// MODEL.H #ifndef _MODEL_H #define _MODEL_H #include "global.h" #include "player.h" #include "coor.h" #include "obj.h" #include "seg.h" class cam_C { public: cam_C(); seg_C area; long lastx,lasty; float maxl,camz,camx,maxz; byte bigpixels; byte fjellpaa,radaron; word fradarvin; word angle; word *ormask; word *wlen; word radarzoom; void setangle(void); }; class model_C { word *allormask; word *allwlen; float *maxilen,*minilen; public: word screenseg,pageno; seg_C map; byte *oval_ptr,*o_ptr; byte colormap; byte view; byte players; player_C player[2]; cam_C cam[2]; coor_C coor[COORS]; model_C(); ~model_C(); void draw(void); void drawover(long xpos, long ypos); void draw1pl(long xpos, long ypos); void draw2pl(long xpos, long ypos,int camno); void swapmap(byte *ptr,long nyx,long nyy, long& oldx,long& oldy); void load(char *filnavn); void calclen(float camz,float camx, float maxz, word camangle,word h); void newpage(void); void camangle(int nview); void screenoverview(int ikkedraw=0); void setpos(int camno,long x,long y); }; void newhandler(void); #endif