/* Example8 */ /* This program will open a normal window which is connected to the */ /* Workbench Screen. The window will use all System Gadgets, and will */ /* close first when the user has selected the System gadget Close */ /* window. Inside the window we have activated an Application requester */ /* with three connecting gadgets. Two are Boolean gadgets ("OK and */ /* "CANCEL"), and one is an Integer gadget. */ #include struct IntuitionBase *IntuitionBase; /************************************/ /* THE INTEGER GADGET's STRUCTURES: */ /************************************/ /* The coordinates for the box around the integer gadget: */ SHORT integer_border_points[]= { -7, -4, /* Start at position (-7, -4) */ 200, -4, /* Draw a line to the right to position (200,-4) */ 200, 11, /* Draw a line down to position (200,11) */ -7, 11, /* Draw a line to the left to position (-7,11) */ -7, -4 /* Finish of by drawing a line up to position (-7,-4) */ }; /* The Border structure for the integer gadget: */ struct Border integer_border= { 0, 0, /* LeftEdge, TopEdge. */ 1, /* FrontPen, colour register 1. */ 0, /* BackPen, for the moment unused. */ JAM1, /* DrawMode, draw the lines with colour 1. */ 5, /* Count, 5 pair of coordinates in the array. */ integer_border_points,/* XY, pointer to the array with the coordinates. */ NULL, /* NextBorder, no other Border structures. */ }; /* The IntuiText structure for the integer gadget: */ struct IntuiText integer_text= { 1, /* FrontPen, colour register 1. (white) */ 0, /* BackPen, not used since JAM1. */ JAM1, /* DrawMode, draw the characters with colour 1, and do not */ /* bother about the background. */ -53, 0, /* LeftEdge, TopEdge. */ NULL, /* ITextFont, use default font. */ "Age: ", /* IText, the text that will be printed. */ NULL, /* NextText, no other IntuiText structures. */ }; UBYTE my_buffer[25]; /* 25 characters including the NULL-sign. */ UBYTE my_undo_buffer[25]; /* Must be at least as big as my_buffer. */ struct StringInfo integer_info= { my_buffer, /* Buffer, pointer to a null-terminated string. */ my_undo_buffer, /* UndoBuffer, pointer to a null-terminated string. */ /* (Remember my_buffer is equal to &my_buffer[0]) */ 0, /* BufferPos, initial position of the cursor. */ 25, /* MaxChars, 25 characters inc. null-sign ('\0'). */ 0, /* DispPos, first character in the string should be */ /* first character in the display. */ /* Intuition initializes and maintaines these variables: */ 0, /* UndoPos */ 0, /* NumChars */ 0, /* DispCount */ 0, 0, /* CLeft, CTop */ NULL, /* LayerPtr */ NULL, /* LongInt */ NULL, /* AltKeyMap */ }; struct Gadget integer_gadget= { NULL, /* NextGadget, no more gadgets in the list. */ 68, /* LeftEdge, 68 pixels out. */ 26, /* TopEdge, 26 lines down. */ 198, /* Width, 198 pixels wide. */ 8, /* Height, 8 pixels lines heigh. */ GADGHCOMP, /* Flags, draw the select box in the complement */ /* colours. Note: it actually only the cursor which */ /* will be drawn in the complement colours (yellow). */ /* If you set the flag GADGHNONE the cursor will not be */ /* highlighted, and the user will therefore not be able */ /* to see it. */ GADGIMMEDIATE| /* Activation, our program will recieve a message when */ RELVERIFY| /* the user has selected this gadget, and when the user */ /* has released it. */ LONGINT, /* An Integer gadget. */ STRGADGET| /* GadgetType, a String gadget which is connected to */ REQGADGET, /* a requester. IMPORTANT! Every gadget which is */ /* connectd to a requester must have the REQGADGET flsg */ /* set in the GadgetType field. */ (APTR) &integer_border, /* GadgetRender, a pointer to our Border struc. */ NULL, /* SelectRender, NULL since we do not supply the gadget */ /* with an alternative image. */ &integer_text, /* GadgetText, a pointer to our IntuiText structure. */ NULL, /* MutualExclude, no mutual exclude. */ (APTR) &integer_info, /* SpecialInfo, a pointer to a StringInfo str. */ 0, /* GadgetID, no id. */ NULL /* UserData, no user data connected to the gadget. */ }; /*******************************/ /* THE OK GADGET's STRUCTURES: */ /*******************************/ /* The coordinates for the OK box: */ SHORT ok_border_points[]= { 0, 0, /* Start at position (0,0) */ 22, 0, /* Draw a line to the right to position (22,0) */ 22, 10, /* Draw a line down to position (22,10) */ 0, 10, /* Draw a line to the left to position (0,10) */ 0, 0 /* Finish of by drawing a line up to position (0,0) */ }; /* The Border structure: */ struct Border ok_border= { 0, 0, /* LeftEdge, TopEdge. */ 1, /* FrontPen, colour register 1. */ 0, /* BackPen, for the moment unused. */ JAM1, /* DrawMode, draw the lines with colour 1. */ 5, /* Count, 5 pair of coordinates in the array. */ ok_border_points, /* XY, pointer to the array with the coord. */ NULL, /* NextBorder, no other Border structures are connected. */ }; /* The IntuiText structure: */ struct IntuiText ok_text= { 1, /* FrontPen, colour register 1. */ 0, /* BackPen, not used since JAM1. */ JAM1, /* DrawMode, draw the characters with colour 1, do not */ /* change the background. */ 4, 2, /* LeftEdge, TopEdge. */ NULL, /* ITextFont, use default font. */ "OK", /* IText, the text that will be printed. */ NULL, /* NextText, no other IntuiText structures are connected. */ }; struct Gadget ok_gadget= { &integer_gadget, /* NextGadget, linked to the Integer gadget. */ 14, /* LeftEdge, 14 pixels out. */ 47, /* TopEdge, 47 lines down. */ 23, /* Width, 23 pixels wide. */ 11, /* Height, 11 pixels lines heigh. */ GADGHCOMP, /* Flags, when this gadget is highlighted, the gadget */ /* will be rendered in the complement colours. */ /* (Colour 0 (00) will be changed to colour 3 (11) */ /* (Colour 1 (01) - " - 2 (10) */ /* (Colour 2 (10) - " - 1 (01) */ /* (Colour 3 (11) - " - 0 (00) */ GADGIMMEDIATE| /* Activation, our program will recieve a message when */ RELVERIFY| /* the user has selected this gadget, and when the user */ /* has released it. */ ENDGADGET, /* When the user has selected this gadget, the */ /* requester is satisfied, and is deactivated. */ /* IMPORTANT! At least one gadget per requester */ /* must have the flag ENDGADGET set. If not, the */ /* requester would never be deactivated! */ BOOLGADGET| /* GadgetType, a Boolean gadget which is connected to */ REQGADGET, /* a requester. IMPORTANT! Every gadget which is */ /* connectd to a requester must have the REQGADGET flsg */ /* set in the GadgetType field. */ (APTR) &ok_border, /* GadgetRender, a pointer to our Border struc. */ NULL, /* SelectRender, NULL since we do not supply the gadget */ /* with an alternative image. (We complement the */ /* colours instead) */ &ok_text, /* GadgetText, a pointer to our IntuiText structure. */ /* (See chapter 3 GRAPHICS for more information) */ NULL, /* MutualExclude, no mutual exclude. */ NULL, /* SpecialInfo, NULL since this is a Boolean gadget. */ /* (It is not a Proportional/String or Integer gdget) */ 0, /* GadgetID, no id. */ NULL /* UserData, no user data connected to the gadget. */ }; /***********************************/ /* THE CANCEL GADGET's STRUCTURES: */ /***********************************/ /* The coordinates for the CANCEL box: */ SHORT cancel_border_points[]= { 0, 0, /* Start at position (0,0) */ 54, 0, /* Draw a line to the right to position (54,0) */ 54, 10, /* Draw a line down to position (54,10) */ 0, 10, /* Draw a line to the left to position (0,10) */ 0, 0 /* Finish of by drawing a line up to position (0,0) */ }; /* The Border structure: */ struct Border cancel_border= { 0, 0, /* LeftEdge, TopEdge. */ 1, /* FrontPen, colour register 1. */ 0, /* BackPen, for the moment unused. */ JAM1, /* DrawMode, draw the lines with colour 1. */ 5, /* Count, 5 pair of coordinates in the array. */ cancel_border_points, /* XY, pointer to the array with the coord. */ NULL, /* NextBorder, no other Border structures are connected. */ }; /* The IntuiText structure: */ struct IntuiText cancel_text= { 1, /* FrontPen, colour register 1. */ 0, /* BackPen, not used since JAM1. */ JAM1, /* DrawMode, draw the characters with colour 1, do not */ /* change the background. */ 4, 2, /* LeftEdge, TopEdge. */ NULL, /* ITextFont, use default font. */ "CANCEL", /* IText, the text that will be printed. */ NULL, /* NextText, no other IntuiText structures are connected. */ }; struct Gadget cancel_gadget= { &ok_gadget, /* NextGadget, linked to the OK gadget. */ 214, /* LeftEdge, 214 pixels out. */ 47, /* TopEdge, 47 lines down. */ 55, /* Width, 55 pixels wide. */ 11, /* Height, 11 pixels lines heigh. */ GADGHCOMP, /* Flags, when this gadget is highlighted, the gadget */ /* will be rendered in the complement colours. */ /* (Colour 0 (00) will be changed to colour 3 (11) */ /* (Colour 1 (01) - " - 2 (10) */ /* (Colour 2 (10) - " - 1 (01) */ /* (Colour 3 (11) - " - 0 (00) */ GADGIMMEDIATE| /* Activation, our program will recieve a message when */ RELVERIFY| /* the