/* Doom Editor Utility, by Brendon Wyber and Rapha‰l Quinet. You are allowed to use any parts of this code in another program, as long as you give credits to the authors in the documentation and in the program itself. Read the file README.1ST for more information. This program comes with absolutely no warranty. LEVELS.H - Level data definitions. */ /* the includes */ #include "wstructs.h" /* the external variables from levels.c */ extern MDirPtr Level; /* master dictionary entry for the level */ extern BCINT NumThings; /* number of things */ extern TPtr Things; /* things data */ extern BCINT NumLineDefs; /* number of line defs */ extern LDPtr LineDefs; /* line defs data */ extern BCINT NumSideDefs; /* number of side defs */ extern SDPtr SideDefs; /* side defs data */ extern BCINT NumVertexes; /* number of vertexes */ extern VPtr Vertexes; /* vertex data */ extern BCINT NumSegs; /* number of segments */ extern SEPtr Segs; /* list of segments */ extern SEPtr LastSeg; /* last segment in the list */ extern BCINT NumSSectors; /* number of subsectors */ extern SSPtr SSectors; /* list of subsectors */ extern SSPtr LastSSector; /* last subsector in the list */ extern BCINT NumSectors; /* number of sectors */ extern SPtr Sectors; /* sectors data */ extern BCINT NumWTexture; /* number of wall textures */ extern char **WTexture; /* array of wall texture names */ extern BCINT NumFTexture; /* number of floor/ceiling textures */ extern char **FTexture; /* array of texture names */ extern BCINT MapMaxX; /* maximum X value of map */ extern BCINT MapMaxY; /* maximum Y value of map */ extern BCINT MapMinX; /* minimum X value of map */ extern BCINT MapMinY; /* minimum Y value of map */ extern Bool MadeChanges; /* made changes? */ extern Bool MadeMapChanges; /* made changes that need rebuilding? */ /* from objects.c */ extern char *DefaultWallTexture; /* default normal wall texture */ extern char *DefaultLowerTexture; /* default lower wall texture */ extern char *DefaultUpperTexture; /* default upper wall texture */ extern char *DefaultFloorTexture; /* default floor texture */ extern char *DefaultCeilingTexture; /* default ceiling texture */ extern char *DefaultDoorTrack; /* default door track texture */ extern char *DefaultDoorTexture; /* default door texture */ extern int DefaultFloorHeight; /* default floor height */ extern int DefaultCeilingHeight; /* default ceiling height */ extern int DefaultLargeScroll; /* default large scroll factor */ extern Bool UseOffset; extern BCINT NoChecking;