/* VGA mode 13h functions for Game of Life. Tested with Borland C++ 3.0. */ #include #include #include #define TEXT_X_OFFSET 28 #define SCREEN_WIDTH_IN_BYTES 320 #define SCREEN_SEGMENT 0xA000 /* Mode 13h mode-set function. */ void enter_display_mode() { union REGS regset; regset.x.ax = 0x0013; int86(0x10, ®set, ®set); } /* Text mode mode-set function. */ void exit_display_mode() { union REGS regset; regset.x.ax = 0x0003; int86(0x10, ®set, ®set); } /* Text display function. Offsets text to non-graphics area of screen. */ void show_text(int x, int y, char *text) { gotoxy(TEXT_X_OFFSET + x, y); puts(text); }