/**************************************************************************** * ray.h * * This module contains all defines, typedefs, and prototypes for RAY.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ /* NOTE: FRAME.H contains other ray stuff. */ #ifndef RAY_H #define RAY_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void Initialize_Ray_Containers PARAMS((RAY *Ray)); void Copy_Ray_Containers PARAMS((RAY *Dest_Ray, RAY *Source_Ray)); void Ray_Enter PARAMS((RAY *ray, TEXTURE *texture, OBJECT *object)); void Ray_Exit PARAMS((RAY *ray, int nr)); int Texture_In_Ray_Container PARAMS((RAY *Ray, TEXTURE *Texture)); #endif