/* Example1 */ /* This example shows how to handle MOUSEBUTTONS event. */ #include struct IntuitionBase *IntuitionBase; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 50, /* LeftEdge x position of the window. */ 25, /* TopEdge y positio of the window. */ 320, /* Width 320 pixels wide. */ 100, /* Height 100 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ CLOSEWINDOW| /* IDCMPFlags We will recieve a message when the user: */ /* selects the Close window gad, or when the */ MOUSEBUTTONS, /* user presses/releases the mouse buttons. */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWCLOSE| /* Close Gadget. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ WINDOWSIZING| /* Sizing Gadget. */ ACTIVATE| /* The window should be Active when opened. */ RMBTRAP, /* We do not want any menu operations for */ /* this window. We can then recieve */ /* MOUSEBUTTONS events even if the right */ /* mouse button is pressed. (Such event are */ /* normally swollowed by Intuition.) */ NULL, /* FirstGadget No gadgets connected to this window. */ NULL, /* CheckMark Use Intuition's default CheckMark. */ "PRESS THE BUTTONS", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 100, /* MinWidth We will not allow the window to become */ 50, /* MinHeight smaller than 100 x 50, and not bigger */ 400, /* MaxWidth than 400 x 200. */ 200, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; main() { /* Boolean variable used for the while loop: */ BOOL close_me; ULONG class; /* IDCMP flag. */ USHORT code; /* Code. */ /* Pointer to an IntuiMessage structure: */ struct IntuiMessage *my_message; /* Before we can use Intuition we need to open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* We have opened the window, and everything seems to be OK. */ printf("Press the mouse buttons!\n"); close_me = FALSE; /* Stay in the while loop until the user has selected the Close window */ /* gadget: */ while( close_me == FALSE ) { /* Wait until we have recieved a message: */ Wait( 1 << my_window->UserPort->mp_SigBit ); /* As long as we can collect messages successfully we stay in the */ /* while-loop: */ while(my_message = (struct IntuiMessage *) GetMsg(my_window->UserPort)) { /* After we have successfully collected the message we can read */ /* it, and save any important values which we maybe want to check */ /* later: */ class = my_message->Class; code = my_message->Code; /* After we have read it we reply as fast as possible: */ /* REMEMBER! Do never try to read a message after you have replied! */ /* (Some other process has maybe changed it.) */ ReplyMsg( my_message ); /* Check which IDCMP flag was sent: */ switch( class ) { case CLOSEWINDOW: /* The user selected the Close window gadget! */ close_me=TRUE; break; case MOUSEBUTTONS: /* The user pressed/released a mouse button. */ /* We shall now check wich button, and if it was pressed */ /* or released: */ switch( code ) { case SELECTDOWN: /* Left button pressed. */ printf("Left mouse button pressed.\n"); break; case SELECTUP: /* Left button releassed. */ printf("Left mouse button released.\n"); break; case MENUDOWN: /* Right button pressed. */ printf("Right mouse button pressed.\n"); break; case MENUUP: /* Right button released. */ printf("Right mouse button released.\n"); break; } break; } } } /* Close the window: */ CloseWindow( my_window ); /* Close the Intuition Library: */ CloseLibrary( IntuitionBase ); /* THE END */ }