#pragma aux SP_START "_*" parm caller []; extern void SP_START(byte *modplace); #pragma aux SP_STOP "_*" parm caller []; extern void SP_STOP(void); #pragma aux POLLMUSIC "_*" parm caller []; extern void POLLMUSIC(void); #pragma aux PLAYER "_*" parm caller []; extern void PLAYER(void); #pragma aux SP_SETCALLBACK "_*" parm caller []; extern void SP_SETCALLBACK(dword whattocall()); extern unsigned char SP_ACTORDER; extern unsigned char SP_ACTROW; extern unsigned char SP_ACTCHANNEL; extern unsigned char SP_SAMPLENUM; extern unsigned char SP_EFFECTNUM; extern unsigned char SP_EFFECTPAR; int position; void startmusic(void) { printf("DEMO_INIT: LOADING MUSIC\n"); // loader(10,modplace); SP_START(modplace); } void stopmusic(void) { SP_STOP(); } void updateinfo(void) { position=SP_ACTORDER; }