#define MENUBAR 0 /* TREE */ #define ABOUT 1 /* TREE */ #define NEWNAME 2 /* TREE */ #define DABOUT 12 /* OBJECT in TREE #0 */ #define FQUITUW 21 /* OBJECT in TREE #0 */ #define FQUIT 26 /* OBJECT in TREE #0 */ #define MFAST 33 /* OBJECT in TREE #0 */ #define WRENAME 47 /* OBJECT in TREE #0 */ #define FNTOWN 69 /* OBJECT in TREE #0 */ #define FNTSYS 68 /* OBJECT in TREE #0 */ #define BUTTON 5 /* OBJECT in TREE #1 */ #define FLD1 1 /* OBJECT in TREE #2 */ #define OKRENAME 3 /* OBJECT in TREE #2 */ #define FNTALT 70 /* OBJECT in TREE #0 */ #define DESK 3 /* OBJECT in TREE #0 */ #define PRTBOTOM 74 /* OBJECT in TREE #0 */ #define PRTSTOP 77 /* OBJECT in TREE #0 */ #define FUNCTKEY 36 /* OBJECT in TREE #0 */ #define PRTTOP 75 /* OBJECT in TREE #0 */ #define RESETAUX 43 /* OBJECT in TREE #0 */ #define AUDIBELL 37 /* OBJECT in TREE #0 */ #define VISIBELL 38 /* OBJECT in TREE #0 */ #define TOPONBEL 39 /* OBJECT in TREE #0 */ #define ASSRD 40 /* OBJECT in TREE #0 */ #define RESRD 41 /* OBJECT in TREE #0 */ #define PRTWIND 76 /* OBJECT in TREE #0 */ #define FUNCTEDT 3 /* TREE */ #define FUNCEXIT 7 /* OBJECT in TREE #3 */ #define FUNCSHOW 6 /* OBJECT in TREE #3 */ #define FUNCPREV 5 /* OBJECT in TREE #3 */ #define FUNCNEXT 4 /* OBJECT in TREE #3 */ #define FUNCNAME 10 /* OBJECT in TREE #3 */ #define FUNCBODY 12 /* OBJECT in TREE #3 */ #define FUNCENT 16 /* OBJECT in TREE #3 */ #define LOADCONF 23 /* OBJECT in TREE #0 */ #define SAVECONF 24 /* OBJECT in TREE #0 */ #define WINDSIZE 4 /* TREE */ #define WINDROWS 7 /* OBJECT in TREE #4 */ #define WINDCOLS 8 /* OBJECT in TREE #4 */ #define WINDCANC 5 /* OBJECT in TREE #4 */ #define WINDOK 6 /* OBJECT in TREE #4 */ #define SHRNKWIN 48 /* OBJECT in TREE #0 */ #define BOTTOMTO 50 /* OBJECT in TREE #0 */ #define INPUTWIN 54 /* OBJECT in TREE #0 */ #define HIDEWIN 49 /* OBJECT in TREE #0 */ #define WINSTYLE 34 /* OBJECT in TREE #0 */ #define MOREINF1 6 /* OBJECT in TREE #1 */ #define INFO1 5 /* TREE */ #define CONT1 4 /* OBJECT in TREE #5 */ #define INFO2 6 /* TREE */ #define CONT2 8 /* OBJECT in TREE #6 */ #define INFO3 7 /* TREE */ #define INFO4 8 /* TREE */ #define INFO5 9 /* TREE */ #define CONT3 2 /* OBJECT in TREE #7 */ #define CONT4 2 /* OBJECT in TREE #8 */ #define CONT5 2 /* OBJECT in TREE #9 */ #define FNTBIG 67 /* OBJECT in TREE #0 */ #define FNTTINY 71 /* OBJECT in TREE #0 */ #define FNTUNKNW 72 /* OBJECT in TREE #0 */ #define OSIZEWIN 51 /* OBJECT in TREE #0 */ #define MOVEWIN 52 /* OBJECT in TREE #0 */ #define CLOSEWIN 53 /* OBJECT in TREE #0 */ #define WINTITLE 35 /* OBJECT in TREE #0 */ #define PASTE 55 /* OBJECT in TREE #0 */ #define CAPTURE 25 /* OBJECT in TREE #0 */ #define RSCONF 10 /* TREE */ #define BB1920 