/* Example4 */ /* This program will open a normal window which is connected to the */ /* Workbench Screen. We will then print a text string whith help of */ /* Intuition's IntuiText structure. The text will be in underlined */ /* italic characters. */ /* If your program is using Intuition you should include intuition.h: */ #include struct IntuitionBase *IntuitionBase; /* Declare a pointer to a Window structure: */ struct Window *my_window; /* Declare and initialize your NewWindow structure: */ struct NewWindow my_new_window= { 40, /* LeftEdge x position of the window. */ 20, /* TopEdge y positio of the window. */ 400, /* Width 400 pixels wide. */ 150, /* Height 150 lines high. */ 0, /* DetailPen Text should be drawn with colour reg. 0 */ 1, /* BlockPen Blocks should be drawn with colour reg. 1 */ NULL, /* IDCMPFlags No IDCMP flags. */ SMART_REFRESH| /* Flags Intuition should refresh the window. */ WINDOWDRAG| /* Drag gadget. */ WINDOWDEPTH| /* Depth arrange Gadgets. */ ACTIVATE, /* The window should be Active when opened. */ NULL, /* FirstGadget No Custom Gadgets. */ NULL, /* CheckMark Use Intuition's default CheckMark (v). */ "STYLE!", /* Title Title of the window. */ NULL, /* Screen Connected to the Workbench Screen. */ NULL, /* BitMap No Custom BitMap. */ 0, /* MinWidth We do not need to care about these */ 0, /* MinHeight since we have not supplied the window */ 0, /* MaxWidth with a Sizing Gadget. */ 0, /* MaxHeight */ WBENCHSCREEN /* Type Connected to the Workbench Screen. */ }; struct TextAttr my_font= { "topaz.font", /* Topaz font. */ TOPAZ_EIGHTY, /* 80/40 characters (high-/low-res). */ FSF_ITALIC | FSF_UNDERLINED, /* Underlined italic characters. */ FPF_ROMFONT /* Exist in ROM. */ }; UBYTE my_text[]="Nice style! Italic and Underlined!"; struct IntuiText my_intui_text= { 1, /* FrontPen, colour register 1. */ 2, /* BackPen, colour register 2. */ JAM2, /* DrawMode, draw the characters with colour 1, on a colour */ /* 2 background. (White text on a black background) */ 10, 20, /* LeftEdge, TopEdge. */ &my_font, /* ITextFont, use my_font. */ my_text, /* IText, the text that will be printed. */ /* (Remember my_text = &my_text[0].) */ NULL /* NextText, no other IntuiText structures are connected. */ }; main() { /* Open the Intuition Library: */ IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 0 ); if( IntuitionBase == NULL ) exit(); /* Could NOT open the Intuition Library! */ /* We will now try to open the window: */ my_window = (struct Window *) OpenWindow( &my_new_window ); /* Have we opened the window succesfully? */ if(my_window == NULL) { /* Could NOT open the Window! */ /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); exit(); } /* Tell Intuition to print the text: */ PrintIText( my_window->RPort, &my_intui_text, 0, 0 ); /* We have opened the window, and everything seems to be OK. */ /* Wait for 30 seconds: */ Delay( 50 * 30); /* We should always close the windows we have opened before we leave: */ CloseWindow( my_window ); /* Close the Intuition Library since we have opened it: */ CloseLibrary( IntuitionBase ); /* THE END */ }