Index of /tremor/QUAKEC/BUNGY110

      Name                    Last modified       Size  Description

[DIR] Parent Directory 20-Apr-2005 12:15 - [TXT] BUNGY.BSP 08-Feb-1997 17:44 210k [TXT] CONFIG.CFG 01-Feb-1997 13:45 2k [TXT] PROGS.DAT 08-Dec-1996 21:41 411k [TXT] PROGS.DSC 01-Feb-1997 18:47 4k

===================================================================
BUNGY CORD VERISON 1.10
by Jeff Lee

Portions written by:
ThreeWave - Administration code
The Grappling Hook Guy - The original grapple code! (and this doc!)
===================================================================

Instructions:

        1.  Store the progs.dat file in any subdirectoy of your Quake
            program directory EXCEPT the \id1 subdirectory.  (Storing this
            program in the \id1 subdirectory will result in it getting
            pre-empted by the progs.dat file in the Quake .PAK file.)

        2.  Store the included map, BUNGY.BSP in your \id1\maps directory.
            If you don't have that directory, make it! =)

        3.  Start up Quake using the -game parameter to indicate which
            subdirectory the progs.dat file is stored under.  For example,
            if Quake is in C:\QUAKE and the new progs.dat file is in
            C:\QUAKE\BUNGY, you would use the following command line for
            Quake:

            QUAKE -game BUNGY

        4.  You can load up any level of QUAKE you like, but I suggest
            the level I provide, BUNGY.MAP.  Load it up by first entering
            the console, and typing in MAP BUNGY.

        5.  Now, set up your bungy!  Hit the "INS" key to set the bungees
            length.  Type in 4 digits, and 1 extra digit which is not used.
            A total of 5 digits are typed in.  If you'd like to have a value
            of something like 50, you have to type in the 0s in the beginning.
            So, 50 would be 0050, then the 1 extra digit.
            ** GOOD VALUE: 1000 **

        6.  Set up your bungy bounce back rate!  Hit the "HOME" key and type
            in 5 digits, with 1 extra, for a total of 6 digits.  Follow the
            same format as above.
            ** GOOD VALUE: 00100 **

        7.  Switch to your bungee by either binding IMPULSE 21 or changing to
            your axe twice (i.e. hit 1 twice)  QUAKE will tell you that you
            are in BUNGY MODE.  Fire the bungy at a wall.  It'll stick there.
            Don't let go of the mouse button, and fall off the edge.  Look down.
            You're BUNGEEING!


NOTE:  I have NOT tested this weapon in Deathmatch/Co-op mode.  Firing the
        hook into another player seems to have the same effect as firing it
        into a monster, but until more extensive testing is done, anything
        could happens (and probably will).

IMPULSES
========
Impulse 150 = Set bungy cord length
Impulse 151 = Set bungy cord bounce back value
Impulse 152 = View bungy cord information

Uses
====
As far as I know, none.  It's just fun to play with.  Would you use this in
DeathMatch?  I doubt it, unless you like being fragged.

Problems
========
Known problems in Verison 1.00:
        - Physics are not accurate.  This was a quick hack, and I haven't taken
          college physics yet.  HS physics is not enough

Find any bugs?  EMAIL ME!  Any suggestions?  EMAIL ME!  Have formulas?
EMAIL ME!  Want source? EMAIL ME!\

        "Jeff Lee (Gonzo)" <tsngonzo@aol.com>
        or
        "Jeff Lee (Gonzo)" <gonzo@hops.cs.jhu.edu>


Fixes
=====
In version 1.10
---------------
- Fixed the floating bug.  You no longer float when you throw the bung cord
  below you.
- A little physics is fixed.  When you let go of the cord, you don't just stop
  in mid air... you keep on going in the direction you were flying

About me
========
Well, it's late at night now, so I don't feel like writing much.  Hmmm.. basic
stuff.  I'm a Freshman at Johns Hopkins University...  ummm..  I need money.
I love Quake... Ummm.. I need money..  Did I mention I need money? =P