#include #include #define mask(s) (1<<((s)-1)) #define setvec(vec, a) \ vec.sv_handler = a; vec.sv_mask = vec.sv_onstack = 0 static int ringring; nap(n) unsigned n; /* ** Sleep for 'n' Hz (60ths of a second). ** (Be aware that the Sun II timer has a granularity of about 20 milliseconds.) */ { int napx(), omask; struct itimerval itv, oitv; register struct itimerval *itp = &itv; struct sigvec vec, ovec; if (n == 0) return; timerclear(&itp->it_interval); timerclear(&itp->it_value); if (setitimer(ITIMER_REAL, itp, &oitv) < 0) return; setvec(ovec, SIG_DFL); omask = sigblock(mask(SIGALRM)); itp->it_value.tv_sec = n/60; itp->it_value.tv_usec = (n%60)*1000000/60; if (timerisset(&oitv.it_value)) { if (oitv.it_value.tv_sec >= itp->it_value.tv_sec) { if (oitv.it_value.tv_sec == itp->it_value.tv_sec && oitv.it_value.tv_usec > itp->it_value.tv_usec) oitv.it_value.tv_usec -= itp->it_value.tv_usec; oitv.it_value.tv_sec -= itp->it_value.tv_sec; } else { itp->it_value = oitv.it_value; /* * This is a hack, but we must have time to * return from the setitimer after the alarm * or else it'll be restarted. And, anyway, * sleep never did anything more than this before. */ oitv.it_value.tv_sec = 1; oitv.it_value.tv_usec = 0; } } setvec(vec, napx); ringring = 0; (void) sigvec(SIGALRM, &vec, &ovec); (void) setitimer(ITIMER_REAL, itp, (struct itimerval *)0); while (!ringring) sigpause(omask &~ mask(SIGALRM)); (void) sigvec(SIGALRM, &ovec, (struct sigvec *)0); (void) setitimer(ITIMER_REAL, &oitv, (struct itimerval *)0); } static napx() { ringring = 1; }