/**************************************************************************** * pattern.h * * This module contains all defines, typedefs, and prototypes for PATTERN.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ /* NOTE: FRAME.H contains other pattern stuff. */ #ifndef PATTERN_H #define PATTERN_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ #define NO_PATTERN 0 #define PLAIN_PATTERN 1 #define AVERAGE_PATTERN 2 #define BITMAP_PATTERN 3 #define LAST_SPECIAL_PATTERN BITMAP_PATTERN /* These former normal patterns require special handling. They too must be kep seperate for now.*/ #define WAVES_PATTERN 4 #define RIPPLES_PATTERN 5 #define WRINKLES_PATTERN 6 #define BUMPS_PATTERN 7 #define BUMPY1_PATTERN 8 #define BUMPY2_PATTERN 9 #define BUMPY3_PATTERN 10 #define QUILTED_PATTERN 11 #define DENTS_PATTERN 12 #define LAST_NORM_ONLY_PATTERN DENTS_PATTERN /* These patterns return integer values. They must be kept together in the list. Any new integer functions added must be added here and the list renumbered. */ #define CHECKER_PATTERN 13 #define BRICK_PATTERN 14 #define HEXAGON_PATTERN 15 #define LAST_INTEGER_PATTERN HEXAGON_PATTERN /* These patterns return float values. They must be kept together and seperate from those above. */ #define BOZO_PATTERN 16 #define MARBLE_PATTERN 17 #define WOOD_PATTERN 18 #define SPOTTED_PATTERN 19 #define AGATE_PATTERN 20 #define GRANITE_PATTERN 21 #define GRADIENT_PATTERN 22 #define PATTERN1_PATTERN 23 #define PATTERN2_PATTERN 24 #define PATTERN3_PATTERN 25 #define ONION_PATTERN 26 #define LEOPARD_PATTERN 27 #define MANDEL_PATTERN 28 #define RADIAL_PATTERN 29 #define CRACKLE_PATTERN 30 #define SPIRAL1_PATTERN 31 #define SPIRAL2_PATTERN 32 #define INCIDENCE_PATTERN 33 /* Pattern flags */ #define NO_FLAGS 0 #define HAS_FILTER 1 #define FULL_BLOCKING 2 #define POST_DONE 4 #define Destroy_Turb(t) if ((t)!=NULL) POV_FREE(t); #define RAMP_WAVE 0 #define SINE_WAVE 1 #define TRIANGLE_WAVE 2 #define SCALLOP_WAVE 4 /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global constants ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ DBL Evaluate_TPat PARAMS((TPATTERN *TPat, VECTOR EPoint)); void Init_TPat_Fields PARAMS((TPATTERN *Tpat)); void Copy_TPat_Fields PARAMS((TPATTERN *New, TPATTERN *Old)); void Destroy_TPat_Fields PARAMS((TPATTERN *Tpat)); void Translate_Tpattern PARAMS((TPATTERN *Tpattern, VECTOR Vector)); void Rotate_Tpattern PARAMS((TPATTERN *Tpattern, VECTOR Vector)); void Scale_Tpattern PARAMS((TPATTERN *Tpattern, VECTOR Vector)); void Transform_Tpattern PARAMS((TPATTERN *Tpattern, TRANSFORM *Trans)); DBL quilt_cubic PARAMS((DBL t,DBL p1,DBL p2)); void Search_Blend_Map PARAMS((DBL value,BLEND_MAP *Blend_Map, BLEND_MAP_ENTRY **Prev, BLEND_MAP_ENTRY **Cur)); #endif