#include #include #include #include #include #include "palette.h" #include "pcx.h" #define flip(c) _dosmemputl(c, 64000/4, 0xA0000) void main() { char palette[256*3]; char dblbuf[64000]; textmode(0x13); loadpcx("PICTURE.PCX", dblbuf); loadpal("PICTURE.PCX", palette); setpal(palette); flip(dblbuf); getch(); fadetoblack(palette); textmode(0x3); }