//************************************************************************** //* * //* CFLAMES2 by Kirk A. Baum (Modex Version *FAST*) * //* This C program was addapted from a pascal program by M.D.Mackey. * //* It has been modified to half the resolution used by Mark and the * //* routines are in C with inline assembly. The original code was * //* written in Pascal with Inline assemby for mode 13h. * //* As with Marks code, I release this code into the public domain. * //* It may be freely distributed and modified, but please give credit* //* where it is due if you use this code in your program. * //* If you have any suggestions or comments please contact me at: * //* kbaum@Novell.com. * //* Mark can be reached at: mackey@aqueous.ml.csiro.au * //* * //************************************************************************** #include #include #include #include void setmodex(void); void setpalette(void); int p1[56][80]; unsigned int i,j,k,l; int delta; char ch; unsigned char pal[768]={ 0, 0, 0, 0, 0, 24, 0, 0, 24, 0, 0, 28, 0, 0, 32, 0, 0, 32, 0, 0, 36, 0, 0, 40, 8, 0, 40, 16, 0, 36, 24, 0, 36, 32, 0, 32, 40, 0, 28, 48, 0, 28, 56, 0, 24, 64, 0, 20, 72, 0, 20, 80, 0, 16, 88, 0, 16, 96, 0, 12, 104, 0, 8,112, 0, 8,120, 0, 4,128, 0, 0, 128, 0, 0,132, 0, 0,136, 0, 0,140, 0, 0, 144, 0, 0,144, 0, 0,148, 0, 0,152, 0, 0, 156, 0, 0,160, 0, 0,160, 0, 0,164, 0, 0, 168, 0, 0,172, 0, 0,176, 0, 0,180, 0, 0, 184, 4, 0,188, 4, 0,192, 8, 0,196, 8, 0, 200, 12, 0,204, 12, 0,208, 16, 0,212, 16, 0, 216, 20, 0,220, 20, 0,224, 24, 0,228, 24, 0, 232, 28, 0,236, 28, 0,240, 32, 0,244, 32, 0, 252, 36, 0,252, 36, 0,252, 40, 0,252, 40, 0, 252, 44, 0,252, 44, 0,252, 48, 0,252, 48, 0, 252, 52, 0,252, 52, 0,252, 56, 0,252, 56, 0, 252, 60, 0,252, 60, 0,252, 64, 0,252, 64, 0, 252, 68, 0,252, 68, 0,252, 72, 0,252, 72, 0, 252, 76, 0,252, 76, 0,252, 80, 0,252, 80, 0, 252, 84, 0,252, 84, 0,252, 88, 0,252, 88, 0, 252, 92, 0,252, 96, 0,252, 96, 0,252,100, 0, 252,100, 0,252,104, 0,252,104, 0,252,108, 0, 252,108, 0,252,112, 0,252,112, 0,252,116, 0, 252,116, 0,252,120, 0,252,120, 0,252,124, 0, 252,124, 0,252,128, 0,252,128, 0,252,132, 0, 252,132, 0,252,136, 0,252, 136, 0,252, 140, 0, 252, 140, 0,252, 144, 0,252, 144, 0,252, 148, 0, 252, 152, 0,252, 152, 0,252, 156, 0,252, 156, 0, 252, 160, 0,252, 160, 0,252, 164, 0,252, 164, 0, 252, 168, 0,252, 168, 0,252, 172, 0,252, 172, 0, 252, 176, 0,252, 176, 0,252, 180, 0,252, 180, 0, 252, 184, 0,252, 184, 0,252, 188, 0,252, 188, 0, 252, 192, 0,252, 192, 0,252, 196, 0,252, 196, 0, 252, 200, 0,252, 200, 0,252, 204, 0,252, 208, 0, 252, 208, 0,252, 208, 0,252, 208, 0,252, 208, 0, 252, 212, 0,252, 212, 0,252, 212, 0,252, 212, 0, 252, 216, 0,252, 216, 0,252, 216, 0,252, 216, 0, 252, 216, 0,252, 220, 0,252, 220, 0,252, 220, 0, 252, 220, 0,252, 224, 0,252, 224, 0,252, 224, 0, 252, 224, 0,252, 228, 0,252, 228, 0,252, 228, 0, 252, 228, 0,252, 228, 0,252, 232, 0,252, 232, 0, 252, 232, 0,252, 232, 0,252, 236, 0,252, 236, 0, 252, 236, 0,252, 236, 0,252, 240, 0,252, 240, 0, 252, 240, 0,252, 240, 0,252, 240, 0,252, 244, 0, 252, 244, 0,252, 244, 0,252, 244, 0,252, 248, 0, 252, 248, 0,252, 248, 0,252, 248, 0,252, 252, 0, 252, 252, 