Methods; /***************************************************************************** * Global functions ******************************************************************************/ TRIANGLE *Create_Triangle PARAMS((void)); SMOOTH_TRIANGLE *Create_Smooth_Triangle PARAMS((void)); int Compute_Triangle PARAMS((TRIANGLE *Triangle, int Smooth)); void Compute_Triangle_BBox PARAMS((TRIANGLE *Triangle)); #endif