/**************************************************************************** * hfield.c * * This file implements the height field shape primitive. The shape is * implemented as a collection of triangles which are calculated as * needed. The basic intersection routine first computes the rays * intersection with the box marking the limits of the shape, then * follows the line from one intersection point to the other, testing the * two triangles which form the pixel for an intersection with the ray at * each step. * * height field added by Doug Muir with lots of advice and support * from David Buck and Drew Wells. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ /**************************************************************************** * * Explanation: * * - * * Syntax: * * --- * * Aug 1994 : Merged functions for CSG height fields into functions for * non-CSG height fiels. Moved all height field map related * data into one data structure. Fixed memory problems. [DB] * * Feb 1995 : Major rewrite of the height field intersection tests. [DB] * *****************************************************************************/ #include "frame.h" #include "povray.h" #include "vector.h" #include "povproto.h" #include "hfield.h" #include "matrices.h" #include "objects.h" /***************************************************************************** * Local preprocessor defines ******************************************************************************/ #define sign(x) (((x) >= 0.0) ? 1.0 : -1.0) #define Get_Height(x, z, HField) ((DBL)(HField)->Data->Map[(z)][(x)]) /* Small offest. */ #define HFIELD_OFFSET 0.001 /***************************************************************************** * Static functions ******************************************************************************/ static DBL normalize PARAMS((VECTOR A, VECTOR B)); static DBL stretch PARAMS((DBL x)); static void smooth_height_field PARAMS((HFIELD *HField, int xsize, int zsize)); static int intersect_pixel PARAMS((int x,int z,RAY *Ray,HFIELD *HField,DBL height1,DBL height2)); static int add_single_normal PARAMS((HF_VAL **data, int xsize, int zsize, int x0, int z0,int x1, int z1,int x2, int z2,VECTOR N)); static int All_HField_Intersections PARAMS((OBJECT *Object,RAY *Ray,ISTACK *Depth_Stack)); static int Inside_HField PARAMS((VECTOR IPoint,OBJECT *Object)); static void HField_Normal PARAMS((VECTOR Result,OBJECT *Object,INTERSECTION *Inter)); static void Translate_HField PARAMS((OBJECT *Object,VECTOR Vector, TRANSFORM *Trans)); static void Rotate_HField PARAMS((OBJECT *Object,VECTOR Vector, TRANSFORM *Trans)); static void Scale_HField PARAMS((OBJECT *Object,VECTOR Vector, TRANSFORM *Trans)); static void Invert_HField PARAMS((OBJECT *Object)); static void Transform_HField PARAMS((OBJECT *Object,TRANSFORM *Trans)); static void *Copy_HField PARAMS((OBJECT *Object)); static void Destroy_HField PARAMS((OBJECT *Object)); static int dda_traversal PARAMS((RAY *Ray, HFIELD *HField, VECTOR Start, HFIELD_BLOCK *Block)); static int block_traversal PARAMS((RAY *Ray, HFIELD *HField, VECTOR Start)); static void build_hfield_blocks PARAMS((HFIELD *HField)); /***************************************************************************** * Local variables ******************************************************************************/ METHODS HField_Methods = { All_HField_Intersections, Inside_HField, HField_Normal, Copy_HField, Translate_HField, Rotate_HField, Scale_HField, Transform_HField, Invert_HField, Destroy_HField }; static ISTACK *HField_Stack; static RAY *RRay; static DBL mindist, maxdist; /***************************************************************************** * * FUNCTION * * All_HField_Intersections * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * Feb 1995 : Modified to work with new intersection functions. [DB] * ******************************************************************************/ static int All_HField_Intersections(Object, Ray, Depth_Stack) OBJECT *Object; RAY *Ray; ISTACK *Depth_Stack; { int Side1, Side2; VECTOR Start; RAY Temp_Ray; DBL depth1, depth2; HFIELD *HField = (HFIELD *) Object; Increase_Counter(stats[Ray_HField_Tests]); MInvTransPoint(Temp_Ray.Initial, Ray->Initial, HField->Trans); MInvTransDirection(Temp_Ray.Direction, Ray->Direction, HField->Trans); #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Box_Tests]); #endif if (!Intersect_Box(&Temp_Ray,HField->bounding_box,&depth1,&depth2,&Side1,&Side2)) { return(FALSE); } #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Box_Tests_Succeeded]); #endif