user has selected this gadget, and when the user */ /* has released it. */ ENDGADGET, /* When the user has selected this gadget, the */ /* requester is satisfied, and is deactivated. */ /* IMPORTANT! At least one gadget per requester */ /* must have the flag ENDGADGET set. If not, the */ /* requester would never be deactivated! */ BOOLGADGET| /* GadgetType, a Boolean gadget which is connected to */ REQGADGET, /* a requester. IMPORTANT! Every gadget which is */ /* connectd to a requester must have the REQGADGET flsg */ /* set in the GadgetType field. */ (APTR) &cancel_border, /* GadgetRender, a pointer to our Border struc. */ NULL, /* SelectRender, NULL since we do not supply the gadget */ /* with an alternative image. (We complement the */ /* colours instead) */ &cancel_text, /* GadgetText, a pointer to our IntuiText structure. */ /* (See chapter 3 GRAPHICS for more information) */ NULL, /* MutualExclude, no mutual exclude. */ NULL, /* SpecialInfo, NULL since this is a Boolean gadget. */ /* (It is not a Proportional/String or Integer gdget) */ 0, /* GadgetID, no id. */ NULL /* UserData, no user data connected to the gadget. */ }; /************************************************************************/ /* Note: */ /* Remember that every gadget which is connected to a requester must */ /* have the flag REQGADGET set in the GadgetType field. Remember also */ /* that at least one gadget per requester must have the ENDGADGET flag */ /* set in the Activation field. */ /* In this example we have three gadgets connected to the requester. */ /* All of them has the REQGADGET flag set, and the OK and CANCEL gadget */ /* has also the ENDGADGET flag set. */ /************************************************************************/ /************************************/ /* THE BORDER AROUND THE REQUESTER: */ /************************************/ /* The coordinates for the box around the requester: */ SHORT requester_border_points[]= { 0, 0, /* Start at position (0,0) */ 282, 0, /* Draw a line to the right. */ 282, 64, /* Draw a line down. */ 0, 64, /* Draw a line to the left. */ 0, 0 /* Finish of by drawing a line up to position (0,0) */ }; /* The Border structure for the requester: */ struct Border requester_border= { 0, 0, /* LeftEdge, TopEdge. */ 1, /* FrontPen, colour register 1. */ 0, /* BackPen, for the moment unused. */ JAM1, /* DrawMode, draw the lines with colour 1. */ 5, /* Count, 5 pair of coordinates in the array. */ requester_border_points, /* XY, pointer to the array with the coord. */ NULL, /* NextBorder, no other Border structures are connected. */ }; /**********************************/ /* THE TEXT INSIDE THE REQUESTER: */ /**********************************/ /* The IntuiText structure used to print some text inside the requester: */ struct IntuiText requester_text= { 1, /* FrontPen, colour register 1. */ 0, /* BackPen, unused since JAM1. */ JAM1, /* DrawMode, draw the characters with colour 1, do not */ /* change the background. */ 14, 8, /* LeftEdge, TopEdge. */ NULL, /* ITextFont, use default font. */ "Please enter your age:", /* IText, the text that will be printed. */ NULL, /* NextText, no other IntuiText structures are connected. */ }; /****************************/ /* THE REQUESTER STRUCTURE: */ /****************************/ struct Requester my_requester= { NULL, /* OlderRequester, used by Intuition. */ 40, 20, /* LeftEdge, TopEdge, 40 pixels out, 20 lines down. */ 283, 65, /* Width, Height, 283 pixels wide, 65 lines high. */ 0, 0, /* RelLeft, RelTop, Since POINTREL flag is not set, */ /* Intuition ignores these values. */ &cancel_gadget, /* ReqGadget, pointer to the first gadget. */ &requester_border, /* ReqBorder, pointer to a Border structure. */ &requester_text, /* ReqText, pointer to a IntuiText structure. */ NULL, /* Flags, no flags set. */ 2, /* BackFill, draw everything on a black background. */ NULL, /* ReqLayer, used by Intuition. Set to NULL. */ NULL, /* ReqPad1, used by Intuition. Set to NULL. */ NULL, /* ImageBMap, no predrawn Bitmap. Set to NULL. */ /* (The PREDRAWN flag was not set) */ NULL, /* RWindow, used by Intuition. Set to NULL. */ NULL /* ReqPad2, used by Intuition. Set to NULL. */ }; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 0, /* LeftEdge x position of the window. */ 0, /* TopEdge y positio of the window. */ 640, /* Width 640 pixels wide. */ 200, /* Height 200 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ CLOSEWINDOW| /* IDCMPFlags The window will give us a message if the */ /* user has selected the Close window gad, */ GADGETDOWN| /* or a gadget has been pressed on, or */ GADGETUP| /* a gadge has been released. */ REQSET| /* Send a message also if a requester has */ REQCLEAR, /* been activated or deactivated. */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWCLOSE| /* Close Gadget. