/**************************************************************************** * atmoshp.h * * This module contains all defines, typedefs, and prototypes for ATMOSPH.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef ATMOSPH_H #define ATMOSPH_H #include "warps.h" /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /* Define fog types. DMF */ #define ORIG_FOG 1 #define GROUND_MIST 2 #define FOG_TYPES 2 /* Atmospheric scattering types. [DB 11/94] */ #define ISOTROPIC_SCATTERING 1 #define MIE_HAZY_SCATTERING 2 #define MIE_MURKY_SCATTERING 3 #define RAYLEIGH_SCATTERING 4 #define HENYEY_GREENSTEIN_SCATTERING 5 #define SCATTERING_TYPES 5 /***************************************************************************** * Global typedefs ******************************************************************************/ typedef struct Atmosphere_Struct ATMOSPHERE; typedef struct Fog_Struct FOG; typedef struct Rainbow_Struct RAINBOW; typedef struct Skysphere_Struct SKYSPHERE; /* Atmosphere structure. [DB 11/94] */ struct Atmosphere_Struct { int Type; /* Scattering type */ int Samples; /* Number of samples to take */ DBL Distance; /* Attenuation distance for exponential falloff */ DBL Distance_Threshold; /* Min. allowed attenuation */ DBL Scattering; /* Amount of scattering (lighten/darken) */ DBL Eccentricity; /* Exponent of the Henyey-Greenstein function */ COLOUR Colour; /* Color of atmosphere */ int AA_Level; /* Max. aa-subdivision level */ DBL AA_Threshold; /* Threshold for supersampling */ DBL Jitter; /* Amount of jittering */ }; struct Fog_Struct { int Type; DBL Distance; DBL Alt; DBL Offset; COLOUR Colour; VECTOR Up; TURB *Turb; SNGL Turb_Depth; FOG *Next; }; /* Rainbow structure. [DB 8/94] */ struct Rainbow_Struct { DBL Distance; DBL Jitter; DBL Angle, Width; DBL Arc_Angle, Falloff_Angle, Falloff_Width; VECTOR Antisolar_Vector; VECTOR Up_Vector, Right_Vector; PIGMENT *Pigment; RAINBOW *Next; }; /* Skysphere structure. [DB 8/94] */ struct Skysphere_Struct { int Count; /* Number of pigments. */ PIGMENT **Pigments; /* Pigment(s) to use. */ TRANSFORM *Trans; /* Skysphere transformation. */ }; /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void Initialize_Atmosphere_Code PARAMS((void)); void Deinitialize_Atmosphere_Code PARAMS((void)); void Do_Infinite_Atmosphere PARAMS((RAY *Ray, COLOUR Colour)); void Do_Finite_Atmosphere PARAMS((RAY *Ray, INTERSECTION *Intersection, COLOUR Colour, int Light_Source_Flag)); ATMOSPHERE *Create_Atmosphere PARAMS((void)); void *Copy_Atmosphere PARAMS((ATMOSPHERE *Atmosphere)); void Destroy_Atmosphere PARAMS((ATMOSPHERE *Atmosphere)); FOG *Create_Fog PARAMS((void)); void *Copy_Fog PARAMS((FOG *Fog)); void Destroy_Fog PARAMS((FOG *Fog)); RAINBOW *Create_Rainbow PARAMS((void)); void *Copy_Rainbow PARAMS((RAINBOW *Rainbow)); void Destroy_Rainbow PARAMS((RAINBOW *Rainbow)); SKYSPHERE *Create_Skysphere PARAMS((void)); void *Copy_Skysphere PARAMS((SKYSPHERE *Skysphere)); void Destroy_Skysphere PARAMS((SKYSPHERE *Skysphere)); void Scale_Skysphere PARAMS((SKYSPHERE *Skysphere, VECTOR Vector)); void Rotate_Skysphere PARAMS((SKYSPHERE *Skysphere, VECTOR Vector)); void Translate_Skysphere PARAMS((SKYSPHERE *Skysphere, VECTOR Vector)); void Transform_Skysphere PARAMS((SKYSPHERE *Skysphere, TRANSFORM *Trans)); #endif