/* * Copyright (c) 1990, 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifdef __GNUG__ #pragma interface #endif /* * UControl and UControlInteractor subclasses. */ #ifndef unidraw_uctrls_h #define unidraw_uctrls_h #include #include class CommandControl : public UControl { public: CommandControl(ControlInfo*); CommandControl(const char*, ControlInfo*); virtual void Do(); protected: virtual void Busy(); virtual void Done(); private: void Init(ControlInfo*); }; class PanelControl : public UControl { public: PanelControl(Interactor*, ControlInfo*, ControlState* = nil); PanelControl(const char*, Interactor*, ControlInfo*, ControlState* = nil); virtual void Do(); protected: virtual void Down(); virtual void Enter(); virtual void Leave(); virtual void Select(); private: void Init(Interactor*, ControlState*); }; class HPanelControl : public PanelControl { public: HPanelControl(ControlInfo*, ControlState* = nil); HPanelControl(const char*, ControlInfo*, ControlState* = nil); }; class VPanelControl : public PanelControl { public: VPanelControl(ControlInfo*, ControlState* = nil); VPanelControl(const char*, ControlInfo*, ControlState* = nil); }; class CommandInteractor : public UControlInteractor { public: CommandInteractor(ControlInfo*); protected: virtual void Reconfig(); virtual void Resize(); }; class PanelInteractor : public UControlInteractor { public: PanelInteractor(ControlInfo*, Orientation); protected: virtual void Reconfig(); virtual void Resize(); private: Orientation _orient; }; #endif