============================================================== #### ## ## ##### ###### ##### ###### ###### #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ##### #### ##### ## #### ## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ###### ##### ###### ## ## ## ###### #### ## ## C O R P O R A T I O N AMIGA FORMAT COMPETITION VERSION Copyright © 1994, Tim Caldwell. All rights reserved. ============================================================== DISTRIBUTION This version is Public Domain and may be freely copied providing the following conditions are met: Only complete copies of the game may be made (i.e. all of the files must be supplied in their UNMODIFIED form). No charge is made for the game. DISCLAIMER This software is provided "as is". No representations or warranties are made with respect to the reliability, performance or operation of this software, and all use is at your own risk. The author does not assume any responsibility or liability whatsoever with respect to your use of this software. ABOUT THE GAME This game was specially written for the Amiga Format Blitz Basic ][ competition, and took me approximately 9 weeks to write (including the graphics) which isn't bad when you consider that this is the first time I've programmed the Amiga and it's also my first attempt at writing games. As it stands the game only has 4 levels (that's all I had time for). However, new levels will be available soon, and I aim to release the map editor shortly, which will allow you to add new levels (without recompiling the game). This game is dedicated to my daughter Jemma-Louise who was born only days after I completed writing this game (Jan 11th 1994). SYSTEM REQUIREMENTS This game requires an AGA machine (A1200 or A4000) with at least 2MB of CHIP RAM. While not essential, FAST RAM is recommended as the game has many enhancements that make use of the extra speed available when FAST RAM is fitted. NOTE: If you are using mode promotion with a DBL PAL monitor please turn mode promotion OFF before running the game. RUNNING FROM FLOPPY Simply reset your Amiga by pressing the CTRL and both Amiga keys simultaneously, then insert Disk 1 (SYSTEM DISK). Once loaded, the game will prompt for Disk 2 (DATA DISK) which may be placed in any drive. Once this has taken place all subsequent disk access will take place from Disk 2. HARD DRIVE INSTALLATION To install the game to your hard drive simply insert Disk 1 (SYSTEM DISK) and click on the CYBERTECH-INSTALL icon, then follow the on-screen instructions. PLAYING THE GAME To start the game press the fire button during the title screens. If the demo is running, press the ESC key to return to the title screens. To exit back to Workbench, press the ESC key during the title screens. You control your character using the joystick. The aim of the game is to complete the task given to you at the beginning of each level. Various objects can be found on each level which will help your progress through the game: AMMO: Pick up ammunition to reload your weapon. KEYS: Use keys to open doors. CREDITS: Much needed dosh to buy equipment and weapons. MEDIKIT: Use these to replenish your health. Once the mission objective has been accomplished, make your way to the lift. THE COMPUTER You have access to the main computer at all times by pressing the C key during play. The computer allows you to buy weapons and equipment, and also to check your mission progress. The computer can be operated with either the keyboard or the joystick. THE SCANNER Pressing S during play displays a scan of the level. How much you can see depends on how good your scanner is. The function keys (F1 to F10) can be used to change the magnification - the better the scanner the higher the magnification. MISSION PROGRESS Pressing the SPACE BAR provides you with a mission progress report. CHANGING WEAPONS Once new weapons have been purchased, you can toggle between them using the RETURN key. IN-GAME MUSIC All music modules in this game have been taken from Public Domain. Unfortunately no authors names came with the modules that I received, so if you recognise any of your soundtracks within the game, please send me your name so that I can include it in the game's list of credits. SOURCE CODE The Blitz Basic source code for the game and map editor can be obtained by sending me a P.O. (no cheques please!) for £5.00 (Five Pounds Sterling). THE AUTHOR Any queries, comments, ideas or bug reports can be sent to me at the following address: Tim Caldwell 10 Gaunts Way Hallwood Park RUNCORN Cheshire WA7 2FW RELEASE: PD/17 BIT/26.05.94 Happy blasting !