Index of /tremor/QUAKEC/RAPFIRE
Name Last modified Size Description
Parent Directory 20-Apr-2005 12:15 -
CONFIG.CFG 11-Jan-1997 05:04 2k
PROGDEFS.H 16-Sep-1996 10:43 3k
PROGS.DAT 22-Sep-1996 07:12 406k
PROGS.SRC 14-Aug-1996 17:01 1k
PROGS/ 20-Apr-2005 12:13 -
RF.MDL 22-Sep-1996 07:05 47k
SOUND/ 20-Apr-2005 12:13 -
THROWAXE.MDL 10-Aug-1996 14:50 55k
V_AXE.MDL 12-Sep-1996 16:00 57k
Rapid fire shotgun.
This weapon is for those players who are getting their butt's kicked and
they just can't take it anymore ;-)
This is my first stab at models or hacking anything in Quake for that
matter. I used Meddle 1.5 to get the wire frame model and then I
imported it into CADKEY as a *.dxf file for 'manipsminations'. From there
I had to write a piece of C code to transform the .cdl to .raw which Meddle
could understand.
I also threw in Quake Command's throwing
axe. I think its kewl!
Go check their page those guys Rock! www.nuc.net/quake
I also added some war paint to the axe.
The rapid fire shotgun replaces the doubl-barrel shot gun.
Any questions or comments to the author:
Mark de Haas
dehaas@blast.net
Comments:
You can do whatever you like with rf.mdl, or the *.wav files just give
me credit if you use 'em.
To setup and run:
c:\quake\rapfire - rf.mdl, v_axe.mdl, throwaxe.mdl, *.dat
c:\games\quake\rapfire\sound - all *.wav
c:\games\quake\rapfire\progs - all .QC files (for compiling)
Then at d:\quake type: quake -game rapfire
Qc files that have been modified:
There are some comments here and there.
PROGS.SRC
DEFS.QC
WEAPONS.QC
PLAYER.QC
CLIENT.QC
Mark de Haas (Tac)
dehaas@blast.net