/* ******************************************************************** */ /* C code generated by: */ /* Visual Arts Version 2.1 */ /* Copyright 1994-95 Danny Y. Wong All rights reserved */ /* Calgary, Alberta (CANADA) */ /* Partial of the code is copyright by Jaba Development */ /* ******************************************************************** */ #include #include #define ID_scrmode 0 #define ID_request 1 #define ID_font 2 #define ID_file 3 #define ASLNumGads 4 #include "ASL_func.c" int scrmodeObj(struct VAobject VAObject); int requestObj(struct VAobject VAObject); int fontObj(struct VAobject VAObject); int fileObj(struct VAobject VAObject); int GetPubScreen(void); void ClosePubScreen(void); int OpenASLWindow(char windtitle[]); void CloseASLWindow(void); int ASLHandler(void); int ASLMainHandler(void); void DrawASLObjs(void); int main(int argc, char *argv[]); UBYTE *PubScrName = "Workbench"; struct DrawInfo *ScrDrawInfo = NULL; APTR VisualInfo = NULL; struct Screen *Scr = NULL; struct Window *ASLWnd = NULL; struct Gadget *ASLGList = NULL; struct Gadget *ASLGadgets[ASLNumGads]; struct IntuiMessage ASLMsg; UWORD ASLLeft = 182; UWORD ASLTop = 80; UWORD ASLWidth = 202; UWORD ASLHeight = 51; struct TextAttr topaz8 = { (STRPTR)"topaz.font", 8, 0x00, 0x01 }; struct TextAttr topaz800 = { (STRPTR)"topaz.font", 8, 0x00, 0x00 }; WORD ASLGadTypes[] = { BUTTON_KIND, BUTTON_KIND, BUTTON_KIND, BUTTON_KIND, }; struct NewGadget ASLNGads[] = { 3, 1, 83, 12, (UBYTE *)"Screen",&topaz800, ID_scrmode, PLACETEXT_IN, NULL, (APTR)scrmodeObj, 99, 20, 83, 12, (UBYTE *)"Requester",&topaz800, ID_request, PLACETEXT_IN, NULL, (APTR)requestObj, 3, 20, 83, 12, (UBYTE *)"Font",&topaz800, ID_font, PLACETEXT_IN, NULL, (APTR)fontObj, 99, 1, 83, 12, (UBYTE *)"File",&topaz800, ID_file, PLACETEXT_IN, NULL, (APTR)fileObj, }; ULONG ASLNTags[] = { TAG_DONE, TAG_DONE, TAG_DONE, TAG_DONE, }; int GetPubScreen(void) { if (!(Scr = LockPubScreen(PubScrName))) return(1L); if (!(VisualInfo = GetVisualInfo(Scr, TAG_DONE))) return(2L); if (!(ScrDrawInfo = GetScreenDrawInfo(Scr))) return(3L); return(0L); } void ClosePubScreen(void) { if (VisualInfo) FreeVisualInfo(VisualInfo); if (Scr) UnlockPubScreen(NULL, Scr); if (ScrDrawInfo) FreeScreenDrawInfo(Scr, ScrDrawInfo); } int OpenASLWindow(char windtitle[80]) { struct NewGadget NewGad; struct Gadget *Gad; register UWORD i, j; UWORD offsetx = Scr->WBorLeft; UWORD offsety = Scr->WBorTop + Scr->Font->ta_YSize + 1; if (!(Gad = CreateContext(&ASLGList))) return(1L); for (i=0, j=0; i < ASLNumGads; i++) { CopyMem((char *)&ASLNGads[i], (char *)&NewGad, (long)sizeof(struct NewGadget)); NewGad.ng_VisualInfo = VisualInfo; NewGad.ng_LeftEdge += offsetx; NewGad.ng_TopEdge += offsety; ASLGadgets[i] = Gad = CreateGadgetA((ULONG)ASLGadTypes[i], Gad, &NewGad, (struct TagItem *)&ASLNTags[j]); while (ASLNTags[j]) j +=2; j++; if (!Gad) return(2L); } if (!(ASLWnd = OpenWindowTags(NULL, WA_Left, ASLLeft, WA_Top, ASLTop, WA_Width, ASLWidth, WA_Height, ASLHeight + kWindowOffSetY, WA_NewLookMenus, TRUE, WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_NEWSIZE | IDCMP_GADGETUP , WA_Flags, WFLG_CLOSEGADGET | WFLG_DEPTHGADGET | WFLG_SMART_REFRESH | WFLG_RMBTRAP | WFLG_ACTIVATE | WFLG_DRAGBAR , WA_Gadgets, ASLGList, WA_Title, windtitle, WA_ScreenTitle, "Visual Arts V2.2 Copyright 1994-95 Danny Y. Wong All Rights Reserved.", WA_PubScreen, Scr, WA_MinWidth, 160, WA_MinHeight, 50, WA_MaxWidth, 640, WA_MaxHeight, 200, TAG_DONE))) return(3L); GT_RefreshWindow(ASLWnd, NULL); RefreshGadgets(ASLGadgets[0], ASLWnd, NULL); return(0L); } void CloseASLWindow(void) { if (ASLWnd) CloseWindow(ASLWnd); if (ASLGList) FreeGadgets(ASLGList); } int ASLHandler(void) { struct IntuiMessage *msg; struct VAobject VAObject; int running = 1; int (*func)(struct VAobject VAObject); ULONG class; UWORD code; while (msg=GT_GetIMsg(ASLWnd->UserPort)) { CopyMem((char *)msg, (char *)&ASLMsg, (long)sizeof(struct IntuiMessage)); class = msg->Class; code = msg->Code; VAObject.va_Window = (struct Window *)ASLWnd; VAObject.va_Gadget = (struct Gadget *)msg->IAddress; VAObject.va_IntuiMsg = (struct IntuiMessage *)msg; VAObject.va_Flags = 0; VAObject.va_UserData = 0; GT_ReplyIMsg(msg); switch(class) { case IDCMP_NEWSIZE: break; case IDCMP_CLOSEWINDOW: return(0); break; case IDCMP_GADGETUP: func = (void *)((struct Gadget *)ASLMsg.IAddress)->UserData; if (func != NULL) running = func(VAObject); break; } } return(running); } int ASLMainHandler(void) { int running = 1; ULONG windsig, signals; windsig = 1L << ASLWnd->UserPort->mp_SigBit; while (running == 1) { signals = Wait( windsig ); if (signals & windsig) { running = ASLHandler(); } } return(running); } int main(int argc, char *argv[]) { int rc; if (!(GetPubScreen())) { if (!(OpenASLWindow("ASL Demo"))) { rc = ASLMainHandler(); CloseASLWindow(); } ClosePubScreen(); } return(0L); }