/* * Copyright (c) 1990, 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifdef __GNUG__ #pragma interface #endif /* * Slot component declarations. */ #ifndef unidraw_components_slot_h #define unidraw_components_slot_h #include #include #include #include class SlotGraphic; class SlotComp : public Connector { public: virtual void Interpret(Command*); virtual void Uninterpret(Command*); virtual Mobility GetMobility(); virtual void SetMobility(Mobility); SlotGraphic* GetSlot(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: SlotComp(SlotGraphic* = nil); void SetOrientation(SlotGraphic*, Orientation); protected: Mobility _mobility; }; class SlotView : public ConnectorView { public: virtual void Interpret(Command*); virtual void Update(); virtual Manipulator* CreateManipulator(Viewer*,Event&,Transformer*,Tool*); virtual Command* InterpretManipulator(Manipulator*); SlotComp* GetSlotComp(); virtual Graphic* GetGraphic(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: SlotView(SlotComp* = nil); SlotGraphic* GetSlot(); virtual SlotComp* NewSubject(SlotGraphic*); Manipulator* CreateGraphicCompManip(Viewer*,Event&,Transformer*,Tool*); Manipulator* CreateConnectManip(Viewer*,Event&,Transformer*,Tool*); Command* InterpGraphicCompManip(Manipulator*); Command* InterpConnectManip(Manipulator*); }; class SlotGraphic : public Graphic { public: SlotGraphic(Coord, Coord, Coord, Graphic* = nil); virtual ~SlotGraphic(); virtual void SetBrush(PSBrush*); virtual PSBrush* GetBrush(); void GetOriginal(Coord&, Coord&, Coord&); Orientation GetOrientation(); virtual Graphic* Copy(); protected: virtual void concatGS(Graphic*, Graphic*, Graphic*); virtual void getExtent(float&, float&, float&, float&, float&, Graphic*); virtual void draw(Canvas*, Graphic*); protected: Coord _x, _y, _length; PSBrush* _br; private: friend class SlotComp; void SetOrientation(Orientation); }; class HSlotComp : public SlotComp { public: HSlotComp(SlotGraphic* = nil); virtual void Connect(Connector*, CGlue* = nil); virtual Component* Copy(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class HSlotView : public SlotView { public: HSlotView(HSlotComp* = nil); HSlotComp* GetHSlotComp(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: virtual SlotComp* NewSubject(SlotGraphic*); }; class VSlotComp : public SlotComp { public: VSlotComp(SlotGraphic* = nil); virtual void Connect(Connector*, CGlue* = nil); virtual Component* Copy(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class VSlotView : public SlotView { public: VSlotView(VSlotComp* = nil); VSlotComp* GetVSlotComp(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: virtual SlotComp* NewSubject(SlotGraphic*); }; class PSSlot : public PostScriptView { public: PSSlot(SlotComp* = nil); virtual boolean Definition(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; #include #endif