//************************************************************************** //* * //* CFLAMES1 by Kirk A. Baum * //* This C program was addapted from a pascal program by M.D.Mackey. * //* It has been modified to half the resolution used by Mark and the * //* routines are entirely in C. The original code was written in * //* Pascal with Inline assemby. As with Marks code, I release this * //* code into the public domain. It may be freely distributed and * //* modified, but please give credit where it is due if used. * //* If you have any suggestions or comments please contact me at: * //* kbaum@Novell.com. * //* Mark can be reached at: mackey@aqueous.ml.csiro.au * //* * //************************************************************************** #include #include #include #include #include #define VIDEO_INT 0x10 #define VGA_MODE 0x13 #define TEXT_MODE 0x03 #define V_WIDTH 80 #define V_HEIGHT 50 #define BUF_WIDTH 80 #define BUF_HEIGHT 56 #define PALETTE_SIZE 256*3 #define INT_SIZE 2 #define ESC_KEY 27 #define VGA_SCREEN 0xa000 #define DAC_WRITE_INDEX 0x03c8 #define DAC_DATA_REG 0x03c9 void SetVGAMode13(void); void RestoreTextMode(void); void SetPalette(void); unsigned char far *screen; // pointer to the VGA graphics screen 320x200 int p1[BUF_HEIGHT][BUF_WIDTH];// VGA buffer, quarter resolution w/extra lines unsigned int i,j,k,l,delta; // looping variables, counters, and data char ch; // input character // VGA color palette for flames unsigned char pal[PALETTE_SIZE]={ 0, 0, 0, 0, 0, 24, 0, 0, 24, 0, 0, 28, 0, 0, 32, 0, 0, 32, 0, 0, 36, 0, 0, 40, 8, 0, 40, 16, 0, 36, 24, 0, 36, 32, 0, 32, 40, 0, 28, 48, 0, 28, 56, 0, 24, 64, 0, 20, 72, 0, 20, 80, 0, 16, 88, 0, 16, 96, 0, 12, 104, 0, 8,112, 0, 8,120, 0, 4,128, 0, 0, 128, 0, 0,132, 0, 0,136, 0, 0,140, 0, 0, 144, 0, 0,144, 0, 0,148, 0, 0,152, 0, 0, 156, 0, 0,160, 0, 0,160, 0, 0,164, 0, 0, 168, 0, 0,172, 0, 0,176, 0, 0,180, 0, 0, 184, 4, 0,188, 4, 0,192, 8, 0,196, 8, 0, 200, 12, 0,204, 12, 0,208, 16, 0,212, 16, 0, 216, 20, 0,220, 20, 0,224, 24, 0,228, 24, 0, 232, 28, 0,236, 28, 0,240, 32, 0,244, 32, 0, 252, 36, 0,252, 36, 0,252, 40, 0,252, 40, 0, 252, 44, 0,252, 44, 0,252, 48, 0,252, 48, 0, 252, 52, 0,252, 52, 0,252, 56, 0,252, 56, 0, 252, 60, 0,252, 60, 0,252, 64, 0,252, 64, 0, 252, 68, 0,252, 68, 0,252, 72, 0,252, 72, 0, 252, 76, 0,252, 76, 0,252, 80, 0,252, 80, 0, 252, 84, 0,252, 84, 0,252, 88, 0,252, 88, 0, 252, 92, 0,252, 96, 0,252, 96, 0,252,100, 0, 252,100, 0,252,104, 0,252,104, 0,252,108, 0, 252,108, 0,252,112, 0,252,112, 0,252,116, 0, 252,116, 0,252,120, 0,252,120, 0,252,124, 0, 252,124, 0,252,128, 0,252,128, 0,252,132, 0, 252,132, 0,252,136, 0,252, 136, 0,252, 140, 0, 252, 140, 0,252, 144, 0,252, 144, 0,252, 148, 0, 252, 152, 0,252, 152, 0,252, 156, 0,252, 156, 0, 252, 160, 0,252, 160, 0,252, 164, 0,252, 164, 0, 252, 168, 0,252, 168, 0,252, 172, 0,252, 172, 0, 252, 176, 0,252, 176, 0,252, 180, 0,252, 180, 0, 252, 184, 0,252, 184, 0,252, 188, 0,252, 188, 0, 252, 192, 0,252, 192, 0,252, 196, 0,252, 196, 0, 252, 200, 0,252, 200, 0,252, 204, 0,252, 208, 0, 252, 208, 0,252, 208, 0,252, 208, 0,252, 208, 0, 252, 212, 0,252, 212, 0,252, 212, 0,252, 212, 0, 252, 216, 0,252, 216, 0,252, 216, 0,252, 216, 0, 252, 216, 0,252, 220, 0,252, 220, 0,252, 220, 0, 252, 220, 0,252, 224, 0,252, 224, 0,252, 224, 0, 252, 