HField->Data->cache_pos = 0; if (depth1 < EPSILON) { depth1 = EPSILON; if (depth1 > depth2) { return(FALSE); } } VEvaluateRay(Start, Temp_Ray.Initial, depth1, Temp_Ray.Direction); mindist = depth1; maxdist = depth2; HField_Stack = Depth_Stack; RRay = Ray; if (block_traversal(&Temp_Ray, HField, Start)) { Increase_Counter(stats[Ray_HField_Tests_Succeeded]); return(TRUE); } else { return(FALSE); } } /***************************************************************************** * * FUNCTION * * Inside_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static int Inside_HField (IPoint, Object) VECTOR IPoint; OBJECT *Object; { HFIELD *HField = (HFIELD *) Object; int px, pz; DBL x,z,y1,y2,y3,water, dot1, dot2; VECTOR Local_Origin, H_Normal, Test; MInvTransPoint(Test, IPoint, HField->Trans); water = HField->bounding_box->bounds[0][Y]; if ((Test[X] < 0.0) || (Test[X] >= HField->bounding_box->bounds[1][X]) || (Test[Z] < 0.0) || (Test[Z] >= HField->bounding_box->bounds[1][Z])) { return(Test_Flag(HField, INVERTED_FLAG)); } if (Test[Y] >= HField->bounding_box->bounds[1][Y]) { return(Test_Flag(HField, INVERTED_FLAG)); } if (Test[Y] < water) { return(!Test_Flag(HField, INVERTED_FLAG)); } px = (int)Test[X]; pz = (int)Test[Z]; x = Test[X] - (DBL)px; z = Test[Z] - (DBL)pz; if ((x+z) < 1.0) { y1 = max(Get_Height(px, pz, HField), water); y2 = max(Get_Height(px+1, pz, HField), water); y3 = max(Get_Height(px, pz+1, HField), water); Make_Vector(Local_Origin,(DBL)px,y1,(DBL)pz); Make_Vector(H_Normal, y1-y2, 1.0, y1-y3); } else { px = (int)ceil(Test[X]); pz = (int)ceil(Test[Z]); y1 = max(Get_Height(px, pz, HField), water); y2 = max(Get_Height(px-1, pz, HField), water); y3 = max(Get_Height(px, pz-1, HField), water); Make_Vector(Local_Origin,(DBL)px,y1,(DBL)pz); Make_Vector(H_Normal, y2-y1, 1.0, y3-y1); } VDot(dot1, Test, H_Normal); VDot(dot2, Local_Origin, H_Normal); if (dot1 < dot2) { return(!Test_Flag(HField, INVERTED_FLAG)); } return(Test_Flag(HField, INVERTED_FLAG)); } /***************************************************************************** * * FUNCTION * * HField_Normal * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void HField_Normal (Result, Object, Inter) OBJECT *Object; VECTOR Result; INTERSECTION *Inter; { HFIELD *HField = (HFIELD *) Object; int px,pz, i; DBL x,z,y1,y2,y3,u,v; VECTOR Local_Origin; VECTOR n[5]; MInvTransPoint(Local_Origin, Inter->IPoint, HField->Trans); for (i = 0; i < HField->Data->cache_pos; i++) { if ((Local_Origin[X] == HField->Data->Normal_Cache[i].fx) && (Local_Origin[Z] == HField->Data->Normal_Cache[i].fz)) { Assign_Vector(Result,HField->Data->Normal_Cache[i].normal); MTransNormal(Result,Result,HField->Trans); VNormalize(Result,Result); return; } } px = (int)Local_Origin[X]; pz = (int)Local_Origin[Z]; x = Local_Origin[X] - (DBL)px; z = Local_Origin[Z] - (DBL)pz; if (Test_Flag(HField, SMOOTHED_FLAG)) { n[0][X] = HField->Data->Normals[pz][px][0]; n[0][Y] = HField->Data->Normals[pz][px][1]; n[0][Z] = HField->Data->Normals[pz][px][2]; n[1][X] = HField->Data->Normals[pz][px+1][0]; n[1][Y] = HField->Data->Normals[pz][px+1][1]; n[1][Z] = HField->Data->Normals[pz][px+1][2]; n[2][X] = HField->Data->Normals[pz+1][px][0]; n[2][Y] = HField->Data->Normals[pz+1][px][1]; n[2][Z] = HField->Data->Normals[pz+1][px][2]; n[3][X] = HField->Data->Normals[pz+1][px+1][0]; n[3][Y] = HField->Data->Normals[pz+1][px+1][1]; n[3][Z] = HField->Data->Normals[pz+1][px+1][2]; x = stretch(x); z = stretch(z); u = (1.0 - x); v = (1.0 - z); Result[X] = v*(u*n[0][X] + x*n[1][X]) + z*(u*n[2][X] + x*n[3][X]); Result[Y] = v*(u*n[0][Y] + x*n[1][Y]) + z*(u*n[2][Y] + x*n[3][Y]); Result[Z] = v*(u*n[0][Z] + x*n[1][Z]) + z*(u*n[2][Z] + x*n[3][Z]); } else { if ((x+z) <= 1.0) { /* Lower triangle. */ y1 = Get_Height(px, pz, HField); y2 = Get_Height(px+1, pz, HField); y3 = Get_Height(px, pz+1, HField); Make_Vector(Result, y1-y2, 1.0, y1-y3); } else { /* Upper triangle. */ y1 = Get_Height(px+1, pz+1, HField); y2 = Get_Height(px, pz+1, HField); y3 = Get_Height(px+1, pz, HField); Make_Vector(Result, y2-y1, 1.0, y3-y1); } } MTransNormal(Result, Result, HField->Trans); VNormalize(Result, Result); } /***************************************************************************** * * FUNCTION * * stretch * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static DBL stretch (x) DBL x; { if (x <= 0.5) { x = 2.0 * x * x; } else { x = 1.0 - (2.0 * (1.0 - x) * (1.0 - x)); } return(x); } /***************************************************************************** * * FUNCTION * * normalize * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static DBL normalize(A, B) VECTOR A, B; { VLength(VTemp, B); if (fabs(VTemp) > EPSILON) { VInverseScale(A, B, VTemp); } else { Make_Vector(A, 0.0, 1.0, 0.0); } return(VTemp); } /***************************************************************************** * * FUNCTION * * intersect_pixel * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static int intersect_pixel(x, z, Ray, HField, height1, height2) int x; int z; RAY *Ray; HFIELD *HField; DBL height1, height2; { int Found; DBL dot, depth1, depth2; DBL s, t, y1, y2, y3, y4; DBL min_y2_y3, max_y2_y3; DBL max_height, min_height; VECTOR P, N, V1; #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Cell_Tests]); #endif y1 = Get_Height(x, z, HField); y2 = Get_Height(x+1, z, HField); y3 = Get_Height(x, z+1, HField); y4 = Get_Height(x+1, z+1, HField); /* Do we hit this cell at all? */ if (y2 < y3) { min_y2_y3 = y2; max_y2_y3 = y3; } else { min_y2_y3 = y3; max_y2_y3 = y2; } min_height = min(min(y1, y4), min_y2_y3); max_height = max(max(y1, y4), max_y2_y3); if ((max_height < height1) || (min_height > height2)) { return(FALSE); } #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Cell_Tests_Succeeded]); #endif Found = FALSE; /* Check if we'll hit first triangle. */ min_height = min(y1, min_y2_y3); max_height = max(y1, max_y2_y3); if ((max_height >= height1) && (min_height <= height2)) { #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Triangle_Tests]); #endif /* Set up triangle. */ Make_Vector(P, (DBL)x, y1, (DBL)z); /* * Calculate the normal vector from: * * N = V2 x V1, with V1 = <1, y2-y1, 0>, V2 = <0, y3-y1, 1>. */ Make_Vector(N, y1-y2, 1.0, y1-y3); /* Now intersect the triangle. */ VDot(dot, N, Ray->Direction); if ((dot > EPSILON) || (dot < -EPSILON)) { VSub(V1, P, Ray->Initial); VDot(depth1, N, V1); depth1 /= dot; if ((depth1 >= mindist) && (depth1 <= maxdist)) { s = Ray->Initial[X] + depth1 * Ray->Direction[X] - (DBL)x; t = Ray->Initial[Z] + depth1 * Ray->Direction[Z] - (DBL)z; if ((s >= -0.0001) && (t >= -0.0001) && ((s+t) <= 1.0001)) { #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Triangle_Tests_Succeeded]); #endif VEvaluateRay(P, RRay->Initial, depth1, RRay->Direction); if (Point_In_Clip(P, HField->Clip)) { push_entry(depth1, P, (OBJECT *)HField, HField_Stack); Found = TRUE; /* Cache normal. */ if (!Test_Flag(HField, SMOOTHED_FLAG)) { if (HField->Data->cache_pos < HF_CACHE_SIZE) { Assign_Vector(HField->Data->Normal_Cache[HField->Data->cache_pos].normal, N); HField->Data->Normal_Cache[HField->Data->cache_pos].fx = x + s; HField->Data->Normal_Cache[HField->Data->cache_pos].fz = z + t; HField->Data->cache_pos++; } } } } } } } /* Check if we'll hit second triangle. */ min_height = min(y4, min_y2_y3); max_height = max(y4, max_y2_y3); if ((max_height >= height1) && (min_height <= height2)) { #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Triangle_Tests]); #endif /* Set up triangle. */ Make_Vector(P, (DBL)(x+1), y4, (DBL)(z+1)); /* * Calculate the normal vector from: * * N = V2 x V1, with V1 = <-1, y3-y4, 0>, V2 = <0, y2-y4, -1>. */ Make_Vector(N, y3-y4, 1.0, y2-y4); /* Now intersect the triangle. */ VDot(dot, N, Ray->Direction); if ((dot > EPSILON) || (dot < -EPSILON)) { VSub(V1, P, Ray->Initial); VDot(depth2, N, V1); depth2 /= dot; if ((depth2 >= mindist) && (depth2 <= maxdist)) { s = Ray->Initial[X] + depth2 * Ray->Direction[X] - (DBL)x; t = Ray->Initial[Z] + depth2 * Ray->Direction[Z] - (DBL)z; if ((s <= 1.0001) && (t <= 1.0001) && ((s+t) >= 0.9999)) { #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Triangle_Tests_Succeeded]); #endif VEvaluateRay(P, RRay->Initial, depth2, RRay->Direction); if (Point_In_Clip(P, HField->Clip)) { push_entry(depth2, P, (OBJECT *)HField, HField_Stack); Found = TRUE; /* Cache normal. */ if (!Test_Flag(HField, SMOOTHED_FLAG)) { if (HField->Data->cache_pos < HF_CACHE_SIZE) { Assign_Vector(HField->Data->Normal_Cache[HField->Data->cache_pos].normal, N); HField->Data->Normal_Cache[HField->Data->cache_pos].fx = x + s; HField->Data->Normal_Cache[HField->Data->cache_pos].fz = z + t; HField->Data->cache_pos++; } } } } } } } return(Found); } /***************************************************************************** * * FUNCTION * * add_single_normal * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static int