@4 R e l i c s O f D e l d r o n e y e @5 Solution(Final Part) & Relics Of Deldroneye II? @3 By Lee Bamber for AmosZine @4 I've been asked to conclude the solution to my recent arcade adventure game release, and I'm happy to grant the request. Such is a pity that you need to have someone tell you what to do, but such is an even greater pity you don't see the final screens and ultimately the ending! I recommend you only refer to this solution when totally baffled. You will still retain much of the original enjoyment, I'm sure... @6 ~~~ Disk Four ~~~ @1 Crammed into an inlet no larger than his own cupboard, Falcon pressed hard against the metal wall of the mercenary space vehicle. Pilotted by a foul space pirate by the name of Jake, he cursed this bum repeatedly over the promise of a luxury flight to Deldronis. In silence, Falcon simply waited for this galactic trash can arrive at space dock. To breath synthetic air was a move upward to what he was currently inhailing. Jake didn't say much after the deal was struck. He had is money, and that is all he cared for. Once aboard, he kicked the ship into auto-navigation mode and made himself comfortable in the ship's single chair. Five minutes later, he was asleep. Some hours later, the ship engaged auto-orbit procedures and a feminine voice soothed Jake out of his napp. "Now orbitting Deldronis", the voice said. Jake started to wake, clearing the backlog of drool from his chin, and instictively hit a small grey button on the dash. Just as swiftly as the junky pirate woke, he slid once again into his personal coma. The craft began some other planetary procedure, which simply meant more waiting. Eventually, the craft began it's vocal wake up call and again, Jake rose from his almost horizontal position and started a more complex series of commands on the dash. Falcon wasn't really interested in this mundane protocol stuff, and simply prepared for another long session of waiting. It came as quite a surprise when Jake quickly turned to face him and grinned. Not more than a second later, an energy field resembling an early transporter beam, took hold of his body and held him in place. Obviously wanting something to show the family, Jake began prospecting the items in his coat pocket. When he found nothing of real value, he settled for the coat itself and completed the transporter cycle from the dash board. Falcon simply phased out of the space craft and into another, more green scene...With the grass and the trees, and the wonderful plantlife, Deldronis would certainly quality as green. But the immediate green was holding a rather nasty lasergun and pointing at a small man, who had an altogether different shade of green on his face. The green medivian terrorist was certainly going to kill the poor fellow, and it hardly seemed fair. What with this planet having too much green already. Falcon shot the medivian square in the back, and only remembered to lower the setting from VAPOURISE to STUN once the terrorist exploded in a shower of alien dust. Considering the situation, he felt it was in everyones interests if he quickly disposed of all it's mates before they got wind of what he did. The small peasant was clearly greatful, but remained uneasy in the presence of a man who just disintergrated a creature not more than a foot away from where he stood. The nearby water fountain relaxed him alittle, but not enough to remove his gaze from your laserpen. Continue, if you will, in the spirit of this brave hero named Falcon as he rises to the challenge of defeating the evil medivians and save the king from a quite hidious headache... @5 Fountain Screen - Talk to Man Look at Fountain Take Coin (just appeared on edge of fountain) Enter large doors to the palace @6 Market Screen - Move down the market, further along the stalls Buy an apple using the coin Collect jar from neighboring stall Talk to wizard you met earlier in the game Return to fountain screen @4 Fountain Screen - Fill jar with water from fountain Speak to fountain if you want Return to market with wizard and enter doorframe @3 Rhino Screen - Give apple to rhino for passage rights Collect rhino leaf from post to the right of screen Move to rhino (therefore riding the beast) @1 Dig Site Screen - Talk to friend Enter buried building @2 Gold Building - Look at everything Take hammer from floor Use jar of water on rightmost gold slab. The markings will be more clearer for you to read Kick leftmost slab and secret door will appear Enter secret door @6 Secret vault 2 - Collect jewel and leave @5 Gold Building - Crawl through hole in right wall @3 Secret Vault 1 - Collect ID on floor Return all the way back to the main market place just as you enter the palace @4 Market Screen - Collect rock in baskets near one of corpses Collect cloth from a nearby stall Enter the large stone door to the right @2 Royal Passage - Try getting past the guard... Show guard the ID from secret vault Try and enter door leading right When you fail to gain access (you'll see!) Take the knee plate of one of the soldier statues Polish the knee plate with the sloth Try entering the Royal Throne room again... @6 Throne Room - Talk to king Look at horid entity on floor Go to the