Index of /tremor/QUAKEC/BUNGY110
Name Last modified Size Description
Parent Directory 20-Apr-2005 12:15 -
BUNGY.BSP 08-Feb-1997 17:44 210k
CONFIG.CFG 01-Feb-1997 13:45 2k
PROGS.DAT 08-Dec-1996 21:41 411k
PROGS.DSC 01-Feb-1997 18:47 4k
===================================================================
BUNGY CORD VERISON 1.10
by Jeff Lee
Portions written by:
ThreeWave - Administration code
The Grappling Hook Guy - The original grapple code! (and this doc!)
===================================================================
Instructions:
1. Store the progs.dat file in any subdirectoy of your Quake
program directory EXCEPT the \id1 subdirectory. (Storing this
program in the \id1 subdirectory will result in it getting
pre-empted by the progs.dat file in the Quake .PAK file.)
2. Store the included map, BUNGY.BSP in your \id1\maps directory.
If you don't have that directory, make it! =)
3. Start up Quake using the -game parameter to indicate which
subdirectory the progs.dat file is stored under. For example,
if Quake is in C:\QUAKE and the new progs.dat file is in
C:\QUAKE\BUNGY, you would use the following command line for
Quake:
QUAKE -game BUNGY
4. You can load up any level of QUAKE you like, but I suggest
the level I provide, BUNGY.MAP. Load it up by first entering
the console, and typing in MAP BUNGY.
5. Now, set up your bungy! Hit the "INS" key to set the bungees
length. Type in 4 digits, and 1 extra digit which is not used.
A total of 5 digits are typed in. If you'd like to have a value
of something like 50, you have to type in the 0s in the beginning.
So, 50 would be 0050, then the 1 extra digit.
** GOOD VALUE: 1000 **
6. Set up your bungy bounce back rate! Hit the "HOME" key and type
in 5 digits, with 1 extra, for a total of 6 digits. Follow the
same format as above.
** GOOD VALUE: 00100 **
7. Switch to your bungee by either binding IMPULSE 21 or changing to
your axe twice (i.e. hit 1 twice) QUAKE will tell you that you
are in BUNGY MODE. Fire the bungy at a wall. It'll stick there.
Don't let go of the mouse button, and fall off the edge. Look down.
You're BUNGEEING!
NOTE: I have NOT tested this weapon in Deathmatch/Co-op mode. Firing the
hook into another player seems to have the same effect as firing it
into a monster, but until more extensive testing is done, anything
could happens (and probably will).
IMPULSES
========
Impulse 150 = Set bungy cord length
Impulse 151 = Set bungy cord bounce back value
Impulse 152 = View bungy cord information
Uses
====
As far as I know, none. It's just fun to play with. Would you use this in
DeathMatch? I doubt it, unless you like being fragged.
Problems
========
Known problems in Verison 1.00:
- Physics are not accurate. This was a quick hack, and I haven't taken
college physics yet. HS physics is not enough
Find any bugs? EMAIL ME! Any suggestions? EMAIL ME! Have formulas?
EMAIL ME! Want source? EMAIL ME!\
"Jeff Lee (Gonzo)" <tsngonzo@aol.com>
or
"Jeff Lee (Gonzo)" <gonzo@hops.cs.jhu.edu>
Fixes
=====
In version 1.10
---------------
- Fixed the floating bug. You no longer float when you throw the bung cord
below you.
- A little physics is fixed. When you let go of the cord, you don't just stop
in mid air... you keep on going in the direction you were flying
About me
========
Well, it's late at night now, so I don't feel like writing much. Hmmm.. basic
stuff. I'm a Freshman at Johns Hopkins University... ummm.. I need money.
I love Quake... Ummm.. I need money.. Did I mention I need money? =P