add_single_normal(data, xsize, zsize, x0, z0, x1, z1, x2, z2, N) HF_VAL **data; int xsize,zsize,x0,z0,x1,z1,x2,z2; VECTOR N; { VECTOR v0, v1, v2, t0, t1, Nt; if ((x0 < 0) || (z0 < 0) || (x1 < 0) || (z1 < 0) || (x2 < 0) || (z2 < 0) || (x0 > xsize) || (z0 > zsize) || (x1 > xsize) || (z1 > zsize) || (x2 > xsize) || (z2 > zsize)) { return(0); } else { Make_Vector(v0, x0, (DBL)data[z0][x0], z0); Make_Vector(v1, x1, (DBL)data[z1][x1], z1); Make_Vector(v2, x2, (DBL)data[z2][x2], z2); VSub(t0, v2, v0); VSub(t1, v1, v0); VCross(Nt, t0, t1); normalize(Nt, Nt); if (Nt[Y] < 0.0) { VScaleEq(Nt, -1.0); } VAddEq(N, Nt); return(1); } } /***************************************************************************** * * FUNCTION * * smooth_height_field * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * Given a height field that only contains an elevation grid, this * routine will walk through the data and produce averaged normals * for all points on the grid. * * CHANGES * * - * ******************************************************************************/ static void smooth_height_field(HField, xsize, zsize) HFIELD *HField; int xsize; int zsize; { int i, j, k; VECTOR N; HF_VAL **map = HField->Data->Map; /* First off, allocate all the memory needed to store the normal information */ HField->Data->Normals_Height = zsize+1; HField->Data->Normals = (HF_Normals **)POV_MALLOC((zsize+1)*sizeof(HF_Normals *), "height field normals"); for (i = 0; i <= zsize; i++) { HField->Data->Normals[i] = (HF_Normals *)POV_MALLOC((xsize+1)*sizeof(HF_Normals), "height field normals"); } /* * For now we will do it the hard way - by generating the normals * individually for each elevation point. */ for (i = 0; i < zsize; i++) { COOPERATE_1 for (j = 0; j < xsize; j++) { Make_Vector(N, 0.0, 0.0, 0.0); k = 0; k += add_single_normal(map, xsize, zsize, j, i, j+1, i, j, i+1, N); k += add_single_normal(map, xsize, zsize, j, i, j, i+1, j-1, i, N); k += add_single_normal(map, xsize, zsize, j, i, j-1, i, j, i-1, N); k += add_single_normal(map, xsize, zsize, j, i, j, i-1, j+1, i, N); if (k == 0) { Error ("Failed to find any normals at: (%d, %d).\n", i, j); } normalize(N, N); HField->Data->Normals[i][j][0] = (short)(32767 * N[X]); HField->Data->Normals[i][j][1] = (short)(32767 * N[Y]); HField->Data->Normals[i][j][2] = (short)(32767 * N[Z]); } } } /***************************************************************************** * * FUNCTION * * Compute_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * Copy image data into height field map. Create bounding blocks * for the block traversal. Calculate normals for smoothed height fields. * * CHANGES * * Feb 1995 : Modified to work with new intersection functions. [DB] * ******************************************************************************/ void Compute_HField(HField, Image) HFIELD *HField; IMAGE *Image; { int x, z, max_x, max_z; int temp1 = 0, temp2 = 0; HF_VAL min_y, max_y, temp_y; /* Get height field map size. */ max_x = Image->iwidth; if (Image->File_Type == POT_FILE) { max_x = max_x / 2; } max_z = Image->iheight; /* Allocate memory for map. */ HField->Data->Map = (HF_VAL **)POV_MALLOC(max_z*sizeof(HF_VAL *), "height field"); for (z = 0; z < max_z; z++) { HField->Data->Map[z] = (HF_VAL *)POV_MALLOC(max_x*sizeof(HF_VAL), "height field"); } /* Copy map. */ min_y = 65535L; max_y = 0; for (z = 0; z < max_z; z++) { COOPERATE_1 for (x = 0; x < max_x; x++) { switch (Image->File_Type) { case GIF_FILE: temp1 = Image->data.map_lines[max_z - z - 1][x]; temp2 = 0; break; case POT_FILE: temp1 = Image->data.map_lines[max_z - z - 1][x]; temp2 = Image->data.map_lines[max_z - z - 1][x + max_x]; break; case PPM_FILE: temp1 = Image->data.rgb_lines[max_z - z - 1].red[x]; temp2 = Image->data.rgb_lines[max_z - z - 1].green[x]; break; case PGM_FILE: case TGA_FILE: case PNG_FILE: if (Image->Colour_Map == NULL) { temp1 = Image->data.rgb_lines[max_z - z - 1].red[x]; temp2 = Image->data.rgb_lines[max_z - z - 1].green[x]; } else { temp1 = Image->data.map_lines[max_z - z - 1][x]; temp2 = 0; } break; default: Error("Unknown image type in Compute_HField().