7 /* OBJECT in TREE #10 */ #define BB960 8 /* OBJECT in TREE #10 */ #define BB480 9 /* OBJECT in TREE #10 */ #define BB360 10 /* OBJECT in TREE #10 */ #define BB240 11 /* OBJECT in TREE #10 */ #define BB200 12 /* OBJECT in TREE #10 */ #define BB180 13 /* OBJECT in TREE #10 */ #define BB120 14 /* OBJECT in TREE #10 */ #define BB60 15 /* OBJECT in TREE #10 */ #define BB30 16 /* OBJECT in TREE #10 */ #define BB20 17 /* OBJECT in TREE #10 */ #define BB15 18 /* OBJECT in TREE #10 */ #define BB13 19 /* OBJECT in TREE #10 */ #define BB11 20 /* OBJECT in TREE #10 */ #define BB7 21 /* OBJECT in TREE #10 */ #define BB5 22 /* OBJECT in TREE #10 */ #define BCB5 24 /* OBJECT in TREE #10 */ #define BCB6 25 /* OBJECT in TREE #10 */ #define BCB7 26 /* OBJECT in TREE #10 */ #define BCB8 27 /* OBJECT in TREE #10 */ #define PBNONE 30 /* OBJECT in TREE #10 */ #define PBEVEN 31 /* OBJECT in TREE #10 */ #define PBODD 32 /* OBJECT in TREE #10 */ #define FCBNONE 40 /* OBJECT in TREE #10 */ #define FCBXON 41 /* OBJECT in TREE #10 */ #define FCBRTS 42 /* OBJECT in TREE #10 */ #define RCCAN 1 /* OBJECT in TREE #10 */ #define RCOK 2 /* OBJECT in TREE #10 */ #define SBB1 36 /* OBJECT in TREE #10 */ #define SBB15 37 /* OBJECT in TREE #10 */ #define SBB2 38 /* OBJECT in TREE #10 */ #define SETCONF 42 /* OBJECT in TREE #0 */ #define BUFSIZ1 44 /* OBJECT in TREE #10 */ #define BUFSIZ2 45 /* OBJECT in TREE #10 */ #define BUFSIZ32 46 /* OBJECT in TREE #10 */ #define LOCKINFO 11 /* TREE */ #define FLOCKKEY 27 /* OBJECT in TREE #0 */ #define COMMAND 28 /* OBJECT in TREE #0 */ #define SETPATH 29 /* OBJECT in TREE #0 */ #define PARAM 12 /* TREE */ #define PARAMSTR 3 /* OBJECT in TREE #12 */ #define OKEXEC 1 /* OBJECT in TREE #12 */ #define KERMIT 30 /* OBJECT in TREE #0 */ #define KERMPARM 13 /* TREE */ #define DEBUGENA 10 /* OBJECT in TREE #13 */ #define DEBUG1 11 /* OBJECT in TREE #13 */ #define DEBUG2 13 /* OBJECT in TREE #13 */ #define DEBUG3 12 /* OBJECT in TREE #13 */ #define IMAGEMOD 7 /* OBJECT in TREE #13 */ #define ASCIIMOD 8 /* OBJECT in TREE #13 */ #define CONVNAME 9 /* OBJECT in TREE #13 */ #define SENDFILE 2 /* OBJECT in TREE #13 */ #define RECFILE 3 /* OBJECT in TREE #13 */ #define KERMEXIT 4 /* OBJECT in TREE #13 */ #define REMSHELL 59 /* OBJECT in TREE #0 */ #define SHELL32 60 /* OBJECT in TREE #0 */ #define SHELL24 61 /* OBJECT in TREE #0 */ #define SHELL12 62 /* OBJECT in TREE #0 */ #define SHELL8 63 /* OBJECT in TREE #0 */ #define SHELLOTH 64 /* OBJECT in TREE #0 */ #define WINRESIZ 57 /* OBJECT in TREE #0 */ #define WINCLEAR 56 /* OBJECT in TREE #0 */ #define LOCCOPY 65 /* OBJECT in TREE #0 */ #define OVERSTRI 45 /* OBJECT in TREE #0 */ #define MFREE 31 /* OBJECT in TREE #0 */