MESSAGE 1 You hear a very strange sound. It grows louder and louder. Finally, the sound stops and it is quiet. END_MESSAGE MESSAGE 2 Talking to a toad is rather strange --even for you! You must be desperate to solve this adventure or have other kinds of problems. The toad seems somewhat amused by your attempts at communication. He stares at you and then responds with a loud belch-like "RIB-BIT". END_MESSAGE MESSAGE 3 The guard looks at you suspiciously because you neglected to identify yourself by using the proper password. He knows you shouldn't be here and decides that he should take you to the Baron for questioning. He rushes toward you. END_MESSAGE MESSAGE 4 The $NOUN$ is now open. END_MESSAGE MESSAGE 5 The princess and you trade a few conversational gambits. Finally, when you reach the depths of conversational inanity by saying "I'm a Leo. What is your sign?", she smiles sweetly and suggests that you both had better be going since she had "miles to go before I sleep (with you, turkey)." END_MESSAGE MESSAGE 6 To $VERB$ here is not very safe! In fact -- It is down-right dangerous! You obviously need to be taught a lesson in Adventure Game safety. So -- here goes: As you $VERB$ you accidentally fall and break your leg. 'Tis a pity, you're a such a foolish and clumsy knave! END_MESSAGE MESSAGE 7 The princess smiles at you sweetly and responds, "I'm afraid I don't know anything about the $OBJECT$. Perhaps, we should get going. It is dangerous to linger here." END_MESSAGE MESSAGE 8 What a great idea! You must have played this game before, but unfortunately you can't do that now. It is still a good idea and you may wish to try it some other time. But now it is impossible END_MESSAGE MESSAGE 9 You charge at the door at full speed. You hit it with your shoulder, bounce off and land with a "thud" on the floor. After rubbing the ache in your shoulder, you stand up. It is obvious that your body will break before the door does! END_MESSAGE MESSAGE 10 You crack the egg open. A little sparrow is inside. The sparrow stretches its wings and its beak moves and you hear it say, "Thank you for releasing me. I was imprisoned by the Baron many years ago. To repay you for your kindness, let me give you a hint: SCOTT HAS THE MAGIC WORD!" END_MESSAGE MESSAGE 11 You have no container. END_MESSAGE MESSAGE 12 Oh damn! What a waste! END_MESSAGE MESSAGE 13 without the proper tool! END_MESSAGE MESSAGE 14 Obviously, you are confused and need help! For 10 points, I will give you an A-1 hint (guaranteed to help you get into the castle). Would you like the hint? END_MESSAGE MESSAGE 15 OK...You $VERB$ the $NOUN$. END_MESSAGE MESSAGE 16 Remember ...this will cost you 10 points: LOOK IN THE CAVE FOR THE MEANS TO ENTER THE CASTLE END_MESSAGE MESSAGE 17 It is pitch black in here and you can't see your hand in front of your face. You are really in deep weeds! Sorry, I can't help you. You got yourself into this mess, so you will just have to get yourself out of it! END_MESSAGE MESSAGE 18 You don't see the $NOUN$ here. END_MESSAGE MESSAGE 19 You walk across the drawbridge and find ..... END_MESSAGE MESSAGE 20 You tune the harp using the tuning key. It sounds much, much better. You have a much better ear for music than anyone would ever have imagined! Unfortunately, a good ear for music doesn't count for much in this adventure. END_MESSAGE MESSAGE 21 You climb up on the horse's back and ride it around. The horse handles very well and you can understand why it is one of the Baron's most precious possessions. After a very pleasant ride you dismount. You pat the horse affectionately. END_MESSAGE MESSAGE 22 A voice booms out .... END_MESSAGE MESSAGE 23 LEAVE THE SIGN ALONE, DUMMY! END_MESSAGE MESSAGE 24 Why on earth would your ever want to do that? Don't you know that to $VERB$ the $NOUN$ would be extremely silly! END_MESSAGE MESSAGE 25 The guard won't let you $VERB$ the $NOUN$. END_MESSAGE MESSAGE 26 THE BARON SUCKS EGGS! END_MESSAGE MESSAGE 29 After a few unsuccessful tries, the grappling