/* Example6 */ /* This program will open a normal window which is connected to the */ /* Workbench Screen. We will then draw the little nice arrow we talked */ /* so much about. This time, however, we draw it several times in */ /* different colours. This shows how PlanePick/PlaneOnOff works. */ /* If your program is using Intuition you should include intuition.h: */ #include struct IntuitionBase *IntuitionBase; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 40, /* LeftEdge x position of the window. */ 20, /* TopEdge y positio of the window. */ 150, /* Width 150 pixels wide. */ 80, /* Height 80 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ NULL, /* IDCMPFlags No IDCMP flags. */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ ACTIVATE, /* The window should be Active when opened. */ NULL, /* FirstGadget No Custom Gadgets. */ NULL, /* CheckMark Use Intuition's default CheckMark (v). */ "ARROWS", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 0, /* MinWidth We do not need to care about these */ 0, /* MinHeight since we have not supplied the window */ 0, /* MaxWidth with a Sizing Gadget. */ 0, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; /* REMEMBER! Image data MUST be put in chip-memory! */ USHORT chip my_image_data[]= { 0x1000, /* BitPlane ZERO */ 0x3800, 0x7C00, 0xFE00, 0x1000, 0x1000, 0x1000, 0x1000 }; /* Orange arrow on black background: */ struct Image my_image4= { 70, 30, /* LeftEdge, TopEdge. */ 7, /* Width, 7 pixels/bitts wide. */ 8, /* Height, 8 lines high. */ 1, /* Depth, only one Bitplane. */ my_image_data, /* ImageData, pointer to my_image_data. */ 0x0001, /* PickPlane, bitplane Zero affects. */ 0x0002, /* PlaneOnOff, Bitplane One will be filled with 1's. */ /* [The pixels' colour will be either 0010 (black) or */ /* 0011 (orange).] */ NULL /* NextImage, last structure in the list. */ }; /* Orange arrow on white background: */ struct Image my_image3= { 50, 30, /* LeftEdge, TopEdge. */ 7, /* Width, 7 pixels/bitts wide. */ 8, /* Height, 8 lines high. */ 1, /* Depth, only one Bitplane. */ my_image_data, /* ImageData, pointer to my_image_data. */ 0x0002, /* PickPlane, bitplane One affects. */ 0x0001, /* PlaneOnOff, Bitplane Zero will be filled with 1's. */ /* [The pixels' colour will be either 0001 (white) or */ /* 0011 (orange).] */ &my_image4 /* NextImage, linked to my_image2. */ }; /* Black arrow on blue background: */ struct Image my_image2= { 30, 30, /* LeftEdge, TopEdge. */ 7, /* Width, 7 pixels/bitts wide. */ 8, /* Height, 8 lines high. */ 1, /* Depth, only one Bitplane. */ my_image_data, /* ImageData, pointer to my_image_data. */ 0x0002, /* PickPlane, bitplane One affects. */ 0x0000, /* PlaneOnOff, 0's on all other Bitplanes. */ /* [The pixels' colour will be either 0000 (0:blue) or */ /* 0010 (2:black).] */ &my_image3 /* NextImage, linked to my_image3. */ }; /* White arrow on blue background: */ struct Image my_image1= { 10, 30, /* LeftEdge, TopEdge. */ 7, /* Width, 7 pixels/bitts wide. */ 8, /* Height, 8 lines high. */ 1, /* Depth, only one Bitplane. */ my_image_data, /* ImageData, pointer to my_image_data. */ 0x0001, /* PickPlane, bitplane Zero affects. */ 0x0000, /* PlaneOnOff, 0's on all other Bitplanes. */ /* [The pixels' colour will be either 0000 (0:blue) or */ /* 0001 (1:white).] */ &my_image2 /* NextImage, linked to my_image2. */ }; main() { /* Open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* Tell Intuition to draw the images: */ DrawImage( my_window->RPort, &my_image1, 0, 0 ); /* We have opened the window, and everything seems to be OK. */ /* Wait for 30 seconds: */ Delay( 50 * 30); /* We should always close the windows we have opened before we leave: */ CloseWindow( my_window ); /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); /* THE END */ }