Index of /pcsiggames/2746

      Name                    Last modified       Size  Description

[DIR] Parent Directory 18-Sep-2007 22:19 - [   ] EGAPIQ.BIN 11-Jun-2003 05:39 2k [TXT] END.PCX 11-Jun-2003 05:39 11k [TXT] FILE2746.TXT 11-Jun-2003 05:39 2k [   ] FORM.BIN 11-Jun-2003 05:39 2k [TXT] G00.PCX 11-Jun-2003 05:39 10k [TXT] G02.PCX 11-Jun-2003 05:39 16k [TXT] G03.PCX 11-Jun-2003 05:39 5k [TXT] G11.PCX 11-Jun-2003 05:39 13k [TXT] G12.PCX 11-Jun-2003 05:39 20k [TXT] G13.PCX 11-Jun-2003 05:39 5k [TXT] G22.PCX 11-Jun-2003 05:39 26k [TXT] G32.PCX 11-Jun-2003 05:39 10k [TXT] G42.PCX 11-Jun-2003 05:39 24k [TXT] G44.PCX 11-Jun-2003 05:39 12k [TXT] G52.PCX 11-Jun-2003 05:39 15k [TXT] GEND.PCX 11-Jun-2003 05:39 11k [   ] GETPUT.BIN 11-Jun-2003 05:39 1k [TXT] GO.BAT 11-Jun-2003 05:39 1k [TXT] GO.TXT 11-Jun-2003 05:39 1k [TXT] GRAY.PCX 11-Jun-2003 05:39 4k [TXT] HELV15B.FMF 11-Jun-2003 05:39 9k [TXT] HH1.FMF 11-Jun-2003 05:39 14k [TXT] INSTALL.BAT 11-Jun-2003 05:39 1k [TXT] INTRO1.PCX 11-Jun-2003 05:39 14k [TXT] INTRO2.PCX 11-Jun-2003 05:39 28k [TXT] M1.MUS 11-Jun-2003 05:39 1k [TXT] M13.MUS 11-Jun-2003 05:39 1k [TXT] M2.MUS 11-Jun-2003 05:39 1k [TXT] M3.MUS 11-Jun-2003 05:39 1k [TXT] M4.MUS 11-Jun-2003 05:39 1k [TXT] M5.MUS 11-Jun-2003 05:39 1k [TXT] MUS.COM 11-Jun-2003 05:39 2k [TXT] PRINTDOC.BAT 11-Jun-2003 05:39 1k [TXT] PROP.FMF 11-Jun-2003 05:39 3k [   ] QM.EXE 11-Jun-2003 05:39 41k [TXT] QM21.BAT 11-Jun-2003 05:39 1k [   ] QM21.DOC 11-Jun-2003 05:39 84k [TXT] QM21.PCX 11-Jun-2003 05:39 23k [IMG] QM21.PGM 11-Jun-2003 05:39 30k [TXT] QM21.REF 11-Jun-2003 05:39 19k [IMG] QMENU.PGM 11-Jun-2003 05:39 4k [   ] QMKR21.EXE 11-Jun-2003 05:39 230k [   ] READ.ME 11-Jun-2003 05:39 6k [   ] REG.DOC 11-Jun-2003 05:39 2k [TXT] SAMPLE.PCX 11-Jun-2003 05:39 15k [TXT] SCE.DAT 11-Jun-2003 05:39 1k [TXT] SCE.INX 11-Jun-2003 05:39 1k [IMG] SCE.PGM 11-Jun-2003 05:39 18k [TXT] SE.DAT 11-Jun-2003 05:39 13k [TXT] SE.INX 11-Jun-2003 05:39 1k [IMG] SE.PGM 11-Jun-2003 05:39 14k [   ] TUTOR.DOC 11-Jun-2003 05:39 15k [   ] VIT.EXE 11-Jun-2003 05:39 2k [TXT] WIN.PCX 11-Jun-2003 05:39 11k


                           Copyright (C) 1991
                           Marietta Co-opware
                            P.O. Box 864215
                           Marietta GA  30064


    Welcome to an exciting new program where you can play, modify and
    make your own Animated Graphical Adventure games.

    Questmaker is a program that allows you to create your own
    adventure games using the QuestMaker editors in conjunction with a
    graphics editor like PC PaintBrush (TM) for the creation of
    graphic screens with a .PCX format.  QuestMaker requires an EGA
    or VGA graphics adapter and monitor.  It is recommended that you
    have an 8 MHz 80286 processor or better and a hard disk drive.