hook finally catches. The rope hangs down to the ground. You test it by tugging on it a couple of times and it seems strong enough to hold your weight. END_MESSAGE MESSAGE 30 You have to throw the rope first, dummy! END_MESSAGE MESSAGE 31 The matches are too wet to light! END_MESSAGE MESSAGE 32 The harp sounds quite good. You manage to play several beautiful melodies, mostly classic folk ballads. END_MESSAGE MESSAGE 33 An angry-looking guard suddenly enters the room. He eyes you suspiciously and begins to move quickly and carefully toward you. He reaches for his sword, but pauses as if he is waiting for you to make the first move. END_MESSAGE MESSAGE 34 The wall is quite smooth and there is no place to get either hand or toe holds. It is much too high and steep to climb. END_MESSAGE MESSAGE 35 Something fell out. END_MESSAGE MESSAGE 36 Try the harp. END_MESSAGE MESSAGE 37 After a few false starts and a lot of burnt matches you get the wood to burn. It finally begins to blaze brightly and you can feel the fire's warmth. It feels good and the chill of the night air begins to fade. END_MESSAGE MESSAGE 38 What happens next is just too ugly to describe. Let's just summarize by saying that you made the piranha a tasty meal! END_MESSAGE MESSAGE 39 You climb hand over hand up the rope --to find ..... END_MESSAGE MESSAGE 40 TIMBER!! You $VERB$ a $NOUN$ down and it crashed to the ground. My, my! You are a destructive knight! And messy, too! END_MESSAGE MESSAGE 41 You quickly (but carefully) let yourself down the rope -- to find ... END_MESSAGE MESSAGE 42 The guard gets mad at you because he knows you aren't allowed here. He picks you up and throws you over the edge to the cavern floor far below. He stands at the edge looking down at you and laughingly cries, "Stay out! If you know what is good for you. Next time, I will get rough!" He laughs again and throws your rope down to the cavern floor beside you. END_MESSAGE MESSAGE 43 with a broken leg. END_MESSAGE MESSAGE 44 Your leg has finally healed. You are now free to resume your quest. END_MESSAGE MESSAGE 45 The guard looks you over very carefully, but because you are wearing the Baron's armor, the guard mistakes you for the Baron. "Sorry to disturb you, my Lord!", he says as he quickly leaves the room. END_MESSAGE MESSAGE 46 You don't have the necessary resources to $VERB$ the $NOUN$. END_MESSAGE MESSAGE 47 Time heals all things. END_MESSAGE MESSAGE 48 The harp is about 4 feet tall and quite old. It is made out of wood with lots of cat gut strings. It is in perfect tune. END_MESSAGE MESSAGE 49 The guard grabs your throat with his big hands. He squeezes until you can barely breathe. You struggle and try to pull his hands away. END_MESSAGE MESSAGE 50 Finally, you slip into unconsciousness. When you awake you find yourself in a strange and ugly little room. END_MESSAGE MESSAGE 51 At last, you pry his fingers off your wind pipe. Now able to breathe, you get enough strength to slam your elbow into his gut. He lets go of you and doubles over. You kick him in a very vulnerable part of his anatomy and he crumples in a pile on the floor. END_MESSAGE MESSAGE 52 With a might toss, you throw the $NOUN$. Unfortunately, it falls short and hits the other side and bounces with a "thud" into the chasm! After a very long time, you hear it hit bottom. END_MESSAGE MESSAGE 54 You must really have a sick mind! But -- your wish is my command and must be obeyed -- no matter how bizarre. Ok ... here goes ... You pick up the toad. Grasping it firmly, you give it a tender little kiss on the top of the head. Suddenly, the earth starts to tremble and the toad begins to glow with a bright red light. You are blinded by the light and cover your eyes with your arm. After a while the earth stops trembling and you remove your arm from your eyes. You see the beautiful princess Ann standing before you. END_MESSAGE MESSAGE 55 You take the princess in your arms and try to kiss her softly on the lips. However, she pushes you away rather roughly