Additinal Zone commands : ------------------------- These commands can be mixed with the normal Zone commands. X=Hit Spr Zone(dx,dy,n) : checks if sprite number N enters a zone. dx and dy are optional. Does the same thing as : A=Hzone(X Sprite(n)+dx,Y Sprite(n)+dy) But it is shorter and faster ! (20 to 50 %) X=Hit Bob Zone(dx,dy,n) : checks if bob number N enters a zone. dx and dy are optional. Does the same thing as : A=Zone(X Bob(n)+dx,Y Bob(n)+dy) But it is shorter and faster ! (20 to 50 %) New Zone commands : ------------------- These commands are not compatible with the normal Zone commands ! Reserve Check x : reserves x check ZONES for my own ZONE (check) routines. Check Erase : releases the memory used by Reserve Check Reset Check z : does allmost the same thing as Reset Zone....except the zone number must be given. Set Check z,x1,y1 To x2,y2 : does the same thing as the Set Zone command. X=Check(start To end,x,y) : Checks if the given coordinates x,y are within a zone. The start and end parameters indicate which zones you want to check. Ideal if there are many zones and you want to exclude some zones... X=Hit Spr Check(start To end,dx,dy,n) : Checks if sprite number N has entered a zone, dx and dy are optional and give a dis- placement in opposite to the sprites hot spot. The start and end parameters indicate which zones you want to check. Ideal if there are many zones and you want to exclude some zones...