wizard and ask for advice in this problem Return when he has told you and make the orb: First, use the hammer on the rock to create the dust you'll need. Wrap the rock fragments in the leaf to form a pocket of small stones. Now touch the jewel on the leaf to transform the ball. You have an orb! Use this orb on the evil nasty thing... @1 You will have cleared the floor of dangerous entities and you can lower the king to safety. Before you do this, he calls you in his upsidedown state to conduct his congratulations speach. You avoid pointing out he's not the right way up, and also that he's a dribbling mad idiot who shouldn't be king anyway. Instead, you listen and nod, and then walk away. You don't usually set free a king when he's just given you your unconditional release as a royal explorer and promoted you to the guy that picks up beach litter. Well, Falcon didn't anyway. @4 Is there a Relics Of Deldroneye II? =================================== @1 And there you have it folks, the story in full. Granted, some bits had to be editted. I had to trim it abit but I think I did ok. I've had lots of nice letters demanding that I set to work on a Relics of Deldroneye II. I'm very happy to do so, and pleased so many people wrote with their support, and so I have set my brain to the task of writing a sequel so fantastic, so involving, you'd be insane not to pay good money for it. As I write, over a hundred people have purchased Relics of Deldroneye. Even though I thought the price point of £6.99 might be too high, you certainly surprised ME! The seven pounds was for four disks, as per F1 policy. We could have gone to 5 or 6 disks, but the price would have been £8-9, which was not really a consideration at the time. You obviously respect the fact that just because it's in PD, doesn't mean it's not worth more than a few quid! I was tempted to increase the number of disks. Supplying a larger, more spacious sequel, charging more for it and therfore receiving more for my efforts. But alas, I am also as poverty strikened as the next person and £6.99 is probably alot to some people. Instead, if a game is to be larger, why not create it in two parts, or three. Each game seperate with it's own perils and rewards, but forming a larger story when played one after another. This way, if you feel my imagination isn't as diverse as your own meanderings, you needn't purchase the next in the series. I've had letters wanting a larger sequel. Probably from the die hard adventure types who crack a puzzle without even looking at all the pieces. I'm in the process of revising the way I plan my puzzles. I used a process of using new screens as often as I could. Letting the game move into new and interesting areas. A game such as Monkey Island combines pretty much all of the screens in one go, offering puzzles that may occur in the same screen at different intervals in the game. This creates the disk-swapping feature that so many adventurers loath, including myself. In devising the disk-logic approach in Relics, disk-swaps are virtually eliminated, plus you get new screens as you solve puzzles. You should be able to see the troubles in balancing size of a game with user-friendlyness and quantity of new screens/people. It's a balance I have tipped to great success and if there are no objections, Relics 2 should employ the same method of logic as Relics 1. I must point out however, that as its maximum capacity for graphics and sound is 4 disks, the game will be around the same size. Any more disks might push the price point to unmarketable levels. I suppose two version could be released. A 4 disk, reduced-content game. And the un-cut version which can use as many disks as it takes. Several factors need to be considered with this last point, but I would like to hear from anyone (at this early stage) about the prospects of varied packages for the best possible product to be released at a price for everyone. Bottom line folks, is that Relics 2 is a while in coming. Anyone keeping up-to-date with what Digital Ninja are doing at the moment will know the development of FORTRESS II is a beast of a project, taking pretty much all of my time. The relatively new project (at the time of writing) has been named SYTHAMOS, and can create and replay music using the Amigas sound chip. The main thrust of the package is that it's ideal for game writers, who have found the limitation of all other music forms and want to control absolutely EVERYTHING their music does. Incidently, SYTHAMOS will be completed by the time FORTRESS II requires the advanced music interfaces that will allow it to play anything up to 50 music modules, without any pre-loading and without using an ounce of chip ram! And for a game that needs to run on an A500, we need all the chip ram we can save. Further info on any of Digital Ninja developments is freely available to anyone who wants it. @5 To all those who have bought Relics, a big thanks. With the recent student cuts and other legal banter, they cut about £300 off my grant. I had no money to spend on Christmas presents, and your combined purchases gave me enough to buy everyone something very worthwhile. Beats the trinkets I was going to have to buy. Again thanks.