/**************************************************************************** * parstxtr.h * * This header file is included by all all language parsing C modules in * POV-Ray. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef PARSTXTR_H #define PARSTXTR_H #include "atmosph.h" /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ extern short Have_Vector; extern TEXTURE *Default_Texture; /***************************************************************************** * Global functions ******************************************************************************/ TEXTURE *Parse_Texture PARAMS((void)); void Parse_Pigment PARAMS((PIGMENT **Pigment_Ptr)); void Parse_Tnormal PARAMS((TNORMAL **Tnormal_Ptr)); void Parse_Finish PARAMS((FINISH **Finish_Ptr)); void Parse_Halo PARAMS((HALO **Halo_Ptr)); ATMOSPHERE *Parse_Atmosphere PARAMS((void)); FOG *Parse_Fog PARAMS((void)); RAINBOW *Parse_Rainbow PARAMS((void)); SKYSPHERE *Parse_Skysphere PARAMS((void)); IMAGE *Parse_Image PARAMS((int Legal)); #endif