/* Example 5 */ /* This example demonstrates how to open a ViewPort in interlace mode. */ #include #include #define WIDTH 640 /* 640 pixels wide (high resolution) */ #define HEIGHT 400 /* 400 lines high (interlaced NTSC display) */ #define DEPTH 3 /* 3 BitPlanes should be used, gives eight colours. */ #define COLOURS 8 /* 2^3 = 8 */ struct IntuitionBase *IntuitionBase; struct GfxBase *GfxBase; struct View my_view; struct View *my_old_view; struct ViewPort my_view_port; struct RasInfo my_ras_info; struct BitMap my_bit_map; struct RastPort my_rast_port; UWORD my_color_table[] = { 0x000, /* Colour 0, Black */ 0x800, /* Colour 1, Red */ 0xF00, /* Colour 2, Light red */ 0x080, /* Colour 3, Green */ 0x0F0, /* Colour 4, Light green */ 0x008, /* Colour 5, Blue */ 0x00F, /* Colour 6, Light Blue */ 0xFFF, /* Colour 7, White */ }; void clean_up(); void main(); void main() { UWORD *pointer; int loop; /* Open the Intuition library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( !IntuitionBase ) clean_up( "Could NOT open the Intuition library!" ); /* Open the Graphics library: */ GfxBase = (struct GfxBase *) OpenLibrary( "graphics.library", 0 ); if( !GfxBase ) clean_up( "Could NOT open the Graphics library!" ); /* Save the current View, so we can restore it later: */ my_old_view = GfxBase->ActiView; /* 1. Prepare the View structure, and give it a pointer to */ /* the first ViewPort: */ InitView( &my_view ); my_view.ViewPort = &my_view_port; /* The View should be interlaced: */ my_view.Modes = LACE; /* 2. Prepare the ViewPort structure, and set some important values: */ InitVPort( &my_view_port ); my_view_port.DWidth = WIDTH; /* Set the width. */ my_view_port.DHeight = HEIGHT; /* Set the height. */ my_view_port.RasInfo = &my_ras_info; /* Give it a pointer to RasInfo. */ my_view_port.Modes = HIRES|LACE; /* High resolution interlace. */ /* IMPORTANT! If you want a ViewPort to be interlaced you have to set */ /* the LACE flag in both the ViewPort as well as in the View */ /* structure. If the ViewPort is interlaced but the View is non- */ /* interlaced, only every second line in the ViewPort would be drawn. */ /* If the ViewPort is non-interlaced but the View is interlaced, */ /* each line in the ViewPort would be drawn twice. */ /* 3. Get a colour map, link it to the ViewPort, and prepare it: */ my_view_port.ColorMap = (struct ColorMap *) GetColorMap( COLOURS ); if( my_view_port.ColorMap == NULL ) clean_up( "Could NOT get a ColorMap!" ); /* Get a pointer to the colour map: */ pointer = (UWORD *) my_view_port.ColorMap->ColorTable; /* Set the colours: */ for( loop = 0; loop < COLOURS; loop++ ) *pointer++ = my_color_table[ loop ]; /* 4. Prepare the BitMap: */ InitBitMap( &my_bit_map, DEPTH, WIDTH, HEIGHT ); /* Allocate memory for the Raster: */ for( loop = 0; loop < DEPTH; loop++ ) { my_bit_map.Planes[ loop ] = (PLANEPTR) AllocRaster( WIDTH, HEIGHT ); if( my_bit_map.Planes[ loop ] == NULL ) clean_up( "Could NOT allocate enough memory for the raster!" ); /* Clear the display memory with help of the Blitter: */ BltClear( my_bit_map.Planes[ loop ], RASSIZE( WIDTH, HEIGHT ), 0 ); } /* 5. Prepare the RasInfo structure: */ my_ras_info.BitMap = &my_bit_map; /* Pointer to the BitMap structure. */ my_ras_info.RxOffset = 0; /* The top left corner of the Raster */ my_ras_info.RyOffset = 0; /* should be at the top left corner */ /* of the display. */ my_ras_info.Next = NULL; /* Single playfield - only one */ /* RasInfo structure is necessary. */ /* 6. Create the display: */ MakeVPort( &my_view, &my_view_port ); MrgCop( &my_view ); /* 7. Prepare the RastPort, and give it a pointer to the BitMap. */ InitRastPort( &my_rast_port ); my_rast_port.BitMap = &my_bit_map; /* 8. Show the new View: */ LoadView( &my_view ); /* Set the draw mode to JAM1. FgPen's colour will be used. */ SetDrMd( &my_rast_port, JAM1 ); /* Draw 10000 lines in eight different colours, randomly. */ /* Position the pen: */ Move( &my_rast_port, rand() % WIDTH, rand() % HEIGHT ); for( loop = 0; loop < 10000; loop++ ) { /* Set FgPen's colour (0-7): */ SetAPen( &my_rast_port, rand() % COLOURS ); /* Draw a line: */ Draw( &my_rast_port, rand() % WIDTH, rand() % HEIGHT ); } /* 9. Restore the old View: */ LoadView( my_old_view ); /* Free all allocated resources and leave. */ clean_up( "THE END" ); } /* Returns all allocated resources: */ void clean_up( message ) STRPTR message; { int loop; /* Free automatically allocated display structures: */ FreeVPortCopLists( &my_view_port ); FreeCprList( my_view.LOFCprList ); FreeCprList( my_view.SHFCprList ); /* ! */ /* An interlaced display use two copper lists (the normal LOF plus */ /* the special SHF). When your program closes an interlaced ViewPort */ /* you must therefore deallocate both lists! */ /* Deallocate the display memory, BitPlane for BitPlane: */ for( loop = 0; loop < DEPTH; loop++ ) if( my_bit_map.Planes[ loop ] ) FreeRaster( my_bit_map.Planes[ loop ], WIDTH, HEIGHT ); /* Deallocate the ColorMap: */ if( my_view_port.ColorMap ) FreeColorMap( my_view_port.ColorMap ); /* Close the Graphics library: */ if( GfxBase ) CloseLibrary( GfxBase ); /* Close the Intuition library: */ if( IntuitionBase ) CloseLibrary( IntuitionBase ); /* Print the message and leave: */ printf( "%s\n", message ); exit(); }