/* Example2 */ /* This program explains how to use the IDCMP flag MOUSEMOVE. */ #include struct IntuitionBase *IntuitionBase; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 50, /* LeftEdge x position of the window. */ 25, /* TopEdge y positio of the window. */ 320, /* Width 320 pixels wide. */ 100, /* Height 100 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ CLOSEWINDOW| /* IDCMPFlags We will recieve a message when the user: */ /* selects the Close window gad, or when the */ MOUSEMOVE, /* user moves the mouse. */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWCLOSE| /* Close Gadget. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ WINDOWSIZING| /* Sizing Gadget. */ ACTIVATE| /* The window should be Active when opened. */ REPORTMOUSE, /* Create MOUSEMOVE messages whenever this */ /* window is active and the mouse is moved. */ NULL, /* FirstGadget No gadgets connected to this window. */ NULL, /* CheckMark Use Intuition's default CheckMark. */ "MOVE THE MOUSE", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 100, /* MinWidth We will not allow the window to become */ 50, /* MinHeight smaller than 100 x 50, and not bigger */ 400, /* MaxWidth than 400 x 200. */ 200, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; /***********************************************************************/ /* Extra information: */ /* If we set the IDCMP flag MOUSEMOVE then we tell Intuition that we */ /* are interested in MOUSEMOVE events. However, we must tell Intuition */ /* how and when these messages should be created. There exist two */ /* ways to do it: */ /* 1. Set the flag FOLLOWMOUSE in the Activation field in the Gadget */ /* structure. We will then recieve messages whenever the gadget is */ /* selected and the mouse is moved. */ /* 2. Set the flag REPORTMOUSE in the Flag field in the NewWindow */ /* structure. We will then recieve messages whenever the window is */ /* active and the mouse is moved. (Showed in this example.) */ /***********************************************************************/ main() { /* Boolean variable used for the while loop: */ BOOL close_me; ULONG class; /* IDCMP flag. */ SHORT x, y; /* Position of the mouse (x,y). */ BOOL mouse_moved; /* Pointer to an IntuiMessage structure: */ struct IntuiMessage *my_message; /* Before we can use Intuition we need to open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We have opened the window, and everything seems to be OK. */ printf("Move the mouse!\n"); close_me = FALSE; /* Stay in the while loop until the user has selected the Close window */ /* gadget: */ while( close_me == FALSE ) { mouse_moved = FALSE; /* Wait until we have recieved a message: */ Wait( 1 << my_window->UserPort->mp_SigBit ); /* As long as we can collect messages successfully we stay in the */ /* while-loop: */ while(my_message = (struct IntuiMessage *) GetMsg(my_window->UserPort)) { /* After we have successfully collected the message we can read */ /* it, and save any important values which we maybe want to check */ /* later: */ class = my_message->Class; /* IDCMP flag. */ x = my_message->MouseX; /* X position of the mouse. */ y = my_message->MouseY; /* Y position of the mouse. */ /* After we have read it we reply as fast as possible: */ /* REMEMBER! Do never try to read a message after you have replied! */ /* (Some other process has maybe changed it.) */ ReplyMsg( my_message ); /* Check which IDCMP flag was sent: */ switch( class ) { case CLOSEWINDOW: /* The user selected the Close window gadget! */ close_me=TRUE; break; case MOUSEMOVE: /* The user moved the mouse. */ mouse_moved = TRUE; break; } } if( mouse_moved ) { /* Since we recieve so many messages when the mouse is moved, we */ /* respond first when the mouse has halted. Print out the mouse */ /* position relative to the top left corner of the window. */ printf("New position: (%d, %d)\n", x, y); } } /* Close the window: */ CloseWindow( my_window ); /* Close the Intuition Library: */ CloseLibrary( IntuitionBase ); /* THE END */ }