/* * Copyright (c) 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #ifdef __GNUG__ #pragma interface #endif /* * Bevel - beveled framing of a glyph */ #ifndef ivlook_bevel_h #define ivlook_bevel_h #include class BevelFrame : public MonoGlyph { public: BevelFrame( Glyph*, Coord, float xalign = 0.0, float yalign = 0.0, boolean hmargin = true, boolean vmargin = true ); virtual ~BevelFrame(); virtual void request(Requisition&) const; virtual void allocate(Canvas*, const Allocation&, Extension&); virtual void draw(Canvas*, const Allocation&) const; virtual void print(Printer*, const Allocation&) const; virtual void pick(Canvas*, const Allocation&, int depth, Hit&); virtual void draw_frame(Canvas*, const Allocation&, Coord thickness) const; private: Coord thickness_; float xalign_; float yalign_; boolean hmargin_ : 1; boolean vmargin_ : 1; Coord thickness(Canvas*) const; void allocate_body(Glyph*, Coord, Allocation&) const; }; class Color; typedef void (*Beveler)( Canvas*, const Color* light, const Color* medium, const Color* dark, Coord thickness, Coord left, Coord bottom, Coord right, Coord top ); class Bevel : public BevelFrame { public: Bevel( Glyph*, Beveler, const Color* light, const Color* medium, const Color* dark, Coord thickness, float xalign = 0.0, float yalign = 0.0, boolean hmargin = true, boolean vmargin = true ); virtual ~Bevel(); virtual void draw_frame(Canvas*, const Allocation&, Coord thickness) const; static void rect( Canvas*, const Color* light, const Color* medium, const Color* dark, Coord thickness, Coord left, Coord bottom, Coord right, Coord top ); static void left_arrow( Canvas*, const Color* light, const Color* medium, const Color* dark, Coord thickness, Coord left, Coord bottom, Coord right, Coord top ); static void right_arrow( Canvas*, const Color* light, const Color* medium, const Color* dark, Coord thickness, Coord left, Coord bottom, Coord right, Coord top ); static void up_arrow( Canvas*, const Color* light, const Color* medium, const Color* dark, Coord thickness, Coord left, Coord bottom, Coord right, Coord top ); static void down_arrow( Canvas*, const Color* light, const Color* medium, const Color* dark, Coord thickness, Coord left, Coord bottom, Coord right, Coord top ); static void diamond( Canvas*, const Color* light, const Color* medium, const Color* dark, Coord thickness, Coord left, Coord bottom, Coord right, Coord top ); private: Beveler beveler_; const Color* light_; const Color* medium_; const Color* dark_; Coord thickness(Canvas*) const; void allocate_body(Glyph*, Coord, Allocation&) const; }; #endif