\n"); } temp_y = (HF_VAL)(256*temp1 + temp2); HField->Data->Map[z][x] = temp_y; min_y = min(min_y, temp_y); max_y = max(max_y, temp_y); } } /* Resize bounding box. */ HField->Data->min_y = min_y; HField->Data->max_y = max_y; HField->bounding_box->bounds[0][Y] = max((DBL)min_y, HField->bounding_box->bounds[0][Y]) - HFIELD_OFFSET; HField->bounding_box->bounds[1][Y] = (DBL)max_y + HFIELD_OFFSET; /* Compute smoothed height field. */ if (Test_Flag(HField, SMOOTHED_FLAG)) { smooth_height_field(HField, max_x-1, max_z-1); } HField->Data->max_x = max_x-2; HField->Data->max_z = max_z-2; build_hfield_blocks(HField); } /***************************************************************************** * * FUNCTION * * build_hfield_blocks * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Dieter Bayer * * DESCRIPTION * * Create the bounding block hierarchy used by the block traversal. * * CHANGES * * Feb 1995 : Creation. * ******************************************************************************/ static void build_hfield_blocks(HField) HFIELD *HField; { int x, z, nx, nz, wx, wz; int i, j; int xmin, xmax, zmin, zmax; DBL y, ymin, ymax, water; /* Get block size. */ nx = max(1, (int)(sqrt((DBL)HField->Data->max_x))); nz = max(1, (int)(sqrt((DBL)HField->Data->max_z))); /* Get dimensions of sub-block. */ wx = (int)ceil((DBL)(HField->Data->max_x + 2) / (DBL)nx); wz = (int)ceil((DBL)(HField->Data->max_z + 2) / (DBL)nz); /* Increase number of sub-blocks if necessary. */ if (nx * wx < HField->Data->max_x + 2) { nx++; } if (nz * wz < HField->Data->max_z + 2) { nz++; } if (!Test_Flag(HField, HIERARCHY_FLAG) || ((nx == 1) && (nz == 1))) { /* We don't want a bounding hierarchy. Just use one block. */ HField->Data->Block = (HFIELD_BLOCK **)POV_MALLOC(sizeof(HFIELD_BLOCK *), "height field blocks"); HField->Data->Block[0] = (HFIELD_BLOCK *)POV_MALLOC(sizeof(HFIELD_BLOCK), "height field blocks"); HField->Data->Block[0][0].xmin = 0; HField->Data->Block[0][0].xmax = HField->Data->max_x; HField->Data->Block[0][0].zmin = 0; HField->Data->Block[0][0].zmax = HField->Data->max_z; HField->Data->Block[0][0].ymin = HField->bounding_box->bounds[0][Y]; HField->Data->Block[0][0].ymax = HField->bounding_box->bounds[1][Y]; HField->Data->block_max_x = 1; HField->Data->block_max_z = 1; HField->Data->block_width_x = HField->Data->max_x + 2; HField->Data->block_width_z = HField->Data->max_y + 2; /* Debug_Info("\nHeight field: %d x %d (1 x 1 blocks)", HField->Data->max_x+2, HField->Data->max_z+2); */ return; } /* Debug_Info("\nHeight field: %d x %d (%d x %d blocks)", HField->Data->max_x+2, HField->Data->max_z+2, nx, nz); */ /* Allocate memory for blocks. */ HField->Data->Block = (HFIELD_BLOCK **)POV_MALLOC(nz*sizeof(HFIELD_BLOCK *), "height field blocks"); /* Store block information. */ HField->Data->block_max_x = nx; HField->Data->block_max_z = nz; HField->Data->block_width_x = wx; HField->Data->block_width_z = wz; water = HField->bounding_box->bounds[0][Y]; for (z = 0; z < nz; z++) { COOPERATE_1 HField->Data->Block[z] = (HFIELD_BLOCK *)POV_MALLOC(nx*sizeof(HFIELD_BLOCK), "height field blocks"); for (x = 0; x < nx; x++) { /* Get block's borders. */ xmin = x * wx; zmin = z * wz; xmax = min((x + 1) * wx - 1, HField->Data->max_x); zmax = min((z + 1) * wz - 1, HField->Data->max_z); /* Find min. and max. height in current block. */ ymin = BOUND_HUGE; ymax = -BOUND_HUGE; for (i = xmin; i <= xmax+1; i++) { for (j = zmin; j <= zmax+1; j++) { y = Get_Height(i, j, HField); ymin = min(ymin, y); ymax = max(ymax, y); } } /* Store block's borders. */ HField->Data->Block[z][x].xmin = xmin; HField->Data->Block[z][x].xmax = xmax; HField->Data->Block[z][x].zmin = zmin; HField->Data->Block[z][x].zmax = zmax; HField->Data->Block[z][x].ymin = max(ymin, water) - HFIELD_OFFSET; HField->Data->Block[z][x].ymax = ymax + HFIELD_OFFSET; } } } /***************************************************************************** * * FUNCTION * * Translate_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Translate_HField (Object, Vector, Trans) OBJECT *Object; VECTOR Vector; TRANSFORM *Trans; { Transform_HField(Object, Trans); } /***************************************************************************** * * FUNCTION * * Rotate_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Rotate_HField (Object, Vector, Trans) OBJECT *Object; VECTOR Vector; TRANSFORM *Trans; { Transform_HField(Object, Trans); } /***************************************************************************** * * FUNCTION * * Scale_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Scale_HField (Object, Vector, Trans) OBJECT *Object; VECTOR Vector; TRANSFORM *Trans; { Transform_HField(Object, Trans); } /***************************************************************************** * * FUNCTION * * Invert_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Invert_HField (Object) OBJECT *Object; { Invert_Flag(Object, INVERTED_FLAG); } /***************************************************************************** * * FUNCTION * * Transform_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * - * * CHANGES * * - * ******************************************************************************/ static void Transform_HField (Object, Trans) OBJECT *Object; TRANSFORM *Trans; { Compose_Transforms(((HFIELD *)Object)->Trans, Trans); Compute_HField_BBox((HFIELD *)Object); } /***************************************************************************** * * FUNCTION * * Create_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * Allocate and intialize a height field. * * CHANGES * * Feb 1995 : Modified to work with new intersection functions. [DB] * ******************************************************************************/ HFIELD *Create_HField() { HFIELD *New; /* Allocate height field. */ New = (HFIELD *)POV_MALLOC(sizeof(HFIELD), "height field"); INIT_OBJECT_FIELDS(New, HFIELD_OBJECT, &HField_Methods) /* Always uses Trans so always create one. */ New->Trans = Create_Transform(); New->bounding_box = Create_Box(); /* Allocate height field data. */ New->Data = (HFIELD_DATA *)POV_MALLOC(sizeof(HFIELD_DATA), "height field"); New->Data->References = 1; New->Data->cache_pos = 0; New->Data->Normals_Height = 0; New->Data->Map = NULL; New->Data->Normals = NULL; New->Data->max_x = 0; New->Data->max_z = 0; New->Data->block_max_x = 0; New->Data->block_max_z = 0; New->Data->block_width_x = 0; New->Data->block_width_z = 0; Set_Flag(New, HIERARCHY_FLAG); return(New); } /***************************************************************************** * * FUNCTION * * Copy_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * NOTE: The height field data is not copied, only the number of references * is counted, so that Destray_HField() knows if it can be destroyed. * * CHANGES * * - * ******************************************************************************/ static void *Copy_HField(Object) OBJECT *Object; { HFIELD *New; New = Create_HField(); /* Destroy obsolete things created in Create_HField(). */ Destroy_Transform(New->Trans); Destroy_Box((OBJECT *)(New->bounding_box)); POV_FREE (New->Data); /* Copy height field. */ *New = *((HFIELD *)Object); New->Trans = Copy_Transform(((HFIELD *)Object)->Trans); New->bounding_box = Copy_Box((OBJECT *)(((HFIELD *)Object)->bounding_box)); New->Data->References++; return(New); } /***************************************************************************** * * FUNCTION * * Destroy_HField * * INPUT * * OUTPUT * * RETURNS * * AUTHOR * * Doug Muir, David Buck, Drew Wells * * DESCRIPTION * * NOTE: The height field data is destroyed if it's no longer * used by any copy. * * CHANGES * * Feb 1995 : Modified to work with new intersection functions. [DB] * ******************************************************************************/ static void Destroy_HField (Object) OBJECT *Object; { int i; HFIELD *HField = (HFIELD *)Object; Destroy_Transform(HField->Trans); Destroy_Box((OBJECT *)(HField->bounding_box)); if (--(HField->Data->References) == 0) { if (HField->Data->Map != NULL) { for (i = 0; i < HField->Data->max_z+2; i++) { if (HField->Data->Map[i] != NULL) { POV_FREE (HField->Data->Map[i]); } } POV_FREE (HField->Data->Map); } if (HField->Data->Normals != NULL) { for (i = 0; i < HField->Data->Normals_Height; i++) { POV_FREE (HField->Data->Normals[i]); } POV_FREE (HField->Data->Normals); } if (HField->Data->Block != NULL) { for (i = 0; i < HField->Data->block_max_z; i++) { POV_FREE(HField->Data->Block[i]); } POV_FREE(HField->Data->Block); } POV_FREE (HField->Data); } POV_FREE (Object); } /***************************************************************************** * * FUNCTION * * Compute_HField_BBox * * INPUT * * HField - Height field * * OUTPUT * * HField * * RETURNS * * AUTHOR * * Dieter Bayer * * DESCRIPTION * * Calculate the bounding box of a height field. * * CHANGES * * Aug 1994 : Creation. * ******************************************************************************/ void Compute_HField_BBox(HField) HFIELD *HField; { Assign_BBox_Vect(HField->BBox.Lower_Left, HField->bounding_box->bounds[0]); VSub (HField->BBox.Lengths, HField->bounding_box->bounds[1], HField->bounding_box->bounds[0]); if (HField->Trans != NULL) { Recompute_BBox(&HField->BBox, HField->Trans); } } /***************************************************************************** * * FUNCTION * * dda_traversal * * INPUT * * Ray - Current ray * HField - Height field * Start - Start point for the walk * Block - Sub-block of the height field to traverse * * OUTPUT * * RETURNS * * int - TRUE if intersection was found * * AUTHOR * * Dieter Bayer * * DESCRIPTION * * Traverse the grid cell of the height field using a modified DDA. * * Based on the following article: * * Musgrave, F. Kenton, "Grid Tracing: Fast Ray Tracing for Height * Fields", Research Report YALEU-DCS-RR-39, Yale University, July 1988 * * You should note that there are (n-1) x (m-1) grid cells in a height * field of (image) size n x m. A grid cell (i,j), 0 <= i <= n-1, * 0 <= j <= m-1, extends from x = i to x = i + 1 - epsilon and * y = j to y = j + 1 -epsilon. * * CHANGES * * Feb 1995 : Creation. * ******************************************************************************/ static int dda_traversal(Ray, HField, Start, Block) RAY *Ray; HFIELD *HField; VECTOR Start; HFIELD_BLOCK *Block; { int found; int xmin, xmax, zmin, zmax; int x, z, signx, signz; DBL ymin, ymax, y1, y2; DBL px, pz, dx, dy, dz; DBL delta, error, x0, z0; DBL neary, fary, deltay; /* Setup DDA. */ found = FALSE; px = Start[X]; pz = Start[Z]; /* Get dimensions of current block. */ xmin = Block->xmin; xmax = min(Block->xmax + 1, HField->Data->max_x); zmin = Block->zmin; zmax = min(Block->zmax + 1, HField->Data->max_z); ymin = min(Start[Y], Block->ymin) - EPSILON; ymax = max(Start[Y], Block->ymax) + EPSILON; /* Check for illegal grid values (caused by numerical inaccuracies). */ if (px < (DBL)xmin) { if (px < (DBL)xmin - HFIELD_OFFSET) { Debug_Info("Illegal grid value in dda_traversal().\n"); return(FALSE); } else { px = (DBL)xmin; } } else { if (px > (DBL)xmax + 1.0 - EPSILON) { if (px > (DBL)xmax + 1.0 + EPSILON) { Debug_Info("Illegal grid value in dda_traversal().\n"); return(FALSE); } else { px = (DBL)xmax + 1.0 - EPSILON; } } } if (pz < (DBL)zmin) { if (pz < (DBL)zmin - HFIELD_OFFSET) { Debug_Info("Illegal grid value in dda_traversal().\n"); return(FALSE); } else { pz = (DBL)zmin; } } else { if (pz > (DBL)zmax + 1.0 - EPSILON) { if (pz > (DBL)zmax + 1.0 + EPSILON) { Debug_Info("Illegal grid value in dda_traversal().\n"); return(FALSE); } else { pz = (DBL)zmax + 1.0 - EPSILON; } } } dx = Ray->Direction[X]; dy = Ray->Direction[Y]; dz = Ray->Direction[Z]; /* * Here comes the DDA algorithm. */ /* Choose algorithm depending on the driving axis. */ if (fabs(dx) >= fabs(dz)) { /* * X-axis is driving axis. */ delta = fabs(dz / dx); x = (int)px; z = (int)pz; x0 = px - floor(px); z0 = pz - floor(pz); signx = sign(dx); signz = sign(dz); /* Get initial error. */ if (dx >= 0.0) { if (dz >= 0.0) { error = z0 + delta * (1.0 - x0) - 1.0; } else { error = -(z0 - delta * (1.0 - x0)); } } else { if (dz >= 0.0) { error = z0 + delta * x0 - 1.0; } else { error = -(z0 - delta * x0); } } /* Get y differential. */ deltay = dy / fabs(dx); if (dx >= 0.0) { neary = Start[Y] - x0 * deltay; fary = neary + deltay; } else { neary = Start[Y] - (1.0 - x0) * deltay; fary = neary + deltay; } /* Step through the cells. */ do { if (neary < fary) { y1 = neary; y2 = fary; } else { y1 = fary; y2 = neary; } if (intersect_pixel(x, z, Ray, HField, y1, y2)) { if (HField->Type & IS_CHILD_OBJECT) { found = TRUE; } else { return(TRUE); } } if (error > EPSILON) { z += signz; if ((z < zmin) || (z > zmax)) { break; } else { if (intersect_pixel(x, z, Ray, HField, y1, y2)) { if (HField->Type & IS_CHILD_OBJECT) { found = TRUE; } else { return(TRUE); } } } error--; } else { if (error > -EPSILON) { z += signz; error--; } } x += signx; error += delta; neary = fary; fary += deltay; } while ((neary >= ymin) && (neary <= ymax) && (x >= xmin) && (x <= xmax) && (z >= zmin) && (z <= zmax)); } else { /* * Z-axis is driving axis. */ delta = fabs(dx / dz); x = (int)px; z = (int)pz; x0 = px - floor(px); z0 = pz - floor(pz); signx = sign(dx); signz = sign(dz); /* Get initial error. */ if (dz >= 0.0) { if (dx >= 0.0) { error = x0 + delta * (1.0 - z0) - 1.0; } else { error = -(x0 - delta * (1.0 - z0)); } } else { if (dx >= 0.0) { error = x0 + delta * z0 - 1.0; } else { error = -(x0 - delta * z0); } } /* Get y differential. */ deltay = dy / fabs(dz); if (dz >= 0.0) { neary = Start[Y] - z0 * deltay; fary = neary + deltay; } else { neary = Start[Y] - (1.0 - z0) * deltay; fary = neary + deltay; } /* Step through the cells. */ do { if (neary < fary) { y1 = neary; y2 = fary; } else { y1 = fary; y2 = neary; } if (intersect_pixel(x, z, Ray, HField, y1, y2)) { if (HField->Type & IS_CHILD_OBJECT) { found = TRUE; } else { return(TRUE); } } if (error > EPSILON) { x += signx; if ((x < xmin) || (x > xmax)) { break; } else { if (intersect_pixel(x, z, Ray, HField, y1, y2)) { if (HField->Type & IS_CHILD_OBJECT) { found = TRUE; } else { return(TRUE); } } } error--; } else { if (error > -EPSILON) { x += signx; error--; } } z += signz; error += delta; neary = fary; fary += deltay; } while ((neary >= ymin-EPSILON) && (neary <= ymax+EPSILON) && (x >= xmin) && (x <= xmax) && (z >= zmin) && (z <= zmax)); } return(found); } /***************************************************************************** * * FUNCTION * * block_traversal * * INPUT * * Ray - Current ray * HField - Height field * Start - Start point for the walk * * OUTPUT * * RETURNS * * int - TRUE if intersection was found * * AUTHOR * * Dieter Bayer * * DESCRIPTION * * Traverse the blocks of the height field. * * CHANGES * * Feb 1995 : Creation. * * Aug 1996 : Fixed bug as reported by Dean M. Phillips: * "I found a bug in the height field code which resulted * in "Illegal grid value in dda_traversal()." messages * along with dark vertical lines in the height fields. * This turned out to be caused by overlooking the units in * which some boundary tests in two different places were * made. It was easy to fix. * ******************************************************************************/ static int block_traversal(Ray, HField, Start) RAY *Ray; HFIELD *HField; VECTOR Start; { int xmax, zmax; int x, z, nx, nz, signx, signz; int found = FALSE; int dx_zero, dz_zero; DBL px, pz, dx, dy, dz; DBL maxdv; DBL ymin, ymax, y1, y2; DBL neary, fary; DBL k1, k2, dist; VECTOR nearP, farP; HFIELD_BLOCK *Block; px = Start[X]; pz = Start[Z]; dx = Ray->Direction[X]; dy = Ray->Direction[Y]; dz = Ray->Direction[Z]; maxdv = (dx > dz) ? dx : dz; /* First test for 'perpendicular' rays. */ if ((fabs(dx) < EPSILON) && (fabs(dz) < EPSILON)) { x = (int)px; z = (int)pz; neary = Start[Y]; if (dy >= 0.0) { fary = 65536.0; } else { fary = 0.0; } return(intersect_pixel(x, z, Ray, HField, min(neary, fary), max(neary, fary))); } /* If we don't have blocks we just step through the grid. */ if ((HField->Data->block_max_x <= 1) && (HField->Data->block_max_z <= 1)) { return(dda_traversal(Ray, HField, Start, &HField->Data->Block[0][0])); } /* Get dimensions of grid. */ xmax = HField->Data->block_max_x; zmax = HField->Data->block_max_z; ymin = (DBL)HField->Data->min_y - EPSILON; ymax = (DBL)HField->Data->max_y + EPSILON; dx_zero = (fabs(dx) < EPSILON); dz_zero = (fabs(dz) < EPSILON); signx = sign(dx); signz = sign(dz); /* Walk on the block grid. */ px /= HField->Data->block_width_x; pz /= HField->Data->block_width_z; x = (int)px; z = (int)pz; Assign_Vector(nearP, Start); neary = Start[Y]; /* * Here comes the block walk algorithm. */ do { #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Block_Tests]); #endif /* Get current block. */ Block = &HField->Data->Block[z][x]; /* Intersect ray with bounding planes. */ if (dx_zero) { k1 = BOUND_HUGE; } else { if (signx >= 0) { k1 = ((DBL)Block->xmax + 1.0 - Ray->Initial[X]) / dx; } else { k1 = ((DBL)Block->xmin - Ray->Initial[X]) / dx; } } if (dz_zero) { k2 = BOUND_HUGE; } else { if (signz >= 0) { k2 = ((DBL)Block->zmax + 1.0 - Ray->Initial[Z]) / dz; } else { k2 = ((DBL)Block->zmin - Ray->Initial[Z]) / dz; } } /* Figure out the indices of the next block. */ if ((k1 < k2 - EPSILON / maxdv) && (k1 > 0.0)) { /* Step along the x-axis. */ dist = k1; nx = x + signx; nz = z; } else { if ((k1 < k2 + EPSILON / maxdv) && (k1 > 0.0)) { /* Step along both axis (very rare case). */ dist = k1; nx = x + signx; nz = z + signz; } else { /* Step along the z-axis. */ dist = k2; nx = x; nz = z + signz; } } /* Get point where ray leaves current block. */ VEvaluateRay(farP, Ray->Initial, dist, Ray->Direction); fary = farP[Y]; if (neary < fary) { y1 = neary; y2 = fary; } else { y1 = fary; y2 = neary; } /* Can we hit current block at all? */ if ((y1 <= (DBL)Block->ymax + EPSILON) && (y2 >= (DBL)Block->ymin - EPSILON)) { /* Test current block. */ #ifdef HFIELD_EXTRA_STATS Increase_Counter(stats[Ray_HField_Block_Tests_Succeeded]); #endif if (dda_traversal(Ray, HField, nearP, &HField->Data->Block[z][x])) { if (HField->Type & IS_CHILD_OBJECT) { found = TRUE; } else { return(TRUE); } } } /* Step to next block. */ x = nx; z = nz; Assign_Vector(nearP, farP); neary = fary; } while ((x >= 0) && (x < xmax) && (z >= 0) && (z < zmax) && (neary >= ymin) && (neary <= ymax)); return(found); }