/**************************************************************************** * halos.h * * This module contains all defines, typedefs, and prototypes for HALOS.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef HALOS_H #define HALOS_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /* Mapping types. */ #define HALO_PLANAR_MAP 1 #define HALO_SPHERICAL_MAP 2 #define HALO_CYLINDRICAL_MAP 3 #define HALO_BOX_MAP 4 /* Halo_Type flags */ #define HALO_NO_HALO 0 #define HALO_CONSTANT 1 #define HALO_LINEAR 2 #define HALO_CUBIC 3 #define HALO_POLY 4 #define HALO_VOLUME_OBJECT 5 /* Rendering_Type flags */ #define HALO_EMITTING 0 #define HALO_ATTENUATING 1 #define HALO_GLOWING 2 #define HALO_DUST 3 #define HALO_HAZE 4 #define HALO_VOLUME_RENDERED 5 #define HALO_VOL_REND_WITH_LIGHT 6 /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void Do_Halo PARAMS((HALO *Halo, RAY *Ray, INTERSECTION *Ray_Intersection, COLOUR Colour, int Light_Ray_Flag)); HALO *Create_Halo PARAMS((void)); HALO *Copy_Halo PARAMS((HALO *Old)); void Destroy_Halo PARAMS((HALO *Halo)); void Translate_One_Halo PARAMS((HALO *Halo, TRANSFORM *Trans)); void Scale_One_Halo PARAMS((HALO *Halo, TRANSFORM *Trans)); void Rotate_One_Halo PARAMS((HALO *Halo, TRANSFORM *Trans)); void Transform_One_Halo PARAMS((HALO *Halo, TRANSFORM *Trans)); void Transform_Halo PARAMS((HALO *Halo, TRANSFORM *Trans)); void Transform_Halo_Container PARAMS((TEXTURE *Textures, TRANSFORM *Trans)); void Rotate_Halo_Container PARAMS((TEXTURE *Textures, TRANSFORM *Trans)); void Scale_Halo_Container PARAMS((TEXTURE *Textures, TRANSFORM *Trans)); void Translate_Halo_Container PARAMS((TEXTURE *Textures, TRANSFORM *Trans)); void Post_Halo PARAMS((TEXTURE *Texture)); #endif