224, 0,252, 228, 0,252, 228, 0,252, 228, 0, 252, 228, 0,252, 228, 0,252, 232, 0,252, 232, 0, 252, 232, 0,252, 232, 0,252, 236, 0,252, 236, 0, 252, 236, 0,252, 236, 0,252, 240, 0,252, 240, 0, 252, 240, 0,252, 240, 0,252, 240, 0,252, 244, 0, 252, 244, 0,252, 244, 0,252, 244, 0,252, 248, 0, 252, 248, 0,252, 248, 0,252, 248, 0,252, 252, 0, 252, 252, 4,252, 252, 8,252, 252, 12,252, 252, 16, 252, 252, 20,252, 252, 24,252, 252, 28,252, 252, 32, 252, 252, 36,252, 252, 40,252, 252, 40,252, 252, 44, 252, 252, 48,252, 252, 52,252, 252, 56,252, 252, 60, 252, 252, 64,252, 252, 68,252, 252, 72,252, 252, 76, 252, 252, 80,252, 252, 84,252, 252, 84,252, 252, 88, 252, 252, 92,252, 252, 96,252, 252, 100,252, 252, 104, 252, 252, 108,252, 252, 112,252, 252, 116,252, 252, 120, 252, 252, 124,252, 252, 124,252, 252, 128,252, 252, 132, 252, 252, 136,252, 252, 140,252, 252, 144,252, 252, 148, 252, 252, 152,252, 252, 156,252, 252, 160,252, 252, 164, 252, 252, 168,252, 252, 168,252, 252, 172,252, 252, 176, 252, 252, 180,252, 252, 184,252, 252, 188,252, 252, 192, 252, 252, 196,252, 252, 200,252, 252, 204,252, 252, 208, 252, 252, 208,252, 252, 212,252, 252, 216,252, 252, 220, 252, 252, 224,252, 252, 228,252, 252, 232,252, 252, 236, 252, 252, 240,252, 252, 244,252, 252, 248,252, 252, 252}; //************************************************************************ //* SetVGAMode13 * //* Sets the graphics screen to mode 13h (320x200) at 256 colors. * //************************************************************************ void SetVGAMode13() { union REGS regs; regs.x.ax = VGA_MODE; int86(VIDEO_INT, ®s, ®s); } //************************************************************************ //* RestoreTextMode * //* Sets the video mode back to text mode. * //************************************************************************ void RestoreTextMode() { union REGS regs; regs.x.ax = TEXT_MODE; int86(VIDEO_INT, ®s, ®s); } //************************************************************************ //* SetPalette * //* Sets the 256 color palette of the VGA to reflect the RGB colos * //* contained in the pal array. Set the DAC_WRITE_INDEX to the color * //* you want to start with, in our case 0 (the first color index). * //* Then send the RGB values for each successive color index to the * //* DAC_DATA_REGister. //************************************************************************ void SetPalette() { int i; outportb(DAC_WRITE_INDEX, 0); for(i=0; i> 2; outportb(DAC_DATA_REG, pal[i]); } } //************************************************************************ //* Main * //* Creates a fire (plasma) effect * //************************************************************************ void main() { SetVGAMode13(); // Setup the graphics mode SetPalette(); // Setup the color palette randomize(); // Initialize the random number generator ch=' '; // Initialize the input character // Initialize the video buffer to 0's for(i=0;i 0) p1[i][j]= p1[i][j] - 1; //if(p1[i][j] > 0) p1[i][j]= p1[i][j] - 1; //if(p1[i][j] > 0) p1[i][j]= p1[i][j] - 1; if(p1[i][j] > 11) p1[i][j]= p1[i][j] - 12; else if(p1[i][j] > 3) p1[i][j] = p1[i][j] - 4; else { if(p1[i][j] > 0) p1[i][j]--; if(p1[i][j] > 0) p1[i][j]--; if(p1[i][j] > 0) p1[i][j]--; } } } // Set new bottom line with random white or black delta = 0; for(j=0;j