/* Example6 */ /* This program will open a low-resolution, non-Interlaced, 4 colour */ /* Custom Screen. It will after 5 secondes start to change the screens */ /* colours, and will after a while close the screen and exit. */ /* If your program is using Intuition you should include intuition.h: */ #include struct IntuitionBase *IntuitionBase; struct GfxBase *GfxBase; /* Declare a pointer to a Screen structure: */ struct Screen *my_screen; /* Declare and initialize your NewScreen structure: */ struct NewScreen my_new_screen= { 0, /* LeftEdge Should always be 0. */ 0, /* TopEdge Top of the display.*/ 320, /* Width We are using a low-resolution screen. */ 200, /* Height Non-Interlaced NTSC (American) display. */ 2, /* Depth 4 colours. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ NULL, /* ViewModes No special modes. (Low-res, Non-Interlaced) */ CUSTOMSCREEN, /* Type Your own customized screen. */ NULL, /* Font Default font. */ "MY SCREEN", /* Title The screen' title. */ NULL, /* Gadget Must for the moment be NULL. */ NULL /* BitMap No special CustomBitMap. */ }; main() { /* Open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* Before we can use the function SetRGB4() we need to open the */ /* graphics Library. (See chapter 0 INTRODUCTION for more */ /* information.) */ GfxBase = (struct GfxBase *) OpenLibrary( "graphics.library", 0); if( GfxBase == NULL ) { /* Could NOT open the Graphics Library! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We will now try to open the screen: */ my_screen = (struct Screen *) OpenScreen( &my_new_screen ); /* The "(struct Screen *)" is not necessary but it tells the compiler */ /* that the function OpenScreen() returns a pointer to a Screen */ /* structure. (See chapter "Amiga C" for more information) */ /* Have we opened the screen succesfully? */ if(my_screen == NULL) { /* Could NOT open the Screen! */ /* Close the Graphics Library since we have opened it: */ CloseLibrary( GfxBase ); /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We have opened the screen, and everything seems to be OK. */ /* Wait for 5 seconds: */ Delay( 50 * 5); /* Change colour register 1 to red: */ SetRGB4( &my_screen->ViewPort, 1, 15, 0, 0 ); /* Wait for 1 second: */ Delay( 50 * 1); /* Change colour register 1 to green: */ SetRGB4( &my_screen->ViewPort, 1, 0, 15, 0 ); /* Wait for 1 second: */ Delay( 50 * 1); /* Change colour register 1 to blue: */ SetRGB4( &my_screen->ViewPort, 1, 0, 0, 15 ); /* Wait for 1 second: */ Delay( 50 * 1); /* Change colour register 1 to white: */ SetRGB4( &my_screen->ViewPort, 1, 15, 15, 15 ); /* Wait for 1 second: */ Delay( 50 * 1); /* Change colour register 0 to black: */ SetRGB4( &my_screen->ViewPort, 0, 0, 0, 0 ); /* Wait for 1 second: */ Delay( 50 * 1); /* Wait for 5 seconds: */ Delay( 50 * 5); /* We should always close the screens we have opened before we leave: */ CloseScreen( my_screen ); /* Close the Graphics Library since we have opened it: */ CloseLibrary( GfxBase ); /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); /* THE END */ }