// CUJO ver 1.3 // Global Constants // Defines for Effects that aren't already defined by name (see MODELS.QC) float EF_ROCKET = 1; float CUJO_TOGGLE = 100; // impulse constant float CUJO_TELEPORT = 104; // impulse constant float STAND = 0; // move_flag constant float WALK = 1; // move_flag constant float RUN = 2; // move_flag constant float CUJO_LIGHT_TOGGLE = 105; // impulse constant float CUJO_GIVE_STATUS = 106; // impulse constant float CUJO_ATTACK_TOGGLE = 107; // impulse constant float CUJO_VIEW_TOGGLE = 103; float CUJO_STAY_TOGGLE = 102; // Bot Prototypes - called by player void () CUJO_Precache; void () CUJO_Activate; // Activate bot void () CUJO_Deactivate; // DeActivate bot void () CUJO_Toggle; // Toggle bot on and off void () CUJO_AttackToggle; // Toggle bot's auto-firing in auto mode /* void () CUJO_Attack; // Have bot fire at its current target in auto mode */ void () CUJO_TeleportHome; // Have bot teleport back to its owner void () CUJO_LightToggle; // Have bot teleport back to its owner void () CUJO_CheckImpulses; // check for commands to CUJO void () CUJO_SetDogView; void () CUJO_SetPlayerView; void () CUJO_Stay;