/**************************************************************************** * express.h * * This module contains all defines, typedefs, and prototypes for EXPRESS.C. * * from Persistence of Vision(tm) Ray Tracer * Copright 1995 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef EXPRESS_H #define EXPRESS_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void Parse_Colour PARAMS((COLOUR Colour)); BLEND_MAP *Parse_Blend_Map PARAMS((int Blend_Type, int Pat_Type)); BLEND_MAP *Parse_Colour_Map PARAMS((void)); BLEND_MAP *Parse_Blend_List PARAMS((int Count, BLEND_MAP *Def_Map, int Blend_Type)); DBL Parse_Raw_Number PARAMS((void)); DBL Parse_Float PARAMS((void)); DBL Allow_Float PARAMS((DBL defval)); void Parse_UV_Vect PARAMS((UV_VECT UV_Vect)); void Parse_Vector PARAMS((VECTOR Vector)); void Parse_Vector4D PARAMS((VECTOR Vector)); void Parse_Vector_Float PARAMS((VECTOR Vector)); void Parse_Scale_Vector PARAMS((VECTOR Vector)); DBL Parse_Float_Param PARAMS((void)); void Parse_Float_Param2 PARAMS((DBL *Val1, DBL *Val2)); char *Parse_String PARAMS((void)); char *Parse_Formatted_String PARAMS((void)); void Init_Random_Generators PARAMS((void)); void Destroy_Random_Generators PARAMS((void)); #endif