Index of /waycooltoo/GAMES/MEDWAR12

      Name                    Last modified       Size  Description

[DIR] Parent Directory 11-Jan-2006 05:40 - [TXT] FILE_ID.DIZ 23-Mar-1994 03:01 1k [   ] MEDWAR.EXE 23-Mar-1994 03:01 398k [TXT] MEDWAR.HLP 23-Mar-1994 03:01 355k [   ] MEDWAR12.ZIP 23-Mar-1994 03:01 201k [TXT] NEW.SCN 23-Mar-1994 03:01 1k [TXT] ORDER.FRM 23-Mar-1994 03:01 1k [TXT] ORIGINAL.SCN 23-Mar-1994 03:01 1k [TXT] TESTDIR.TMP 27-Jul-1994 08:34 0k


			Medival War v1.2


INTRODUCTION
============

	Welcome to the world of MEDIEVAL WAR. This readme.txt file contains 
information on how to install the program, playing the game, and 
registration. (Please remember that this program runs under Microsoft Windows
3.1 or equivalent.)


INSTALLATION
============
	
	STEP ONE: To install the game, a directory must be created or 
selected. If the game is already in a suitable directory skip to STEP THREE. 
If there is a suitable directory already in existence on the hard drive, 
proceed to STEP TWO. Otherwise create a subdirectory for it. For example:

		c:
		cd \
		md medwar

	STEP TWO: Copy the files medwar.exe, medwar.hlp, new.scn, 
original.scn, and readme.txt to the desired directory. For example:
	
		copy c:\xtalk\fil\medwar.exe c:\medwar

	STEP THREE: Start Microsoft Windows and select the 'Games' program 
group in the Program Manager. Use the menu command File-New... to create a 
new program item. Enter "Medieval War" in the Description box and enter the 
subdirectory that was used in STEP ONE followed by \medwar.exe in the Command 
Line box, then select OK. For example:

		Description   Medieval War
		Command Line  c:\medwar\medwar.exe

	STEP FOUR: Start the game by double-clicking on the shield icon.



PLAYING THE GAME
================

	MEDIEVAL WAR is played on a grid of variable size depending on the
scenario. There are various islands throughout the grid with cities, forests,
and mountains. You and your opponents (computer or human) start the game
with one city each.
	The object of the game is to build up your forces and capture cities
until you are strong enough to attack the other players. To win the game you 
must capture all of your opponent's cities and destroy all of your 
opponent's pieces or force all of your opponents to surrender.
	You begin the game by naming your first city then selecting the type 
of piece that you want to start building in that city. We recommend that you 
begin with a light infantry piece as they can both explore and take cities 
fairly well. When your first piece has been built, you will see it on top of 
your city and you will also be able to see the map one square in all 
directions. The rest of the squares on the map should be black. This is 
because you haven't explored them yet. To explore, use the mouse to drag the 
first piece one square in any direction. This will allow you to see more of 
the map because any square within one square of your piece will become 
uncovered. Each uncovered square will remain so until the end of the game. 
Continue moving around until you have found an empty city (a white L-shaped 
structure within a square). To capture it, move on top of it. Two things may 
happen: your piece might be destroyed or your piece might take the city. If 
you take the city, it will turn your color and your piece will disappear, 
becoming a garrison force inside the city. You will also be prompted to 
select what your new city will start to build. 
	Meanwhile your other city is building a second piece. To change the 
type of piece that is being built in a city, double-click on that city. A
dialog-box will pop up allowing you to change the piece. Any turns that went
into building the original piece will be lost if it is changed. If you are 
stuck on an island, build a light galleon to get off. Move a light infantry 
or other land piece on top of the transport to load it. Then move the 
transport over the sea to find a new island.

	This is a brief introduction. To get more help about the rules of the 
game use the extensive on-line help by pressing F1.


CHANGES FROM PREVIOUS VERSION
=============================

	There are a few changes from earlier versions. Play-by-mail password 
entry and the choice of initial piece are done seperately by each player. 
Each player gets up to three starting pieces in play-by-mail games. The order
of play in play-by-mail games is now non-sequential. A "plague" option has 
been added. The problems with messages have been corrected. The map size has
been limited to 100 x 100 because 150 x 150 was too big, too slow and caused
many problems. The file format has been changed, but v1.1 and earlier files 
may be loaded. Convert them now, because they may not be supported in later 
versions!


REGISTERING MEDIEVAL WAR
========================

	MEDIEVAL WAR is a shareware program which means that MEDIEVAL
WAR was distributed freely in order to allow people to "test drive" it. The 
try-before-you-buy concept allows users to find out which programs are useful 
before purchasing them. If a shareware program is useful or entertaining, 
please support it through registration. The registration fee for MEDIEVAL WAR 
is only $29.95. Registration entitles you to the newest version of the 
program, extra games and scenarios (such as Agincourt and Hastings), sound 
files, a printed manual, customer support (through the mail or on 
Compuserve), an account on our BBS, and information (and discounts) on 
other offerings from Burnham Park Software, Inc. To register, send a check 
or money order to:
		
		Burnham Park Software, Inc.
		P.O. Box #814
		Chicago, IL 60690-0814

		Phone: (312) 922-6313
		BBS: (312) 922-2839
		Compuserve: 71532,3271
		AOL: J null B
		Delphi: MARBRO
		GEnie: XRG36978
		Internet: jnullb@aol.com

	Medieval War is supplied as is. The author disclaims all warranties, 
expressed or implied, including, without limitation, the warranties of 
merchantability and of fitness for any purpose. The author assumes no 
liability for damages, direct or consequential, which may result from the use 
of Medieval War.