/**************************************************************************** * bezier.h * * This module contains all defines, typedefs, and prototypes for BEZIER.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef BEZIER_H #define BEZIER_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ #define BICUBIC_PATCH_OBJECT (PATCH_OBJECT+DOUBLE_ILLUMINATE) #define BEZIER_INTERIOR_NODE 0 #define BEZIER_LEAF_NODE 1 #define MAX_PATCH_TYPE 4 /***************************************************************************** * Global typedefs ******************************************************************************/ typedef struct Bicubic_Patch_Struct BICUBIC_PATCH; typedef struct Bezier_Node_Struct BEZIER_NODE; typedef struct Bezier_Child_Struct BEZIER_CHILDREN; typedef struct Bezier_Vertices_Struct BEZIER_VERTICES; struct Bezier_Child_Struct { BEZIER_NODE *Children[4]; }; struct Bezier_Vertices_Struct { float uvbnds[4]; VECTOR Vertices[4]; }; struct Bezier_Node_Struct { int Node_Type; /* Is this an interior node, or a leaf */ VECTOR Center; /* Center of sphere bounding the (sub)patch */ DBL Radius_Squared; /* Radius of bounding sphere (squared) */ int Count; /* # of subpatches associated with this node */ void *Data_Ptr; /* Either pointer to vertices or pointer to children */ }; struct Bicubic_Patch_Struct { OBJECT_FIELDS int Patch_Type, U_Steps, V_Steps; VECTOR Control_Points[4][4]; VECTOR Bounding_Sphere_Center; DBL Bounding_Sphere_Radius; DBL Flatness_Value; BEZIER_NODE *Node_Tree; }; /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void Precompute_Patch_Values PARAMS((BICUBIC_PATCH *Shape)); BICUBIC_PATCH *Create_Bicubic_Patch PARAMS((void)); void Compute_Bicubic_Patch_BBox PARAMS((BICUBIC_PATCH *Patch)); #endif