and screams, "No hanky-panky, buzzard breath!" Then realizing she needs your help, she smiles at you. "We had best be on our way", she says. "We will have plenty of time for love when we have escaped from here". You sigh in agreement. END_MESSAGE MESSAGE 56 Sorry...about that! Maybe that will teach you not to trust anyone or anything during your quest -- even the HELP messages. END_MESSAGE MESSAGE 57 The skull speaks: END_MESSAGE MESSAGE 58 Beware the vampire! END_MESSAGE MESSAGE 59 Beware the chest! END_MESSAGE MESSAGE 60 Beware the gold bars! END_MESSAGE MESSAGE 61 You take the princess in your strong arms and kiss her tenderly on her red lips. You are a great romantic and a great adventurer! Because you kissed her even after you had completed the game, you win a special bonus of 50 points! You marry the princess and live happily ever after! (Who says adventure games can't have happy endings!!) END_MESSAGE MESSAGE 63 A vampire bat just bit you. This is normally fatal, so you may wish to make your peace with God. END_MESSAGE MESSAGE 64 The door slams shut and you are trapped like a rat in a cage! END_MESSAGE MESSAGE 65 You hear the flapping of many wings. Bats!! A shiver of fear shocks your very being. END_MESSAGE MESSAGE 66 The toad says: RIB--BIT! END_MESSAGE MESSAGE 67 You pour the wine over the fire until it is finally extinguished. What an absolutely horrible waste of good wine! Your sense of priorities leaves a lot to be desired! If you had any prospective you would have drunk the wine beside the fire while you bask in its warm glow. Me thinks you're a jerk! END_MESSAGE MESSAGE 68 You were just bitten by a poisonous spider! This type of spider is very deadly -- so your life is about to end somewhat prematurely. END_MESSAGE MESSAGE 69 The Baron suddenly appears with a large sword. He swings it at your head and unfortunately cuts your ear off. He thrusts his sword into your gut. Blood pours out from both wounds. You try to defend yourself, but it is hopeless. You are seriously wounded and gradually lose your will to fight. The Baron steps back and smiles as you slump to the floor. He raises his sword for one finally blow. END_MESSAGE MESSAGE 72 You don't have any water to put out the fire. END_MESSAGE MESSAGE 73 The wine bottle shatters into a zillion pieces! END_MESSAGE MESSAGE 74 The light flickers and the torch grows weaker. END_MESSAGE MESSAGE 75 If I were you, I would find a way out of here pretty quick before the torch goes out! This would not be a fun place to be caught stumbling around in the dark. END_MESSAGE MESSAGE 76 Sorry, but your torch light flickers for the last time and goes out. END_MESSAGE MESSAGE 77 You are stumbling around in the dark --which could be quite dangerous! You could easily break your neck. END_MESSAGE MESSAGE 78 You hack away at the rope holding up the drawbridge with the axe. Finally, the rope parts and the drawbridge comes crashing down. The drawbridge now spans the moat and may be easily crossed whenever you wish to leave the castle. END_MESSAGE MESSAGE 79 As you start to $VERB$ it, the $NOUN$ begins to glow quite brightly with a bluish color. Finally it disappears in a puff of blue smoke. END_MESSAGE MESSAGE 80 The toad hops along after you. END_MESSAGE MESSAGE 81 The princess tags along behind you. END_MESSAGE MESSAGE 82 You search the unconscious guard's tunic and discover a set of keys. END_MESSAGE MESSAGE 83 You see the Baron's best horse. It looks quite mistreated. You give it some oats and pat it affectionately. As you move about the stable, the horse trots along beside you. It looks like you have made a friend and it will follow you anywhere. END_MESSAGE MESSAGE 84 As you start to drop them, the things you were carrying begin to glow quite brightly with a bluish color. Finally they disappear in puffs of blue smoke. END_MESSAGE MESSAGE 85 After a few false starts and a lot of broken matches you finally get one of the matches lit. It burns brightly for a few moments and then goes out. END_MESSAGE