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ WINDOWSIZING| /* Sizing Gadget. */ ACTIVATE, /* The window should be Active when opened. */ NULL, /* FirstGadget No gadget connected to this window. */ NULL, /* CheckMark Use Intuition's default CheckMark. */ "The Window", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 140, /* MinWidth We will not allow the window to become */ 50, /* MinHeight smaller than 140 x 50, and not bigger */ 300, /* MaxWidth than 300 x 200. */ 200, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; main() { /* Boolean variable used for the while loop: */ BOOL close_me; /* Declare a variable in which we will store the IDCMP flag: */ ULONG class; /* Declare a variable in which we will store the address of the */ /* gadget which sent the message: */ APTR address; /* Declare a pointer to an IntuiMessage structure: */ struct IntuiMessage *my_message; /* We use this variable to check if the requester has ben activated */ /* or not: */ BOOL result; /* Put an integer value in the string: */ /* This is very important! */ strcpy( my_buffer, "0" ); /* Before we can use Intuition we need to open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We have opened the window, and everything seems to be OK. */ /* We will now try to activate the requester: */ result=Request( &my_requester, my_window ); if( !result ) /* !result is the same thing as result==FALSE */ { /* Intuition could not activate the requester! */ /* In this case we do not need to quit since it does not matter if */ /* the requester was activated or not. I just wanted to show how */ /* you can check if you have opened or not the requester. */ printf("Could not activate the requester!\n"); } else { /* Intuition could open the requester! */ printf("Try to close the window!\n"); } close_me = FALSE; /* Stay in the while loop until the user has selected the Close window */ /* gadget. However, in this example the user first need to deactivate */ /* the requester before he can select the Close window gadget: */ while( !close_me ) { /* Wait until we have recieved a message: */ Wait( 1 << my_window->UserPort->mp_SigBit ); /* As long as we collect messages sucessfully: */ while(my_message=(struct IntuiMessage *) GetMsg(my_window->UserPort)) { /* After we have collected the message we can read it, and save any */ /* important values which we maybe want to check later: */ /* Store the IDCMP flag: */ class = my_message->Class; /* Store the address: */ address = my_message->IAddress; /* After we have read it we reply as fast as possible: */ /* REMEMBER! Do never try to read a message after you have replied! */ /* Some other process has maybe changed it. */ ReplyMsg( my_message ); /* Check which IDCMP flag was sent: */ switch( class ) { case CLOSEWINDOW: /* The user selected the Close window gadget! */ close_me=TRUE; break; case GADGETDOWN: /* The user has pressed on a gadget. */ if( address == (APTR) &ok_gadget ) printf("The user pressed on the OK gadget!\n"); if( address == (APTR) &cancel_gadget ) printf("The user pressed on the CANCEL gadget!\n"); if( address == (APTR) &integer_gadget ) printf("The user selected the Integer gadget!\n"); break; case GADGETUP: /* The user has released a gadget. */ if( address == (APTR) &ok_gadget ) printf("The user released the OK gadget!\n"); if( address == (APTR) &cancel_gadget ) printf("The user released the CANCEL gadget!\n"); if( address == (APTR) &integer_gadget ) { printf("The user released the Integer gadget!\n"); /* Print out the integer value: */ printf("Nr: %d\n\n", integer_info.LongInt); } break; case REQSET: /* Requester activated. */ printf("Requester activated!\n"); break; case REQCLEAR: /* Requester deactivated. */ printf("Requester deactivated!\n"); printf("You can now close the window.\n"); break; } } } /* Print out the integer value: */ printf("Nr: %d\n\n", integer_info.LongInt); /* We should always close the windows we have opened before we leave: */ CloseWindow( my_window ); /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); /* THE END */ }