4,252, 252, 8,252, 252, 12,252, 252, 16, 252, 252, 20,252, 252, 24,252, 252, 28,252, 252, 32, 252, 252, 36,252, 252, 40,252, 252, 40,252, 252, 44, 252, 252, 48,252, 252, 52,252, 252, 56,252, 252, 60, 252, 252, 64,252, 252, 68,252, 252, 72,252, 252, 76, 252, 252, 80,252, 252, 84,252, 252, 84,252, 252, 88, 252, 252, 92,252, 252, 96,252, 252, 100,252, 252, 104, 252, 252, 108,252, 252, 112,252, 252, 116,252, 252, 120, 252, 252, 124,252, 252, 124,252, 252, 128,252, 252, 132, 252, 252, 136,252, 252, 140,252, 252, 144,252, 252, 148, 252, 252, 152,252, 252, 156,252, 252, 160,252, 252, 164, 252, 252, 168,252, 252, 168,252, 252, 172,252, 252, 176, 252, 252, 180,252, 252, 184,252, 252, 188,252, 252, 192, 252, 252, 196,252, 252, 200,252, 252, 204,252, 252, 208, 252, 252, 208,252, 252, 212,252, 252, 216,252, 252, 220, 252, 252, 224,252, 252, 228,252, 252, 232,252, 252, 236, 252, 252, 240,252, 252, 244,252, 252, 248,252, 252, 252}; //************************************************************************ //************************************************************************* void setmodex() { asm CLD asm MOV AX,13h asm INT 10h asm CLI asm MOV DX,3c4h asm MOV AX,604h;// ; "Unchain my heart". And my VGA... asm OUT DX,AX asm MOV AX,0F02h;// ; All planes asm OUT DX,AX asm MOV DX,3D4h asm MOV AX,14h;// ; Disable dword mode asm OUT DX,AX asm MOV AX,0E317h;// ; Enable byte mode. asm OUT DX,AX asm MOV AL,9 asm OUT DX,AL asm INC DX asm IN AL,DX asm AND AL,0E0h;// ; Duplicate each scan 8 times. asm ADD AL,7 asm OUT DX,AL } //************************************************************************* //************************************************************************* void setpalette() { int i; for(i=0;i<768;i++) { pal[i] = pal[i] >> 2; } _SI = (unsigned int)&pal[0]; asm mov cx,768 asm mov dx,0x03c8 asm xor al,al asm out dx,al asm inc dx l1: asm outsb asm dec cx asm jnz l1 } //************************************************************************* //************************************************************************* void main() { setmodex(); setpalette(); randomize(); ch=' '; // Initialize the screen buffer for(i=0;i<56;i++) { for(j=0;j<80;j++) { p1[i][j]=0; } } // Loop until the escape key has been pressed while(ch != 27) { // transform the current buffer asm mov cx,4399; _DI = (unsigned int)&p1[0][0]; asm xor ax,ax asm add di,160 D1: asm mov ax,ds:[di-2] asm add ax,ds:[di] asm add ax,ds:[di+2] asm add ax,ds:[di+160] asm shr ax,2 asm jz D2 asm sub ax,1 asm jz D2 asm sub ax,1 asm jz D2 asm sub ax,1 D2: asm mov word ptr ds:[di-160],ax asm add di,2 asm dec cx asm jnz D1; // Set new bottom line with random white or black color delta = 0; for(j=0;j<80;j++) // {set new bottom line} { if(random(10) < 5) { delta=random(2)*255; } p1[54][j]=delta; p1[55][j]=delta; } // Write buffer to the screen _SI = (unsigned int)&p1[0][0]; asm mov di,0 asm mov ax,0A000h asm mov es,ax asm mov cx,40*50 F1: asm mov ax,ds:[si] asm add si,2 asm mov dl,al asm mov ax,ds:[si] asm add si,2 asm mov dh,al asm mov es:[di],dx asm add di,2 asm dec cx asm jnz F1 if(kbhit()) { ch=getch(); } } // Restore the screen to text mode asm mov ax,03h asm int 10h }