/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #ifdef __GNUG__ #pragma interface #endif /* * Menu -- visible list of actions */ #ifndef ivlook_menu_h #define ivlook_menu_h #include #include #include class Action; class Menu; class MenuImpl; class Patch; class TelltaleState; class Window; class MenuItem : public Observer { public: MenuItem(Glyph*, TelltaleState*); MenuItem(Glyph*, TelltaleState*, Action*); MenuItem(Glyph*, TelltaleState*, Menu*, Window* = nil); virtual ~MenuItem(); Glyph* body() const; TelltaleState* state() const; virtual void action(Action*); Action* action() const; virtual void menu(Menu*, Window* = nil); Menu* menu() const; Window* window() const; virtual void update(Observable*); private: friend class Menu; friend class MenuImpl; Patch* patch_; TelltaleState* state_; Action* action_; Menu* menu_; Window* window_; void init(Glyph*, TelltaleState*); }; inline TelltaleState* MenuItem::state() const { return state_; } inline Action* MenuItem::action() const { return action_; } inline Menu* MenuItem::menu() const { return menu_; } inline Window* MenuItem::window() const { return window_; } class Menu : public InputHandler { public: Menu(Glyph*, Style*, float x1, float y1, float x2, float y2); virtual ~Menu(); virtual void append_item(MenuItem*); virtual void prepend_item(MenuItem*); virtual void insert_item(GlyphIndex, MenuItem*); virtual void remove_item(GlyphIndex); virtual void replace_item(GlyphIndex, MenuItem*); virtual GlyphIndex item_count() const; virtual MenuItem* item(GlyphIndex) const; virtual void select(GlyphIndex); virtual GlyphIndex selected() const; virtual void unselect(); virtual void press(const Event&); virtual void drag(const Event&); virtual void release(const Event&); virtual void open(); virtual void close(); private: MenuImpl* impl_; }; #include #endif