/* Example5 */ /* This program will open a normal window which is connected to the */ /* Workbench Screen. The window will use all System Gadgets, and will */ /* close first when the user has selected the System gadget Close */ /* window. Whenever the user double-clicks on the right mouse button, */ /* a Double-menue requester is activated. This example also shows how */ /* to use the IDCMP flags REQSET and REQCLEAR. */ #include struct IntuitionBase *IntuitionBase; /***************/ /* THE GADGET: */ /***************/ /* The coordinates for the box: */ SHORT gadget_border_points[]= { 0, 0, /* Start at position (0,0) */ 70, 0, /* Draw a line to the right to position (70,0) */ 70, 10, /* Draw a line down to position (70,10) */ 0, 10, /* Draw a line to the right to position (0,10) */ 0, 0 /* Finish of by drawing a line up to position (0,0) */ }; /* The Border structure: */ struct Border gadget_border= { 0, 0, /* LeftEdge, TopEdge. */ 1, /* FrontPen, colour register 1. */ 0, /* BackPen, for the moment unused. */ JAM1, /* DrawMode, draw the lines with colour 1. */ 5, /* Count, 5 pair of coordinates in the array. */ gadget_border_points, /* XY, pointer to the array with the coord. */ NULL, /* NextBorder, no other Border structures are connected. */ }; /* The IntuiText structure: */ struct IntuiText gadget_text= { 1, /* FrontPen, colour register 1. */ 0, /* BackPen, colour register 0. */ JAM1, /* DrawMode, draw the characters with colour 1, do not */ /* change the background. */ 4, 2, /* LeftEdge, TopEdge. */ NULL, /* ITextFont, use default font. */ "PRESS ME",/* IText, the text that will be printed. */ NULL, /* NextText, no other IntuiText structures are connected. */ }; struct Gadget requester_gadget= { NULL, /* NextGadget, no more gadgets in the list. */ 40, /* LeftEdge, 40 pixels out. */ 20, /* TopEdge, 20 lines down. */ 71, /* Width, 71 pixels wide. */ 11, /* Height, 11 pixels lines heigh. */ GADGHCOMP, /* Flags, when this gadget is highlighted, the gadget */ /* will be rendered in the complement colours. */ /* (Colour 0 (00) will be changed to colour 3 (11) */ /* (Colour 1 (01) - " - 2 (10) */ /* (Colour 2 (10) - " - 1 (01) */ /* (Colour 3 (11) - " - 0 (00) */ GADGIMMEDIATE| /* Activation, our program will recieve a message when */ RELVERIFY| /* the user has selected this gadget, and when the user */ /* has released it. */ ENDGADGET, /* When the user has selected this gadget, the */ /* requester is satisfied, and is deactivated. */ /* IMPORTANT! At least one gadget per requester */ /* must have the flag ENDGADGET set. If not, the */ /* requester would never be deactivated! */ BOOLGADGET| /* GadgetType, a Boolean gadget which is connected to */ REQGADGET, /* a requester. IMPORTANT! Every gadget which is */ /* connectd to a requester must have the REQGADGET flsg */ /* set in the GadgetType field. */ (APTR) &gadget_border, /* GadgetRender, a pointer to our Border struc. */ NULL, /* SelectRender, NULL since we do not supply the gadget */ /* with an alternative image. (We complement the */ /* colours instead) */ &gadget_text, /* GadgetText, a pointer to our IntuiText structure. */ /* (See chapter 3 GRAPHICS for more information) */ NULL, /* MutualExclude, no mutual exclude. */ NULL, /* SpecialInfo, NULL since this is a Boolean gadget. */ /* (It is not a Proportional/String or Integer gdget) */ 0, /* GadgetID, no id. */ NULL /* UserData, no user data connected to the gadget. */ }; /***********************************************************************/ /* Important notice: */ /* Remember that every gadget which is connected to a requester must */ /* have the flag REQGADGET set in the GadgetType field. Remember also */ /* that at least one gadget per requester must have the ENDGADGET flag */ /* set in the Activation field. */ /***********************************************************************/ /************************************/ /* THE BORDER AROUND THE REQUESTER: */ /************************************/ /* The coordinates for the box around the requester: */ SHORT requester_border_points[]= { 0, 0, /* Start at position (0,0) */ 319, 0, /* Draw a line to the right to position (319,0) */ 319, 99, /* Draw a line down to position (319,99) */ 0, 99, /* Draw a line to the right to position (319,99) */ 0, 0 /* Finish of by drawing a line up to position (0,0) */ }; /* The Border structure for the requester: */ struct Border requester_border= { 0, 0, /* LeftEdge, TopEdge. */ 1, /* FrontPen, colour register 1. */ 0, /* BackPen, for the moment unused. */ JAM1, /* DrawMode, draw the lines with colour 1. */ 5, /* Count, 5 pair of coordinates in the array. */ requester_border_points, /* XY, pointer to the array with the coord. */ NULL, /* NextBorder, no other Border structures are connected. */ }; /**********************************/ /* THE TEXT INSIDE THE REQUESTER: */ /**********************************/ /* The IntuiText structure used to print some text inside the requester: */ struct IntuiText requester_text= { 1, /* FrontPen, colour register 1. */ 0, /* BackPen, unused since JAM1. */ JAM1, /* DrawMode, draw the characters with colour 1, do not */ /* change the background. */ 4, 2, /* LeftEdge, TopEdge. */ NULL, /* ITextFont, use default font. */ "This is the requester!", /* IText, the text that will be printed. */ NULL, /* NextText, no other IntuiText structures are connected. */ }; /* Note: */ /* This is the structure for the Double-menu requester, but as you have */ /* maybe noticed, it is exactly the same as a normal requester struc. */ /* The diffrence is that we call the function SetDMRequest() instead */ /* of calling the function Request(). */ struct Requester my_requester= { NULL, /* OlderRequester, used by Intuition. */ 40, 20, /* LeftEdge, TopEdge, 40 pixels out, 20 lines down. */ 320, 100, /* Width, Height, 320 pixels wide, 100 lines high. */ 0, 0, /* RelLeft, RelTop, Since POINTREL flag is not set, */ /* Intuition ignores these values. */ &requester_gadget, /* ReqGadget, pointer to the first gadget. */ &requester_border, /* ReqBorder, pointer to a Border structure. */ &requester_text, /* ReqText, pointer to a IntuiText structure. */ NULL, /* Flags, no flags set. */ 3, /* BackFill, draw everything on an orange backgr. */ NULL, /* ReqLayer, used by Intuition. Set to NULL. */ NULL, /* ReqPad1, used by Intuition. Set to NULL. */ NULL, /* ImageBMap, no predrawn Bitmap. Set to NULL. */ /* (The PREDRAWN flag was not set) */ NULL, /* RWindow, used by Intuition. Set to NULL. */ NULL /* ReqPad2, used by Intuition. Set to NULL. */ }; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 0, /* LeftEdge x position of the window. */ 0, /* TopEdge y positio of the window. */ 640, /* Width 640 pixels wide. */ 200, /* Height 200 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ CLOSEWINDOW| /* IDCMPFlags The window will give us a message if the */ /* user has selected the Close window gad, */ GADGETDOWN| /* or a gadget has been pressed on, or */ GADGETUP| /* a gadge has been released. */ REQSET| /* We will also recieve a message when the */ REQCLEAR, /* user has activated and deactivated a req. */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWCLOSE| /* Close Gadget. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ WINDOWSIZING| /* Sizing Gadget. */ ACTIVATE, /* The window should be Active when opened. */ NULL, /* FirstGadget No gadget connected to this window. */ NULL, /* CheckMark Use Intuition's default CheckMark. */ "The Fantastic Window!", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 140, /* MinWidth We will not allow the window to become */ 50, /* MinHeight smaller than 140 x 50, and not bigger */ 300, /* MaxWidth than 300 x 200. */ 200, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; /* Note: */ /* Since we want to know when the user selects and deselects the */ /* DMRequester, we set the IDCMP flags REQSET and REQCLEAR. */ main() { /* Boolean variable used for the while loop: */ BOOL close_me; /* Declare a variable in which we will store the IDCMP flag: */ ULONG class; /* Declare a pointer to an IntuiMessage structure: */ struct IntuiMessage *my_message; /* We use this variable to check if Intuition could enable the user */ /* to bring up the requester whenever he/she wants: */ BOOL result; /* Before we can use Intuition we need to open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We have opened the window, and everything seems to be OK. */ /* We will now try to set the Double-menu requester: */ result=SetDMRequest( my_window, &my_requester ); if( !result ) /* !result is the same thing as result==FALSE */ { /* Intuition could not set the Double-menu requester! */ printf("Could not set the Double-menu requester!\n"); } else { /* OK */ printf("Try to double-click on the right mouse button!\n\n"); } close_me = FALSE; /* Stay in the while loop until the user has selected the Close window */ /* gadget: */ while( !close_me ) { /* Wait until we have recieved a message: */ Wait( 1 << my_window->UserPort->mp_SigBit ); /* As long as we collect messages sucessfully: */ while(my_message=(struct IntuiMessage *) GetMsg(my_window->UserPort)) { /* After we have collected the message we can read it, and save any */ /* important values which we maybe want to check later: */ class = my_message->Class; /* After we have read it we reply as fast as possible: */ /* REMEMBER! Do never try to read a message after you have replied! */ /* Some other process has maybe changed it. */ ReplyMsg( my_message ); /* Check which IDCMP flag was sent: */ switch( class ) { case CLOSEWINDOW: /* The user selected the Close window gadget! */ close_me=TRUE; break; case GADGETDOWN: /* The user has pressed on a gadget. */ /* Since there exist only one "nomal" gadget, we do not */ /* need to check which gadget was selected. */ printf("Gadget down\n"); break; case GADGETUP: /* The user has released a gadget. */ /* Since there exist only one "nomal" gadget, we do not */ /* need to check which gadget was released. */ /* Once we recieve this message, the requester will be */ /* satisfied, and therefore deactivated. We will */ /* therefore also recieve a REQCLEAR message. */ printf("Gadget up\n"); break; case REQSET: /* Requester activated. */ printf("Requester activated!\n"); printf("You can not close the window now.\n"); break; case REQCLEAR: /* Requester deactivated. */ printf("Requester deactivated!\n"); printf("You can close the window now.\n\n"); break; } } } /* We should always close the windows we have opened before we leave: */ CloseWindow( my_window ); /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); /* THE END */ }