/**************************************************************************** * planes.c * * This module implements functions that manipulate planes. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #include "frame.h" #include "povray.h" #include "vector.h" #include "povproto.h" #include "matrices.h" #include "objects.h" #include "planes.h" /***************************************************************************** * Local preprocessor defines ******************************************************************************/ #define DEPTH_TOLERANCE 1.0e-6 /***************************************************************************** * Static functions ******************************************************************************/ static int Intersect_Plane PARAMS((RAY *Ray, PLANE *Plane, DBL *Depth)); static int All_Plane_Intersections PARAMS((OBJECT *Object, RAY *Ray, ISTACK *Depth_Stack)); static int Inside_Plane PARAMS((VECTOR point, OBJECT *Object)); static void Plane_Normal PARAMS((VECTOR Result, OBJECT *Object, INTERSECTION *Inter)); static void *Copy_Plane PARAMS((OBJECT *Object)); static void Translate_Plane PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans)); static void Rotate_Plane PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans)); static void Scale_Plane PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans)); static void Transform_Plane PARAMS((OBJECT *Object, TRANSFORM *Trans)); static void Invert_Plane PARAMS((OBJECT *Object)); static void Destroy_Plane PARAMS((OBJECT *Object)); /***************************************************************************** * Local variables ******************************************************************************/ METHODS Plane_Methods = { All_Plane_Intersections, Inside_Plane, Plane_Normal, Copy_Plane, Translate_Plane, Rotate_Plane, Scale_Plane, Transform_Plane, Invert_Plane, Destroy_Plane }; /***************************************************************************** * * FUNCTION * * All_Plane_Intersections * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static int All_Plane_Intersections (Object, Ray, Depth_Stack) OBJECT *Object; RAY *Ray; ISTACK *Depth_Stack; { DBL Depth; VECTOR IPoint; if (Intersect_Plane(Ray, (PLANE *)Object, &Depth)) { VEvaluateRay(IPoint, Ray->Initial, Depth, Ray->Direction); if (Point_In_Clip(IPoint, Object->Clip)) { push_entry(Depth,IPoint,Object,Depth_Stack); return(TRUE); } } return(FALSE); } /***************************************************************************** * * FUNCTION * * Intersect_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static int Intersect_Plane (Ray, Plane, Depth) RAY *Ray; PLANE *Plane; DBL *Depth; { DBL NormalDotOrigin, NormalDotDirection; VECTOR P, D; Increase_Counter(stats[Ray_Plane_Tests]); if (Plane->Trans == NULL) { VDot(NormalDotDirection, Plane->Normal_Vector, Ray->Direction); if (fabs(NormalDotDirection) < EPSILON) { return(FALSE); } VDot(NormalDotOrigin, Plane->Normal_Vector, Ray->Initial); } else { MInvTransPoint(P, Ray->Initial, Plane->Trans); MInvTransDirection(D, Ray->Direction, Plane->Trans); VDot(NormalDotDirection, Plane->Normal_Vector, D); if (fabs(NormalDotDirection) < EPSILON) { return(FALSE); } VDot(NormalDotOrigin, Plane->Normal_Vector, P); } *Depth = -(NormalDotOrigin + Plane->Distance) / NormalDotDirection; if ((*Depth >= DEPTH_TOLERANCE) && (*Depth <= Max_Distance)) { Increase_Counter(stats[Ray_Plane_Tests_Succeeded]); return (TRUE); } else { return (FALSE); } } /***************************************************************************** * * FUNCTION * * Inside_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static int Inside_Plane (IPoint, Object) VECTOR IPoint; OBJECT *Object; { DBL Temp; VECTOR P; if (((PLANE *)Object)->Trans == NULL) { VDot (Temp, IPoint, ((PLANE *)Object)->Normal_Vector); } else { MInvTransPoint(P, IPoint, ((PLANE *)Object)->Trans); VDot (Temp, P, ((PLANE *)Object)->Normal_Vector); } return((Temp + ((PLANE *)Object)->Distance) < EPSILON); } /***************************************************************************** * * FUNCTION * * Plane_Normal * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Plane_Normal (Result, Object, Inter) OBJECT *Object; VECTOR Result; INTERSECTION *Inter; { Assign_Vector(Result,((PLANE *)Object)->Normal_Vector); if (((PLANE *)Object)->Trans != NULL) { MTransNormal(Result, Result, ((PLANE *)Object)->Trans); VNormalize(Result, Result); } } /***************************************************************************** * * FUNCTION * * Translate_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Translate_Plane (Object, Vector, Trans) OBJECT *Object; VECTOR Vector; TRANSFORM *Trans; { VECTOR Translation; PLANE *Plane = (PLANE *)Object; if (Plane->Trans == NULL) { VEvaluate (Translation, ((PLANE *)Object)->Normal_Vector, Vector); ((PLANE *)Object)->Distance -= Translation[X] + Translation[Y] + Translation[Z]; Compute_Plane_BBox((PLANE *)Object); } else { Transform_Plane(Object, Trans); } } /***************************************************************************** * * FUNCTION * * Rotate_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Rotate_Plane (Object, Vector, Trans) OBJECT *Object; VECTOR Vector; TRANSFORM *Trans; { if (((PLANE *)Object)->Trans == NULL) { MTransDirection(((PLANE *)Object)->Normal_Vector, ((PLANE *)Object)->Normal_Vector, Trans); Compute_Plane_BBox(((PLANE *)Object)); } else { Transform_Plane (Object, Trans); } } /***************************************************************************** * * FUNCTION * * Scale_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Scale_Plane (Object, Vector, Trans) OBJECT *Object; VECTOR Vector; TRANSFORM *Trans; { DBL Length; PLANE *Plane = (PLANE *) Object; if (Plane->Trans == NULL) { VDivEq(Plane->Normal_Vector, Vector); VLength(Length, ((PLANE *)Object)->Normal_Vector); VInverseScaleEq (((PLANE *)Object)->Normal_Vector, Length); ((PLANE *)Object)->Distance /= Length; Compute_Plane_BBox(Plane); } else { Transform_Plane (Object, Trans); } } /***************************************************************************** * * FUNCTION * * Invert_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Invert_Plane (Object) OBJECT *Object; { VScaleEq(((PLANE *)Object)->Normal_Vector, -1.0); ((PLANE *)Object)->Distance *= -1.0; } /***************************************************************************** * * FUNCTION * * Transform_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Transform_Plane(Object, Trans) OBJECT *Object; TRANSFORM *Trans; { PLANE *Plane = (PLANE *) Object; if (Plane->Trans == NULL) { Plane->Trans = Create_Transform(); } Compose_Transforms(Plane->Trans, Trans); Compute_Plane_BBox(Plane); } /***************************************************************************** * * FUNCTION * * Create_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ PLANE *Create_Plane() { PLANE *New; New = (PLANE *)POV_MALLOC(sizeof (PLANE), "plane"); INIT_OBJECT_FIELDS(New,PLANE_OBJECT,&Plane_Methods) Make_Vector(New->Normal_Vector, 0.0, 1.0, 0.0); New ->Distance = 0.0; New->Trans = NULL; return(New); } /***************************************************************************** * * FUNCTION * * Copy_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void *Copy_Plane (Object) OBJECT *Object; { PLANE *New; New = Create_Plane(); Destroy_Transform(New->Trans); *New = *((PLANE *)Object); New->Trans = Copy_Transform(((PLANE *)Object)->Trans); return(New); } /***************************************************************************** * * FUNCTION * * Destroy_Plane * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * POV-Ray Team * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Destroy_Plane(Object) OBJECT *Object; { Destroy_Transform(((PLANE *)Object)->Trans); POV_FREE(Object); } /***************************************************************************** * * FUNCTION * * Compute_Plane_BBox * * INPUT * * Plane - Plane * * OUTPUT * * Plane * * RETURNS * * AUTHOR * * Dieter Bayer * * DESCRIPTION * * Calculate the bounding box of a plane (it's always infinite). * * CHANGES * * Aug 1994 : Creation. * ******************************************************************************/ void Compute_Plane_BBox(Plane) PLANE *Plane; { Make_BBox(Plane->BBox, -BOUND_HUGE/2, -BOUND_HUGE/2, -BOUND_HUGE/2, BOUND_HUGE, BOUND_HUGE, BOUND_HUGE); if (Plane->Clip != NULL) { Plane->BBox = Plane->Clip->BBox; } }