/* Example8 */ /* This program explains how to use the IDCMP flag INTUITICKS. */ #include struct IntuitionBase *IntuitionBase; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 50, /* LeftEdge x position of the window. */ 25, /* TopEdge y positio of the window. */ 320, /* Width 320 pixels wide. */ 100, /* Height 100 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour r. 1 */ CLOSEWINDOW| /* IDCMPFlags We will recieve a message when the user */ /* selects the Close window gad. */ INTUITICKS, /* We will also recieve simple time */ /* events. (Around 10 times / second.) */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWCLOSE| /* Close Gadget. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ WINDOWSIZING| /* Sizing Gadget. */ ACTIVATE, /* The window should be Active when opened. */ NULL, /* FirstGadget No gadgets connected to this window. */ NULL, /* CheckMark Use Intuition's default CheckMark. */ "THE TIME IS SHORT",/* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 100, /* MinWidth We will not allow the window to become */ 50, /* MinHeight smaller than 100 x 50, and not bigger */ 400, /* MaxWidth than 400 x 200. */ 200, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; /*************************************************************************/ /* Extra information: */ /* INTUITICKS is a simply way of getting time messages. We will get */ /* around (!) 10 messages per second. The nice thing with these messages */ /* is that it will not fill up the input buffer if you do not collect */ /* them fast enough. If Intuition finds an INTUITICK message already */ /* waiting in the port, no new messages will be created. */ /*************************************************************************/ main() { /* Boolean variable used for the while loop: */ BOOL close_me; ULONG class; /* IDCMP flag. */ ULONG seconds; /* Seconds, copy of the system clock. */ ULONG micros; /* Micros, - " - */ /* Pointer to an IntuiMessage structure: */ struct IntuiMessage *my_message; /* Before we can use Intuition we need to open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We have opened the window, and everything seems to be OK. */ close_me = FALSE; /* Stay in the while loop until the user has selected the Close window */ /* gadget: */ while( close_me == FALSE ) { /* Wait until we have recieved a message: */ Wait( 1 << my_window->UserPort->mp_SigBit ); /* As long as we can collect messages successfully we stay in the */ /* while-loop: */ while(my_message = (struct IntuiMessage *) GetMsg(my_window->UserPort)) { /* After we have successfully collected the message we can read */ /* it, and save any important values which we maybe want to check */ /* later: */ class = my_message->Class; /* IDCMP flag. */ /* Copies of the system clock when this message was created: */ seconds = my_message->Seconds; /* Seconds. */ micros = my_message->Micros; /* Micros. */ /* After we have read it we reply as fast as possible: */ /* REMEMBER! Do never try to read a message after you have replied! */ /* (Some other process has maybe changed it.) */ ReplyMsg( my_message ); /* Check which IDCMP flag was sent: */ switch( class ) { case CLOSEWINDOW: /* The user selected the Close window gad. */ close_me=TRUE; break; case INTUITICKS: /* Time event. */ printf("Seconds: %6d Micros: %6d\n", seconds, micros); break; } } } /* Close the window: */ CloseWindow( my_window ); /* Close the Intuition Library: */ CloseLibrary( IntuitionBase ); /* THE END */ }