    Installation
    ------------

    To install QuestMaker Version 2.1 make a directory named QM21 and
    copy all files from this diskette to that Directory.  Alternatively
    type "Install" at the A> prompt to have the program installed on
    your "C" drive in a directory named QM21.  In most cases you will
    have received QuestMaker in a compressed format.  If your program
    is name QMKR21.EXE, it is a self-extracting program.  If your program
    is named QMKR21.ZIP you will need a tool to UnZIP the files.  Check
    your local BBS for an UnZipping Program.


    NEW FOR VERSION 2.1
    -------------------

    QuestMaker Version 2.1 contains major changes and improvements.
    These changes are a result of feedback from developers like you.

    * New game character with improved animation, and color control.

    * New screen mode 640 x 200 16 color for smaller graphic files and
      faster screen routines.

    * QuestMaker Runtime Program is now included free with Version 2.1
      Allows for unlimited royality free game distribution for
      registered users.

    * You no longer need to press space bar for game player input.

    * Esc Key can now be used for Game Quit during game play.

    * Tab Key now brings up Inventory List (like other game programs).

    * Larger text font for easy to read game player scripts.

    * Unlimited number of text scripts presented for each game player
      response.  This makes use of a new Op-Code (Hazard Code) 90.

    * Entry Positions L R T B for more control over where the game
      character enters a screen.  This allows for faster game
      development because you no longer have to match graphics screens
      to each other.

    * ZAP Function added so game character dies when it comes in
      contact.  This gives your game more challange.  This function
      makes a sound then shows the game character down and finally
      jumps to game end.

    * Added second level of scoring with Quantum Points function.  The
      word "Quantums" can be changed by the game developer to be any
      name.  Examples; Bucks, Stones, Strength, Lives, or Skill.
      Quantums can be used during the game to exchange for objects,
      information, or more points.  It all depends on how you want to
      develope your game.

    * ZIP Function added so game player scores a Quantum Point when
      game character comes in contact with a specified area.  This
      arcade like function makes a sound and color change if desired.

    * Common graphic screen - ability to use same graphic over and
      over.  This comes in handy when you are making a game where you
      may want to make a scene that is used many times (like an empty
      room) but you do not want to waste a screen number (A real space
      saver).

    * Game objects are now placed by Row and Column numbers instead of
      X and Y coordinates for more accurate positioning.

    * Improved game player usability.  Added Esc function to game save
      and game restore.

    * Online Tutorial - sample game is now an online tutorial showing
      an example of each Hazard or Operation code.  This makes it
      easier to understand how QuestMaker works.  Simplified graphics
      show the use of bounderies, barriers, and walk behind areas.

    * Improved Game developer feedback for errors with more online
      help.



    Getting Started
    ---------------

    To start QuestMaker, change your directory to QM21, if that is
    what you named it, then type QM21 and press enter.  The QuestMaker
    Main Menu will then be displayed.

    We suggest you play the sample game before attempting to create or
    modify the existing game.
    Also, print out the file named TUTOR.DOC to guide you thru the
    sample game.

    Print Documentation
    -------------------

    To print the QuestMaker Documentaion for Version 2.1 enter "Printdoc".


    Registered users may distribute the games made with QuestMaker
    royality free.  You must be a registered user in order to freely
    distribute the QuestMaker Runtime program files.  The registration
    fee is very small considering you may profit from distributing our
    program files.  Second, your registration gets you the latest
    Version that may contain fixes you need.

    If you purchased QuestMaker from Marietta Co-opware, you are
    already a registered user.  Be sure to include your registration
    ID in a file named QMR if you are distributing your games.


    How to register
    ---------------

    To register your program, print the file REG.DOC and fill out the
    information.  Registration gives you the a program update and
    liscense to distribute QM2 runtime files.



    Shareware Distributers and BBS's
    --------------------------------

    Shareware Distributers and BBS's may distribute QuestMaker Version 2.1
    as a shareware offering so long as no changes are made to program
    or program files and no fee is charged beyond the normal shareware
    fees for diskettes and download time charges.  QuestMaker 2.1 may not
    be distributed with any other offering or games made with Questmaker.


   * (TM) is a Trademark of ZSOFT Inc.