/* Example9 */ /* This program explains how to use the IDCMP flag REFRESHWINDOW, and */ /* how to optimize the redrawing of the window. */ #include struct IntuitionBase *IntuitionBase; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 50, /* LeftEdge x position of the window. */ 25, /* TopEdge y positio of the window. */ 320, /* Width 320 pixels wide. */ 100, /* Height 100 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour r. 1 */ CLOSEWINDOW| /* IDCMPFlags We will recieve a message when the user */ /* selects the Close window gad. */ REFRESHWINDOW, /* We will recieve a message whenever we */ /* need to refresh (redraw) the window. */ SIMPLE_REFRESH| /* Flags Your program has to refresh the window. */ WINDOWCLOSE| /* Close Gadget. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ WINDOWSIZING| /* Sizing Gadget. */ ACTIVATE, /* The window should be Active when opened. */ NULL, /* FirstGadget No gadgets connected to this window. */ NULL, /* CheckMark Use Intuition's default CheckMark. */ "UPDATE ME", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 100, /* MinWidth We will not allow the window to become */ 50, /* MinHeight smaller than 100 x 50, and not bigger */ 400, /* MaxWidth than 400 x 200. */ 200, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; /*************************************************************************/ /* Extra information: */ /* We will recieve a REFRESHWINDOW message whenever we need to redraw */ /* the window's display. If the window is a SuperBitmap window you never */ /* need to redraw it since it has its own BitMap. However, if the window */ /* is of the type SIMPLE_REFRESH or SMART_REFRESH it can happen that */ /* your program need to redraw the window. */ /* SIMPLE_REFRESH: You need to update the window if it is resized, */ /* pushed from behind to the front, or is moved. */ /* SMART_REFRESH: You need to update the display if it is resized. */ /* */ /* Once you recieve the message you should redraw the window. However, */ /* before you start to redraw you need to call the function: */ /* BeginRefresh(), and when you have finished you should call the */ /* function EndRefresh(). (Even if you do not redraw anything, you */ /* should call these functions.) The functions will improve the speed of */ /* the redrawing since only the trashed parts will be redrawed. */ /*************************************************************************/ main() { /* Boolean variable used for the while loop: */ BOOL close_me; ULONG class; /* IDCMP flag. */ /* Pointer to an IntuiMessage structure: */ struct IntuiMessage *my_message; /* Before we can use Intuition we need to open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We have opened the window, and everything seems to be OK. */ close_me = FALSE; /* Stay in the while loop until the user has selected the Close window */ /* gadget: */ while( close_me == FALSE ) { /* Wait until we have recieved a message: */ Wait( 1 << my_window->UserPort->mp_SigBit ); /* As long as we can collect messages successfully we stay in the */ /* while-loop: */ while(my_message = (struct IntuiMessage *) GetMsg(my_window->UserPort)) { /* After we have successfully collected the message we can read */ /* it, and save any important values which we maybe want to check */ /* later: */ class = my_message->Class; /* IDCMP flag. */ /* After we have read it we reply as fast as possible: */ /* REMEMBER! Do never try to read a message after you have replied! */ /* (Some other process has maybe changed it.) */ ReplyMsg( my_message ); /* Check which IDCMP flag was sent: */ switch( class ) { case CLOSEWINDOW: /* The user selected the Close window gad. */ close_me=TRUE; break; case REFRESHWINDOW: /* You need to update the window. */ printf("We need to redraw the window! (Well almost)\n"); /* Start the redrawing: */ BeginRefresh( my_window ); /* Redraw the window. For example call the function */ /* RefreshGadgets(), DrawImage(), DrawBorder() etc... */ /* In this example we do not redraw anything (there does */ /* not exist anything to redraw). However, even if you do */ /* nothing you need to call the functions BeginRefresh() */ /* and EndRefresh(). */ /* End the redrawing: */ EndRefresh( my_window ); break; } } } /* Close the window: */ CloseWindow( my_window ); /* Close the Intuition Library: */ CloseLibrary( IntuitionBase ); /* THE END */ }