/* Example9 */ /* This program will open a normal window with all system gadgets */ /* connected to it. If you activate the window, the pointer will chage */ /* shapes into a "nice" arrow. */ /* If your program is using Intuition you should include intuition.h: */ #include struct IntuitionBase *IntuitionBase; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 50, /* LeftEdge x position of the window. */ 50, /* TopEdge y positio of the window. */ 200, /* Width 200 pixels wide. */ 150, /* Height 150 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ NULL, /* IDCMPFlags No IDCMP flags. */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWCLOSE| /* Close Gadget. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ WINDOWSIZING, /* Sizing Gadget. */ NULL, /* FirstGadget No Custom Gadgets. */ NULL, /* CheckMark Use Intuition's default CheckMark (v). */ "MY WINDOW", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 80, /* MinWidth We will not allow the window to become */ 30, /* MinHeight smaller than 80 x 30, and not bigger */ 300, /* MaxWidth than 300 x 200. */ 200, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; /* Declare and initialize Sprite data for the Pointer: */ USHORT chip my_sprite_data[36]= { 0x0000, 0x0000, /* Used by Intuition only. */ 0x0000, 0x0100, 0x0000, 0x0300, 0x0200, 0x0700, 0x0600, 0x0D00, 0x0E00, 0x1900, 0x1E00, 0x31FC, 0x3FFC, 0x60FE, 0x7FFE, 0xc003, 0x3FFE, 0x4001, 0x1E0E, 0x21F1, 0x0E0E, 0x1119, 0x060E, 0x0919, 0x020E, 0x0519, 0x000E, 0x0319, 0x000E, 0x0119, 0x0000, 0x001F, 0x0000, 0x0000 /* Used by Intuition only. */ }; main() { /* Open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We will now call the function SetPointer() to change the windows */ /* default pointer. If you now Activate the window, by clicking */ /* somewhere inside it, the pointer will change: */ SetPointer( my_window, my_sprite_data, 16, 16, 0, -7); /* my_window: Pointer to the window. */ /* &my_sprite_data: Pointer to the Sprite Data. */ /* 16: Height, 16 lines. */ /* 16: Width, 16 pixels. */ /* 0: XOffset, left side. (Position of the "Hot Spot") */ /* -7: YOffset, 7 lines down. -"- */ /* We have opened the window, and everything seems to be OK. */ /* Wait for 30 seconds: */ Delay( 50 * 30); /* We should always close the windows we have opened before we leave: */ CloseWindow( my_window ); /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); /* THE END */ }